Dragon's Dogma 2 - Locations
The explorable regions, settlements, and dungeons of Dragon's Dogma 2, spanning the human kingdom of Vermund, the Beastren nation of Battahl, the wildlands between them, the underground paths beneath, and the post-game Unmoored World. Locations are organized roughly in the order a player first encou...
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of 15 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Melve | Starting Village | The Arisen's first home village in Vermund. | Vermund | Village center plaza Lennart's post Melve gate defenses Inn and oxcart stop |
| Vernworth (Capital of Vermund) | Capital City | The grand royal capital of the human kingdom, seat of the Sovran's rule. | Vermund | Vernworth Castle Vocation Guild Treasury Pawn cathedral Slums and markets Oxcart station |
| Checkpoint Rest Town | Border Settlement | A fortified waypoint settlement at the border between Vermund and Battahl. | Vermund / Battahl Border | Border gate Inn Merchant stalls Campsite |
| Bakbattahl (Capital of Battahl) | Capital City | The sprawling capital of the Beastren nation. | Battahl | Royal Palace Beastren bazaar Bakbattahl battlement Undercity paths Oxcart network |
| Vermund Charnel House & Underground | Dungeon / Underground Complex | An ominous underground ossuary and tunnel network beneath Vernworth, hosting dangerous undead and linking hidden quests and lore. | Vermund | Charnel corridors Underground crypts Hidden tunnels |
| The Dragon's Peak (Dragon's Breath Crater) | Volcanic Region / Endgame Arena | A volcanic highland and the domain of major dragon encounters, representing the climactic endgame territory where the Arisen confronts the overarching threats. | Battahl Wilds | Volcanic caldera Dragon lairs Endgame climb routes |
| Vermund Highlands & Wilds | Open Wilderness | The rolling countryside, cliffs, and monster-filled trails that connect Melve, Vernworth, and outlying villages. | Vermund | Roadside campsites Griffin roosts Abandoned ruins Riftstones |
| Battahl Desert & Sparse Plains | Arid Wilderness | The sun-scorched, sandy borderlands of Battahl surrounding Bakbattahl, populated by beastren patrols, wyverns, and hazardous crevices. | Battahl | Desert caravan routes Wyvern territory Oasis campsites |
| Harve Village | Coastal Fishing Village | A quiet seaside fishing village on Vermund's southern coast, known for its shipwrights and the vessels tied to the game's seafaring quests. | Vermund | Village docks and shipwright Inn and tavern Harve Village beach Oxcart stop |
| Sacred Arbor | Elven Village | The hidden elven settlement deep in the forest north of Vernworth, sheltering the elves and their elders. | Northern Vermund Forest | Elders' hall Forest delvings Elven shrines |
| The Nameless Village | Remote Village | A remote, sparsely known settlement on the fringes of Battahl where people live shunned from the mainstream kingdoms. | Battahl Borderlands | Isolated homesteads Hidden border path Lore-bearing residents |
| Excavation Site | Mining / Dig Site | A heavily worked archaeological dig in the south of Vermund, where laborers unearth ancient machinery and the mysterious remnants that drive several quests, including the Shepherding of Pawns investigations in the late game. | Vermund | Dig shafts Ancient machinery Laborer camps |
| Ancient Battleground | Wilderness / Riddle Site | A windswept stretch of Battahl strewn with the bones and relics of a forgotten war. | Battahl | The Sphinx's lair Old war relics and tombstones Riddle-challenge grounds |
| The Unmoored World | Post-game Realm | The storm-lashed world beyond the Dragon's fall, where the land drifts among seas of clouds and red fog encroaches. | The Unmoored World | Sea of clouds traversal Evacuation quests for the five settlements Dragonforged's refuge Paths to the Seafloor Shrine |
| Seafloor Shrine | Dungeon / Endgame Sanctum | The sacred shrine resting on the ocean floor of the Unmoored World, where the Dragonforged and the godsway emissary Rothais await the Arisen. | The Unmoored World | Rothais and Luz encounter Dragonforged's forge Treasure-lined new paths |
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