Neverness to Everness - Systems
The interlocking systems of Neverness to Everness. Combat runs on elemental Cycles and character swapping, progression runs on Arcs plus Cartridge and Module gear, and the city layer runs on anomaly commissions, appraisal rank and the City Tycoon management game. These entries describe how those sys...
We are updating the data
These pages are being expanded and corrected right now, so some entries may be
incomplete or out of date. Check back soon for the full dataset.
of 12 entries
· updated 2026-09-15
| Name | Type | Description | Source |
|---|---|---|---|
| Esper Cycle Reactions | Combat System | The core combat idea. Each Esper has an element, and swapping to them with an entry attack fires an Esper Cycle, an extra effect whose result depends on the combination of the outgoing and incoming element. | Core combat design |
| Six Esper Types | Element System | Every playable Esper belongs to one of six types: Chaos, Cosmos, Anima, Incantation, Lakshana and Psyche. | Character and equipment rules |
| Four-Esper Team Rotation | Combat System | Teams hold four Espers, and only one is on field at a time. | Core combat design |
| Arcs and Adapter Types | Equipment System | Arcs are the weapon slot, presented as collectible cards. | Core equipment design |
| Cartridges and Modules | Equipment System | The gear layer below Arcs. Cartridges and Modules slot into a console grid, and matched combinations trigger set bonuses on top of the raw stats each piece carries. | Core equipment design |
| Anomaly Commissions | Mission System | The main repeatable PvE content. Commissions are supernatural incidents posted to the Eibon Antique Shop and the Bureau of Anomaly Control, split into common jobs and high-risk jobs that need a prepared team. | Launch content |
| Anomaly Zones, Hunts and Pilgrimages | Exploration System | Open-world anomaly content layered onto the districts. | Open-world content |
| Appraisal Rank | Progression System | The Appraiser's account-wide progression track. | Account progression |
| City Tycoon | Management System | A business and property management layer running alongside the RPG. | City management content |
| City Exploration and Vehicles | Open World System | Hethereau is traversable on foot or by car, and vehicles are not just transport: racing events and vehicle collaborations run alongside the anomaly work. | Open-world content |
| 999 Nights | Endgame Mode | A permanent single-player fantasy mode set on the Warren Continent and framed as a tabletop campaign. | Version 1.2 content |
| Scarborough Fair Boards | Monetisation System | The gacha layer. Characters and Arcs are pulled from Scarborough Fair Boards, the game's banner system, with limited S-Rank characters rotating by version and a pity structure that carries between banners of the same type. | Live-service monetisation |
No matching entries
Try a different search term.