Dying Light: The Beast - Weapons
The field arsenal of Dying Light: The Beast, spanning brutal crafted melee weapons, ranged firearms, and throwables. As in the wider series, gear is scavenged and upgraded through crafting, letting players tune their loadout for stealth, crowd control, or a reckless, high-damage approach. The expand...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 14 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Machetes | Melee Blade / Slashing | The signature hard-hitting blade of the Dying Light series. | Damage Type: Slashing Reach: Medium Speed: Medium Dismemberment: High | Scavenged from infected zones, trader stock, and crates; upgraded via crafting benches. |
| Blunt & Pipe Weapons | Melee Bludgeon | Heavy batons, pipes, and sledgehammers that trade raw attack speed for staggering power. | Damage Type: Blunt / Stagger Reach: Medium Speed: Slow-Medium Stun: High | Common scavenged weapons and early trader stock; a strong pairing for heavy builds. |
| Axes & Hatchets | Melee Blade / Heavy | Single- and double-handed axes that deliver slow, devastating swings ideal for cleaving through groups of slow infected. | Damage Type: Slashing / Heavy Reach: Medium Speed: Slow Damage: Very High | Dropped by heavy enemies, found in fortified areas, and available from higher-tier traders. |
| Bows (Silent Ranged) | Ranged | Crafted bows that deliver a crisp, quiet ranged option. | Damage Type: Piercing / Silent Reach: Long Ammo: Crafted arrows Noise: Low (silent) | Crafted from scavenged materials; upgraded with arrow types at crafting benches. |
| Pistols | Ranged Firearm | Reliable sidearms for quick follow-up shots at close to medium range. | Damage Type: Ballistic Reach: Medium Ammo: Scavenged ammunition Noise: Loud (draws infected) | Found on armed hostiles, in lockboxes, and purchased from traders. |
| Throwables (Grenades, Molotovs, Decoys) | Throwable Utility | Crafted crowd-control and stealth tools. | Role: Area control / distraction Craft: Crafted from scrap and components Use: Consumed on throw | Crafted at benches from standard scavenged components; also found in supply stashes. |
| Shotguns | Ranged Firearm | High-stopping-power shoulder arms that send a wide spread of pellets into point-blank crowds. | Damage Type: Ballistic / Spread Range: Short-Medium Speed: Slow (pump) Noise: Loud (draws infected) | Dropped by armed hostiles, found in police and military supply lockboxes, and sold by higher-tier traders. |
| Submachine Guns | Ranged Firearm | Rapid-fire autoloaders that trade raw per-shot damage for blistering volume of fire. | Damage Type: Ballistic Range: Medium Fire Rate: High Ammo: Automatic ammunition Noise: Loud (draws infected) | Found on armed hostiles and in government/military supply caches; the Needle SMG is a legendary blueprint reward. |
| Assault Rifles | Ranged Firearm | Versatile, fully-automatic rifles that perform respectably at most engagement ranges, balancing damage, magazine capacity, and handling. | Damage Type: Ballistic Range: Medium-Long Fire Rate: Medium-High Ammo: Rifle ammunition Noise: Loud (draws infected) | Scavenged from armored hostiles, elite guard drops, and fortified area stashes. |
| Sniper & Hunting Rifles | Ranged Firearm | High-velocity scoped rifles built for precision single shots at long range. | Damage Type: Ballistic / Piercing Range: Long Precision: High (scoped) Noise: Loud (disturbance radius) | Found in surveilled lookouts, hunter camps, and rare lockboxes; also available from select traders. |
| Crossbow (Silent Ranged) | Ranged | A quieter, heavier counterpart to the crafted bow, trading payload for a slower reload and a sharper impact. | Damage Type: Piercing / Silent Range: Long Reload: Slow Noise: Low (silent) | Crafted from scavenged materials; upgraded with elemental and bleeding bolt types at crafting benches. |
| Two-Handed Sledgehammers | Melee Bludgeon / Heavy | The heaviest blunt class, swung two-handed for enormous stagger and single-hit destruction at the cost of wind-up time. | Damage Type: Blunt / Stagger Reach: Medium Speed: Slow Damage: Very High | Dropped by Demolishers and heavy enemies, found in construction and workshop zones, and sold by high-tier vendors. |
| Sawblade Launcher | Special Heavy Weapon | A devastating special weapon that hurls spinning sawblades to carve through lines of infected with lethal, ripping projectiles. | Damage Type: Slashing / Piercing projectiles Role: Group clearing Ammo: Crafted sawblades | Legendary blueprint weapon located at the top of the silo landmark in Castor Woods. |
| Flamethrower (Elemental Special) | Special Elemental Weapon | A close-range elemental special that blankets an area in sustained fire, roasting packed hordes and volatile nests alike. | Damage Type: Fire / Elemental DoT Range: Short-Medium Role: Area denial Ammo: Fuel | Legendary blueprint weapon obtained through the game's secret weapon-hunt reward chain. |
No matching entries
Try a different search term.