Assassin's Creed Shadows - Skills

The abilities and skill systems of Assassin's Creed Shadows, split across Naoe's stealth-driven shinobi kit and Yasuke's strength-based samurai combat. Each protagonist carries a distinct progression of traversal, assassination, and combat techniques that reinforce the game's core Light and Shadow d...
of 6 entries · updated 2026-09-15
Name Type Description Weapon Type Cost Prerequisite
Shinobi Parkour & Grappling Traversal Skill Naoe's signature mobility suite of chained parkour, wall-running, and the grappling hook, letting her climb, swing, and traverse rooftops and castle architecture with speed and silence, opening stealth routes Yasuke cannot reach. Naoe (Mobility) Skill tree progression Naoe protagonist unlocks
Clandestine Assassination Special Skill The core Hidden Ones assassination skill, allowing silent, one-shot eliminations of unaware targets with the hidden blade, including faster chained takedowns and multi-kill sequences as the tree advances. Naoe (Hidden Blade) Skill tree progression Hidden blade kit
Throwing Tools Mastery Passive Enhances Naoe's smoke bombs, poison, and throwing instruments, increasing their duration, area, and utility for thinning patrols and creating the openings needed for stealth kills. Naoe (Tools) Skill tree progression Unlocks in Naoe's tool branch
Heavy Samurai Combat Combat Skill Yasuke's committed open-combat skillset of parries, posture-breaking heavy swings, and armor-shattering finishers, built around standing his ground with a katana, kanabo, naginata, or great blade in the light. Yasuke (Melee) Skill tree progression Yasuke protagonist unlocks
Matchlock Firearm Skills Special Skill Skills governing Yasuke's use of teppo and matchlock firearms, improving accuracy, reload, and his ability to apply gunpowder pressure between heavy melee openings. Yasuke (Ranged) Skill tree progression Unlocks in Yasuke's ranged branch
Asymmetric Dual-Protagonist Progression System Skill The overarching progression system that keeps Naoe and Yasuke's skill trees, gear, and upgrades entirely separate, reinforcing their distinct roles and letting players invest in whichever playstyle matches each mission. Shared (Naoe + Yasuke) None (systemic) Both protagonists available
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