Expeditions: Samurai - Systems
The systems that drive Expeditions: Samurai: a simultaneous turn-based combat model, the stealth and gadget layer that opens fights, the ambush and positioning rules, the companion and party management that the campaign is built around, and the Early Access update pipeline. THQ Nordic describes comb...
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Simultaneous Turn Resolution | Combat System | Combat is turn-based, but the round is planned as a whole and then resolves with simultaneous actions rather than one unit at a time. | Publisher description of combat as fast-paced and turn-based with simultaneous actions. |
| Stealth and Infiltration | Approach Layer | The first of the campaign's three approaches. | Companion specialties and community class guides. |
| Gadgets | Combat Tool | Period-appropriate devices that sit beside weapons in the kit, with firecracker and smoke devices named among the options. | Publisher description (stealth, gadgets, ambushes) and community class guides. |
| Ambushes and Opening Strikes | Combat System | Fights opened from stealth start with the party's ambush bonuses already applied, which is why the guides treat the opener as the most important round. | Publisher description and community class and build guides. |
| Stealth, Diplomacy and Steel | Party Building Framework | The campaign's three approaches double as party-building advice: keep at least one character who can infiltrate, one who can carry a negotiation, and one who can win a straight fight. | Community class and beginner guides for the Early Access build. |
| Companion Relations | Party Management | The eight companions carry opinions about the captain and about each other, and the campaign tracks those relationships across missions. | Companion reveal material and community guides. |
| Supplies, Medicine and Recovery | Resource System | The expedition runs on stores rather than on regenerating health: medicine is limited, wounds persist between missions, and Raina the Sawbones is the character who converts the medicine stock into recovery. | Companion roles, series conventions and Early Access tips guides. |
| Early Access Update Pipeline | Live Development | The build is being expanded in numbered updates while in Early Access: Update 1 added outfits including the Ronin outfit shared by Kage and ronin enemies, reworked character faces and beards, and fixed companion appearance and shrine NPC issues. | THQ Nordic Early Access Update 1 patch notes and the Steam Early Access notice. |
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