Dragon Quest XI S: Echoes of an Elusive Age - Skills

The named abilities of Dragon Quest XI, split between the spell families shared across the party and the per-character skill panel unlocks that sit behind each weapon tree. There is no job system, so every ability here is either a spell learned at a level threshold or a panel skill bought with skill...
of 15 entries · updated 2026-09-15
Name Type Description Weapon Type Cost Prerequisite
Frizz Spell Line Spell The basic fire spell and its upgrades, hitting a single target for escalating damage as the caster levels. Wand / casting 3 to 30 MP depending on tier Level thresholds in the casting characters' spell lists
Sizz Spell Line Spell A fire spell that hits a group of monsters rather than one, with upgrades that raise both damage and MP cost. Wand / casting 4 to 20 MP depending on tier Level thresholds for the casting characters
Bang Spell Line Spell The explosion family, a group-hitting blast that scales into the party's heaviest area damage. Wand / casting 5 to 30 MP depending on tier Level thresholds and wand skill panel investment
Woosh Spell Line Spell The wind spell family, hitting all enemies with a slicing gale and upgrading into stronger tiers. Wand / casting 4 to 25 MP depending on tier Level thresholds for the casting characters
Crack Spell Line Spell The ice spell family, a group-hitting frost attack with upgrades that raise damage and lower the target's agility. Wand / casting 4 to 25 MP depending on tier Level thresholds for the casting characters
Zap Spell Line Spell The lightning family, the most expensive and most powerful of the elemental group spells. Wand / casting 6 to 30 MP depending on tier Late level thresholds and wand skill panel investment
Heal, Midheal and Multiheal Spell The core healing ladder: a single-target heal, its stronger upgrade, and a party-wide heal that defines the second half of every boss fight. Wand / healing 3 to 20 MP depending on tier Level thresholds for the healing characters
Zing and Kazing Spell The revival spells: Zing brings a fallen character back with a chance to fail, and Kazing is the guaranteed upgrade. Wand / revival 8 to 15 MP Level thresholds for the healing characters
Buff and Kabuff Spell The defensive buff pair: Buff raises one character's defence and Kabuff raises the whole party's. Wand / support 3 to 8 MP Level thresholds for the support casters
Oomph Spell A single-target attack buff that sharply raises physical damage for several turns. Wand / support 4 MP Level thresholds for the support casters
Kasap Spell A defence debuff that lowers a group's defence, the mirror of Kabuff from the other side of the fight. Wand / support 4 MP Level thresholds for the support casters
Snooze and Fizzle Spell The status spells: Snooze puts a monster to sleep, and Fizzle seals an enemy's magic. Wand / status 3 to 5 MP Level thresholds for the casting characters
Pep Powers Special Skill Team attacks unlocked when the required characters are all in the pepped state, ranging from single-target finishers to party heals, buffs and elemental bursts. Party / all Pep state on every required character Pep state plus the specific character combination
Skill Panels Passive Each character's personal progression board, spent with skill points earned on level up and seeded by points from side quests and books. Character / all Skill points earned on level up Character joined the party
Gigaslash Weapon Skill The Luminary's signature sword technique, a lightning-charged slash that hits every enemy in front of him for heavy damage. Sword 16 MP Luminary sword skill panel, late branch
No matching entries
Try a different search term.