Dragon Quest XI S: Echoes of an Elusive Age - Weapons

Dragon Quest XI has no job system, so weapon type is the main decision that shapes a character's skill panel: each character can equip a fixed set of weapon families, and every family opens its own branch of abilities in that character's tree. Individual weapons are bought, found or forged, and the...
of 12 entries · updated 2026-09-15
Name Type Description Stats Source
Swords Sword The default one-handed blade family and the broadest tree in the game, available to the Luminary, Erik, Sylvando and Hendrik. Users: Luminary, Erik, Sylvando, Hendrik Role: Balanced single-target damage Hands: One-handed Shops, chests and Fun-Size Forge recipes across Erdrea
Greatswords Greatsword Two-handed blades with slow, heavy swings and the highest per-hit physical numbers available to the party, used by the Luminary and Hendrik. Users: Luminary, Hendrik Role: Burst physical damage Hands: Two-handed Shops, chests and Fun-Size Forge recipes
Axes Axe Hendrik's heavy alternative to greatswords, built on wide swings and skills that punish groups rather than single targets. Users: Hendrik Role: Area physical damage Hands: One or two-handed variants Shops and late-game chests
Spears Spear Reach weapons used by Jade and Serena, with skill lines built around multi-hit thrusts and piercing attacks that land reliably on high-defence targets. Users: Jade, Serena Role: Multi-hit piercing damage Hands: Two-handed Shops and Fun-Size Forge recipes
Whips Whip Long, flexible weapons used by Sylvando and Veronica, with skills that hit every monster in a group at once. Users: Sylvando, Veronica Role: Multi-target physical damage Hands: One-handed Shops and chests
Claws Claw Fast unarmed-style weapons used by Jade and Rab, with multi-hit combos, counterattacks and skills that scale off agility. Users: Jade, Rab Role: Fast multi-hit combos Hands: Paired Shops and clan-related quest rewards
Daggers Dagger Erik's signature weapons, built around status effects, poison, sleep and the Steal command. Users: Erik Role: Status control and item farming Hands: Paired Shops, chests and Fun-Size Forge recipes
Boomerangs Boomerang Thrown weapons available to Erik, hitting every enemy in a group on a normal attack and opening a skill line built around spread damage. Users: Erik Role: Group damage Hands: One-handed thrown Shops and treasure chests
Wands Wand One-handed casting focuses used by Serena and Veronica, carrying the healing, revival and support spell upgrades alongside offensive casting. Users: Serena, Veronica Role: Healing and support casting Hands: One-handed Shops, church and Arboria vendors
Heavy Wands Heavy Wand Two-handed casting weapons used by Rab and Veronica's late builds, trading a free hand for higher magic might and access to the heaviest spell upgrades. Users: Rab, Veronica Role: High-might offensive casting Hands: Two-handed Shops, towers and late-game chests
Shields Shield Off-hand defensive equipment for the characters who can take a hit, with block rates, elemental resistances and a short skill line of guard-based abilities. Users: Luminary, Hendrik, Rab, Serena Role: Defence and elemental resistance Hands: Off-hand Shops and Fun-Size Forge recipes
Forged Weapon Upgrades Upgrade System Weapons in Dragon Quest XI are not simply replaced by the next shop tier: the Fun-Size Forge reforges a base weapon with materials into a stronger version, and a well-forged mid-game weapon can outclass gear sold two towns later. Scope: All weapon families Materials: Ores, monster drops and gathered resources Role: Long-term equipment progression Fun-Size Forge, unlocked early in the campaign
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