Dragon Quest XI S: Echoes of an Elusive Age - Weapons
Dragon Quest XI has no job system, so weapon type is the main decision that shapes a character's skill panel: each character can equip a fixed set of weapon families, and every family opens its own branch of abilities in that character's tree. Individual weapons are bought, found or forged, and the...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Swords | Sword | The default one-handed blade family and the broadest tree in the game, available to the Luminary, Erik, Sylvando and Hendrik. | Users: Luminary, Erik, Sylvando, Hendrik Role: Balanced single-target damage Hands: One-handed | Shops, chests and Fun-Size Forge recipes across Erdrea |
| Greatswords | Greatsword | Two-handed blades with slow, heavy swings and the highest per-hit physical numbers available to the party, used by the Luminary and Hendrik. | Users: Luminary, Hendrik Role: Burst physical damage Hands: Two-handed | Shops, chests and Fun-Size Forge recipes |
| Axes | Axe | Hendrik's heavy alternative to greatswords, built on wide swings and skills that punish groups rather than single targets. | Users: Hendrik Role: Area physical damage Hands: One or two-handed variants | Shops and late-game chests |
| Spears | Spear | Reach weapons used by Jade and Serena, with skill lines built around multi-hit thrusts and piercing attacks that land reliably on high-defence targets. | Users: Jade, Serena Role: Multi-hit piercing damage Hands: Two-handed | Shops and Fun-Size Forge recipes |
| Whips | Whip | Long, flexible weapons used by Sylvando and Veronica, with skills that hit every monster in a group at once. | Users: Sylvando, Veronica Role: Multi-target physical damage Hands: One-handed | Shops and chests |
| Claws | Claw | Fast unarmed-style weapons used by Jade and Rab, with multi-hit combos, counterattacks and skills that scale off agility. | Users: Jade, Rab Role: Fast multi-hit combos Hands: Paired | Shops and clan-related quest rewards |
| Daggers | Dagger | Erik's signature weapons, built around status effects, poison, sleep and the Steal command. | Users: Erik Role: Status control and item farming Hands: Paired | Shops, chests and Fun-Size Forge recipes |
| Boomerangs | Boomerang | Thrown weapons available to Erik, hitting every enemy in a group on a normal attack and opening a skill line built around spread damage. | Users: Erik Role: Group damage Hands: One-handed thrown | Shops and treasure chests |
| Wands | Wand | One-handed casting focuses used by Serena and Veronica, carrying the healing, revival and support spell upgrades alongside offensive casting. | Users: Serena, Veronica Role: Healing and support casting Hands: One-handed | Shops, church and Arboria vendors |
| Heavy Wands | Heavy Wand | Two-handed casting weapons used by Rab and Veronica's late builds, trading a free hand for higher magic might and access to the heaviest spell upgrades. | Users: Rab, Veronica Role: High-might offensive casting Hands: Two-handed | Shops, towers and late-game chests |
| Shields | Shield | Off-hand defensive equipment for the characters who can take a hit, with block rates, elemental resistances and a short skill line of guard-based abilities. | Users: Luminary, Hendrik, Rab, Serena Role: Defence and elemental resistance Hands: Off-hand | Shops and Fun-Size Forge recipes |
| Forged Weapon Upgrades | Upgrade System | Weapons in Dragon Quest XI are not simply replaced by the next shop tier: the Fun-Size Forge reforges a base weapon with materials into a stronger version, and a well-forged mid-game weapon can outclass gear sold two towns later. | Scope: All weapon families Materials: Ores, monster drops and gathered resources Role: Long-term equipment progression | Fun-Size Forge, unlocked early in the campaign |
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