Rise of the Ronin - Locations

Rise of the Ronin is built on three open regions rather than one continuous map: Yokohama, the treaty port where the foreigners landed; Edo, the shogunate's capital and the most heavily policed city in Japan; and Kyoto, the imperial city where the loyalist conspiracy is organised. Each region is a s...
of 11 entries · updated 2026-11-13
Name Type Description Region Points Of Interest
Yokohama Open Region The treaty port opened to foreign trade and the game's first open region. Kanto The Bluff foreign settlement Yokohama harbour and custom house The Veiled Edge's hidden base Shogunate checkpoints and bandit strongholds
The Bluff District The hillside foreign settlement above the harbour, where the Western consuls, merchants and missionaries live behind their own gates. Yokohama Foreign legations and consulates Western gun and goods merchants Harbour overlook used for stealth approaches Assassination contracts against foreign officials
Yokohama Harbour District The docks, warehouses and custom house that make the treaty port work. Yokohama Custom house and bonded warehouses Moored Western and Japanese vessels Smuggling routes along the waterfront Night-time bandit spawns
Edo Open Region The shogunate's capital, the largest city in Japan and the most heavily patrolled map in the game. Kanto Edo Castle and the shogunate compounds The naval training ground Shinsengumi barracks and patrol routes British legation
Asakusa District The commoner entertainment district built around its great temple, full of stalls, theatres and pilgrim crowds. Edo The temple complex and its shopping street Kabuki theatre and street performers Informants and rumour brokers Loyalist meetings held after dark
Ueno District The temple hill north of the city centre, dominated by the Kan'ei-ji complex and the tombs of the shoguns. Edo Kan'ei-ji temple complex Shogunate tomb precinct Defensive battle positions on the hill Hidden dojo and style teachers
Yoshiwara District The licensed pleasure quarter, walled off from the rest of the city and governed by its own customs. Edo The great gate and main street Teahouses used for political meetings Courtisans who act as informants Night-time smuggling and escape routes
Kyoto Open Region The imperial capital and the political heart of the loyalist cause. Kansai The Imperial Palace and noble estates Choshu and Satsuma domain lodgings Teradaya inn in Fushimi Shinsengumi raids and patrols
Gion District Kyoto's teahouse and geisha district, and the place where most of the game's political conversations actually happen. Kyoto Teahouses and private meeting rooms Geisha and informant contacts Back alleys used to shake pursuit High-Bond character scenes
Fushimi District The sake-brewing district south of central Kyoto, built along the canal and famous for the Teradaya inn where Ryoma Sakamoto stayed. Kyoto Teradaya inn and its back rooms Sake breweries along the canal Assault and defence set-piece battle Canal-side escape routes
Uraga Story Location The harbour at the mouth of Edo Bay where Perry's squadron anchored in 1853 and again in 1854. Sagami Black Ships anchorage Uraga magistrate's office Opening story sequence Coastal defence positions
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