Dying Light: The Beast - Weapons

The field arsenal of Dying Light: The Beast, spanning brutal crafted melee weapons, ranged firearms, and throwables. As in the wider series, gear is scavenged and upgraded through crafting, letting players tune their loadout for stealth, crowd control, or a reckless, high-damage approach.
of 6 entries · updated 2026-09-15
Name Type Description Stats Source
Machetes Melee Blade / Slashing The signature hard-hitting blade of the Dying Light series. Damage Type: Slashing Reach: Medium Speed: Medium Dismemberment: High Scavenged from infected zones, trader stock, and crates; upgraded via crafting benches.
Blunt & Pipe Weapons Melee Bludgeon Heavy batons, pipes, and sledgehammers that trade raw attack speed for staggering power. Damage Type: Blunt / Stagger Reach: Medium Speed: Slow-Medium Stun: High Common scavenged weapons and early trader stock; a strong pairing for heavy builds.
Axes & Hatchets Melee Blade / Heavy Single- and double-handed axes that deliver slow, devastating swings ideal for cleaving through groups of slow infected. Damage Type: Slashing / Heavy Reach: Medium Speed: Slow Damage: Very High Dropped by heavy enemies, found in fortified areas, and available from higher-tier traders.
Bows (Silent Ranged) Ranged Crafted bows that deliver a crisp, quiet ranged option. Damage Type: Piercing / Silent Reach: Long Ammo: Crafted arrows Noise: Low (silent) Crafted from scavenged materials; upgraded with arrow types at crafting benches.
Pistols Ranged Firearm Reliable sidearms for quick follow-up shots at close to medium range. Damage Type: Ballistic Reach: Medium Ammo: Scavenged ammunition Noise: Loud (draws infected) Found on armed hostiles, in lockboxes, and purchased from traders.
Throwables (Grenades, Molotovs, Decoys) Throwable Utility Crafted crowd-control and stealth tools. Role: Area control / distraction Craft: Crafted from scrap and components Use: Consumed on throw Crafted at benches from standard scavenged components; also found in supply stashes.
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