Dragon Quest Monsters: The Withered World - Skills
The classic Dragon Quest spells and talents that monsters learn and wield in The Withered World. Monsters gain abilities through levels and synthesis, drawing on the series' long-established spell list to heal, attack, buff, and debuff in turn-based combat.
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of 11 entries
· updated 2026-09-15
| Name | Type | Description | Weapon Type | Cost | Prerequisite |
|---|---|---|---|---|---|
| Heal | Spell | A basic restorative spell that recovers a small amount of HP for one ally. | Magic | 3 MP | Learned early by healing-type monsters |
| Midheal | Spell | A stronger healing spell restoring a moderate amount of HP to one ally, a reliable mainstay of mid-game parties. | Magic | 4 MP | Learned at higher level by Healslime-line monsters |
| Frizz | Spell | Hurls a small fireball at a single foe, the simplest fire attack in the series and a common opening offensive option. | Magic | 2 MP | Learned by fire-typed monsters early |
| Sizz | Spell | Breathes fire over an area to scorch all enemies, dealing fire damage to a group. A reliable area fire attack. | Magic | 4 MP | Learned at higher level by fire-typed monsters |
| Kafrizz | Spell | Unleashes a massive blast of flame against one foe for high fire damage, the pinnacle of the Frizz line. | Magic | 10 MP | High-level fire-typed or synthesized dragon monsters |
| Woosh | Spell | Blasts a single enemy with wind, a simple area quick-strike that can reach airborne foes. | Magic | 2 MP | Learned by wind-typed monsters early |
| Kaswoosh | Spell | Summons a violent windstorm that buffets all enemies, dealing wind damage across the field. | Magic | 7 MP | Higher-level wind-typed monsters |
| Zap | Spell | Strikes a single enemy with lightning, a sharp single-target elemental attack popular among dragon and sky-faring monsters. | Magic | 4 MP | Learned by lightning-typed or dragon monsters |
| Kaboom | Spell | Detonates a great explosion that damages all enemies, a heavy area spell for devastating a whole enemy lineup. | Magic | 8 MP | High-level explosive or demon-type monsters |
| Sap | Spell | Lowers a single enemy's defense, softening up tough targets so physical attackers and synthesized bruisers can break through. | Magic | 4 MP | Learned by battle-support monsters |
| Bounce | Spell | Enshrouds the party in a barrier that reflects incoming spells back at their casters, a prized counter to enemy magic users. | Magic | 4 MP | Learned by defensive support monsters |
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