Neverness to Everness - Systems

The interlocking systems of Neverness to Everness. Combat runs on elemental Cycles and character swapping, progression runs on Arcs plus Cartridge and Module gear, and the city layer runs on anomaly commissions, appraisal rank and the City Tycoon management game. These entries describe how those sys...
of 12 entries · updated 2026-09-15
Name Type Description Source
Esper Cycle Reactions Combat System The core combat idea. Each Esper has an element, and swapping to them with an entry attack fires an Esper Cycle, an extra effect whose result depends on the combination of the outgoing and incoming element. Core combat design
Six Esper Types Element System Every playable Esper belongs to one of six types: Chaos, Cosmos, Anima, Incantation, Lakshana and Psyche. Character and equipment rules
Four-Esper Team Rotation Combat System Teams hold four Espers, and only one is on field at a time. Core combat design
Arcs and Adapter Types Equipment System Arcs are the weapon slot, presented as collectible cards. Core equipment design
Cartridges and Modules Equipment System The gear layer below Arcs. Cartridges and Modules slot into a console grid, and matched combinations trigger set bonuses on top of the raw stats each piece carries. Core equipment design
Anomaly Commissions Mission System The main repeatable PvE content. Commissions are supernatural incidents posted to the Eibon Antique Shop and the Bureau of Anomaly Control, split into common jobs and high-risk jobs that need a prepared team. Launch content
Anomaly Zones, Hunts and Pilgrimages Exploration System Open-world anomaly content layered onto the districts. Open-world content
Appraisal Rank Progression System The Appraiser's account-wide progression track. Account progression
City Tycoon Management System A business and property management layer running alongside the RPG. City management content
City Exploration and Vehicles Open World System Hethereau is traversable on foot or by car, and vehicles are not just transport: racing events and vehicle collaborations run alongside the anomaly work. Open-world content
999 Nights Endgame Mode A permanent single-player fantasy mode set on the Warren Continent and framed as a tabletop campaign. Version 1.2 content
Scarborough Fair Boards Monetisation System The gacha layer. Characters and Arcs are pulled from Scarborough Fair Boards, the game's banner system, with limited S-Rank characters rotating by version and a pity structure that carries between banners of the same type. Live-service monetisation
No matching entries
Try a different search term.