Dragon Quest Monsters: The Withered World - Skills

The classic Dragon Quest spells and talents that monsters learn and wield in The Withered World. Monsters gain abilities through levels and synthesis, drawing on the series' long-established spell list to heal, attack, buff, and debuff in turn-based combat.
of 11 entries · updated 2026-09-15
Name Type Description Weapon Type Cost Prerequisite
Heal Spell A basic restorative spell that recovers a small amount of HP for one ally. Magic 3 MP Learned early by healing-type monsters
Midheal Spell A stronger healing spell restoring a moderate amount of HP to one ally, a reliable mainstay of mid-game parties. Magic 4 MP Learned at higher level by Healslime-line monsters
Frizz Spell Hurls a small fireball at a single foe, the simplest fire attack in the series and a common opening offensive option. Magic 2 MP Learned by fire-typed monsters early
Sizz Spell Breathes fire over an area to scorch all enemies, dealing fire damage to a group. A reliable area fire attack. Magic 4 MP Learned at higher level by fire-typed monsters
Kafrizz Spell Unleashes a massive blast of flame against one foe for high fire damage, the pinnacle of the Frizz line. Magic 10 MP High-level fire-typed or synthesized dragon monsters
Woosh Spell Blasts a single enemy with wind, a simple area quick-strike that can reach airborne foes. Magic 2 MP Learned by wind-typed monsters early
Kaswoosh Spell Summons a violent windstorm that buffets all enemies, dealing wind damage across the field. Magic 7 MP Higher-level wind-typed monsters
Zap Spell Strikes a single enemy with lightning, a sharp single-target elemental attack popular among dragon and sky-faring monsters. Magic 4 MP Learned by lightning-typed or dragon monsters
Kaboom Spell Detonates a great explosion that damages all enemies, a heavy area spell for devastating a whole enemy lineup. Magic 8 MP High-level explosive or demon-type monsters
Sap Spell Lowers a single enemy's defense, softening up tough targets so physical attackers and synthesized bruisers can break through. Magic 4 MP Learned by battle-support monsters
Bounce Spell Enshrouds the party in a barrier that reflects incoming spells back at their casters, a prized counter to enemy magic users. Magic 4 MP Learned by defensive support monsters
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