Persona 4 Revival - Dungeons
The TV World dungeons of Persona 4 Revival, each one a distorted reflection of a kidnapping victim's inner world. Every dungeon is gated behind the fog deadline, opens with a fixed top floor and a boss, and generates randomized floors beneath it for grinding and loot.
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of 8 entries
· updated 2026-09-15
| Name | Type | Description | Location | Phases | Difficulty | Rewards | Source |
|---|---|---|---|---|---|---|---|
| Yukiko's Castle | Story Dungeon | The first proper dungeon, a pink European castle that mirrors Yukiko's wish to be swept away from the Amagi Inn and rescued like a princess. | TV World | Castle gate and entrance hall Upper floors with Shadow patrols Throne room boss floor | Low | First party member rescue Access to Yukiko as a party member Early Persona fusion materials | Unlocked during the first rescue arc |
| Steamy Bathhouse | Story Dungeon | Kanji's dungeon, an enormous bathhouse that reflects his insecurity about his interests and his fear of being seen as strange. | TV World | Men's bath entrance Steam-filled corridors Private bath boss chamber | Low to Medium | Kanji joins the party Mid-tier equipment from chests Additional Social Link availability | Unlocked during the bathhouse rescue arc |
| Marukyu Striptease | Story Dungeon | Rise's dungeon, a nightclub built around the gap between her idol persona and the girl who just wants to go home. | TV World | Club entrance and stage Backstage corridors Dressing room boss chamber | Medium | Rise joins as navigator Navigator analysis unlocked Access to Rise's Social Link | Unlocked during the idol rescue arc |
| Void Quest | Story Dungeon | A dungeon built from the fantasies of a copycat kidnapper, styled as a retro role-playing game complete with pixel graphics and a fake 'final boss'. | TV World | Retro game title screen floor Pixel-art maze floors Final boss arena | Medium | Case progression Strong mid-game equipment New Persona fusion options | Unlocked during the copycat case arc |
| Secret Laboratory | Story Dungeon | Naoto's dungeon, a sterile research facility that reflects a brilliant young detective's isolation and the pressure of a family legacy. | TV World | Abandoned lab reception Containment corridors Research core boss chamber | Medium to High | Naoto joins the party Late-game equipment Access to Naoto's Social Link | Unlocked during the detective rescue arc |
| Heaven | Story Dungeon | A gentle, sunlit paradise that reflects a child's idea of a place where the family stays together, and the most emotionally loaded dungeon in the game. | TV World | Ascending stairway Cloud platforms Garden boss chamber | High | Major story turning point High-tier Persona fusion unlocks Endgame equipment from chests | Unlocked during the late-game family arc |
| Magatsu Inaba | Final Dungeon | A warped copy of Inaba itself, the dungeon of the story's human antagonist, built from boredom and contempt for the town. | TV World | Distorted shopping district Twisted school and street routes Confrontation chamber | High | Murder case resolution True ending path unlock condition Top-tier fusion materials | Unlocked in the late-game antagonist arc |
| Yomotsu Hirasaka | Final Dungeon | The last dungeon of the true ending path, a fog-choked boundary between the living world and the land of the dead. | TV World | Fog-shrouded slope Land of the dead approach Final boss arena | Very High | True ending Final boss encounter Endgame story resolution | Unlocked only on the true ending path |
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