System Shock - Enemies
Everything that wants the hacker dead on Citadel Station, from the mutated crew on the lower decks to SHODAN's purpose-built cyborgs, roaming robots and static defences. Organic enemies fall to ballistic and laser damage, machines shrug off bullets and die to EMP, and most of the station's enemies r...
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of 10 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Location |
|---|---|---|---|---|
| Mutant | Organic | The station crew after SHODAN's mutagenic experiments, still roughly humanoid and still dressed in TriOptimum uniforms. | Threat: Low individually, dangerous in groups Attacks: Melee clawing Resistance: None notable Weakness: Ballistic and laser damage at range | Medical, Research and Maintenance decks |
| Invisible Mutant | Organic | A mutant variant that is effectively invisible until it attacks or is struck, revealed only by distortion in the air and the sound of its approach. | Threat: High for an organic Attacks: Fast melee strikes from stealth Resistance: Cannot be targeted at range while cloaked Weakness: Area damage, spray fire and the laser rapier | Maintenance and Storage decks |
| Cyborg Drone | Cyborg | The most common of SHODAN's converted crew, a half-human body with a weapon grafted onto it. | Threat: Moderate Attacks: Ranged bursts, occasional melee Resistance: Partly armoured against low-calibre rounds Weakness: Head shots, magnum rounds, ion rifle | Research, Storage and Flight Deck |
| Cyborg Elite Guard | Cyborg | Heavily modified security conversions built from the station's best troopers, plated and carrying military-grade rifles. | Threat: High Attacks: Accurate automatic fire, heavy melee Resistance: Heavy armour against ballistic damage Weakness: Ion rifle, magnum, grenades | Executive, Flight Deck and Bridge |
| Cortex Reaver | Cyborg (elite) | One of SHODAN's signature creations, a human nervous system wired into a four-legged machine frame with heavy weapon mounts. | Threat: Very high Attacks: Heavy ranged fire and crushing melee Resistance: Armoured frame, resistant to small arms Weakness: Riot gun at close range, ion rifle, grenades | Executive, Reactor, Bridge and Engineering |
| Security Robot | Robot | The rolling sec-units that patrol the station's secure areas. | Threat: Moderate to high Attacks: Mounted firearms, alarm response Resistance: Near immunity to ballistic damage Weakness: EMP rifle and EMP grenades | Storage, Executive and Engineering |
| Serv-Bot | Robot | A maintenance robot pressed into service as a guard. | Threat: Low to moderate Attacks: Short-range energy discharge Resistance: Resistant to ballistic damage Weakness: EMP, laser rapier | Maintenance and Storage |
| Flier-Bot | Robot | A hovering drone that patrols at head height and is easy to miss in busy rooms. | Threat: Low Attacks: Rapid light fire from the air Resistance: Small target, resistant to ballistic damage Weakness: EMP, shotgun spread, laser rapier | Research, Storage and Flight Deck |
| Security Camera | Static Defence | The station's ceiling cameras do not damage the hacker directly, which makes them easy to ignore and the most dangerous thing on a deck. | Threat: Indirect, escalates the whole deck Attacks: Raises station alert level Resistance: Fragile when hit Weakness: Any weapon, EMP grenades | Every deck from Research upward |
| Zero-Point Energy Cannon | Turret | The station's heaviest fixed defence, a ceiling or wall mounted cannon that fires concentrated energy bursts and can kill the hacker in a couple of hits. | Threat: Very high if engaged head on Attacks: Heavy energy bursts Resistance: Immune to bullets Weakness: EMP, control node destruction, avoidance | Executive, Bridge and Engineering |
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