Rise of the Ronin - Locations
Rise of the Ronin is built on three open regions rather than one continuous map: Yokohama, the treaty port where the foreigners landed; Edo, the shogunate's capital and the most heavily policed city in Japan; and Kyoto, the imperial city where the loyalist conspiracy is organised. Each region is a s...
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of 11 entries
· updated 2026-11-13
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Yokohama | Open Region | The treaty port opened to foreign trade and the game's first open region. | Kanto | The Bluff foreign settlement Yokohama harbour and custom house The Veiled Edge's hidden base Shogunate checkpoints and bandit strongholds |
| The Bluff | District | The hillside foreign settlement above the harbour, where the Western consuls, merchants and missionaries live behind their own gates. | Yokohama | Foreign legations and consulates Western gun and goods merchants Harbour overlook used for stealth approaches Assassination contracts against foreign officials |
| Yokohama Harbour | District | The docks, warehouses and custom house that make the treaty port work. | Yokohama | Custom house and bonded warehouses Moored Western and Japanese vessels Smuggling routes along the waterfront Night-time bandit spawns |
| Edo | Open Region | The shogunate's capital, the largest city in Japan and the most heavily patrolled map in the game. | Kanto | Edo Castle and the shogunate compounds The naval training ground Shinsengumi barracks and patrol routes British legation |
| Asakusa | District | The commoner entertainment district built around its great temple, full of stalls, theatres and pilgrim crowds. | Edo | The temple complex and its shopping street Kabuki theatre and street performers Informants and rumour brokers Loyalist meetings held after dark |
| Ueno | District | The temple hill north of the city centre, dominated by the Kan'ei-ji complex and the tombs of the shoguns. | Edo | Kan'ei-ji temple complex Shogunate tomb precinct Defensive battle positions on the hill Hidden dojo and style teachers |
| Yoshiwara | District | The licensed pleasure quarter, walled off from the rest of the city and governed by its own customs. | Edo | The great gate and main street Teahouses used for political meetings Courtisans who act as informants Night-time smuggling and escape routes |
| Kyoto | Open Region | The imperial capital and the political heart of the loyalist cause. | Kansai | The Imperial Palace and noble estates Choshu and Satsuma domain lodgings Teradaya inn in Fushimi Shinsengumi raids and patrols |
| Gion | District | Kyoto's teahouse and geisha district, and the place where most of the game's political conversations actually happen. | Kyoto | Teahouses and private meeting rooms Geisha and informant contacts Back alleys used to shake pursuit High-Bond character scenes |
| Fushimi | District | The sake-brewing district south of central Kyoto, built along the canal and famous for the Teradaya inn where Ryoma Sakamoto stayed. | Kyoto | Teradaya inn and its back rooms Sake breweries along the canal Assault and defence set-piece battle Canal-side escape routes |
| Uraga | Story Location | The harbour at the mouth of Edo Bay where Perry's squadron anchored in 1853 and again in 1854. | Sagami | Black Ships anchorage Uraga magistrate's office Opening story sequence Coastal defence positions |
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