Yakuza Kiwami - Weapons

The weapon families of Yakuza Kiwami. Kiryu is at his best unarmed, so weapons are pickups, purchases and enemy drops rather than permanent equipment: every blade, baton and firearm has its own reach, speed and Heat Action set, and every one of them degrades with use. The list covers the edged, blun...
of 12 entries · updated 2026-09-15
Name Type Description Stats Source
Katana Blade The classic long sword, with the best reach of any melee weapon and cutting damage to match, at the cost of slow, committal swings. Reach: Long Speed: Slow Damage: High Weapon vendors and enemy drops
Tanto Dagger The short blade that Majima favours and the weapon most associated with knife-based enemies. Reach: Very short Speed: Fast Damage: Medium Enemy drops and weapon vendors
Iron Pipe Blunt A length of steel pipe and the street fighter's standby. Reach: Medium Speed: Medium Damage: Medium Street pickups and weapon vendors
Wooden Sword Blunt A practice blade that trades the katana's cutting power for speed and safety. Reach: Long Speed: Medium Damage: Low to medium Weapon vendors
Tonfa Blunt A short baton with a side handle, swung in fast rotating strikes. Reach: Short Speed: Fast Damage: Medium Weapon vendors and enemy drops
Nunchaku Blunt Paired hardwood sticks on a chain capable of rapid alternating strikes that break an enemy's guard. Reach: Short Speed: Fast Damage: Medium Weapon vendors
Sledgehammer Heavy Blunt A two-handed construction hammer that trades all speed for crushing power. Reach: Medium Speed: Very slow Damage: Very high Weapon vendors and late-game enemy drops
Brass Knuckles Fist Weapon Metal knuckles that turn ordinary punches into heavy stagger hits without changing the punch timing. Reach: Very short Speed: Fast Damage: Medium to high Weapon vendors
Handgun Firearm A compact pistol carried by clan enforcers and the armed figures attached to the money conspiracy. Reach: Long Speed: Fast Damage: Medium Enemy drops during armed chapters
Shotgun Firearm A close-range firearm that spreads damage across a cone, useful for breaking up a charging group. Reach: Short Speed: Slow Damage: High Enemy drops in armed story sections
Submachine Gun Firearm A fully automatic weapon used by the armed groups in the late chapters. Reach: Medium Speed: Very fast Damage: Medium, sustained Seized from late-story enemies
Street Furniture (Improvised) Improvised Bicycles, traffic cones, signboards, benches, crates and road barriers. Reach: Varies Speed: Varies Damage: Medium Grabbed during fights anywhere in Kamurocho
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