Mortal Shell II - Weapons
Mortal Shell II features an expanded arsenal of transformative melee instruments and heavy ranged sidearms. Each weapon possesses unique attack strings, dedicated Resolve weapon abilities, and specialized hardening interactions.
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of 10 entries
· updated 2026-08-20
| Name | Type | Description | Scaling | Base Damage | Element | Special Skill | Harden Synergy | Playstyle | Source |
|---|---|---|---|---|---|---|---|---|---|
| Axatana | Transformable Hybrid (Dual Axes / Katana) | An ingenious twin-form weapon forged by master smiths of the citadel. | Agility (S), Strength (B) | 82 | Physical / Slash & Chop | Form Shift Flurry: Seamlessly transforms between rapid dual hand axes and an elongated two-handed nodachi katana mid-combo, executing an unblockable cross-slash. | Hardening mid-axe strike stores kinetic momentum; releasing the harden triggers an immediate nodachi thrust with 2.5x critical multiplier. | Versatile S-Tier weapon adaptable to both rapid single-target duels and wide sweeping crowd control. | Acquired by unsealing the Dual Weapon Altar within the Marrow Keep Armory after solving the twin statue puzzle. |
| Axe and Dagger | Dual-Wield Skirmisher | A lethal asymmetrical pairing designed for ruthless close-quarters ambushes and quick arterial lacerations. | Agility (A), Strength (C) | 74 | Physical / Bleed | Rupture Puncture: Latches onto the target with the dagger while driving the axe into vital organs, inflicting severe Bleed damage over 8 seconds. | Hardening during an off-hand dagger parry allows an immediate counter-stab that bypasses 50% of the target's physical defense. | High-velocity aggressive combat focused on stacking rapid bleed procs and overwhelming humanoid foes. | Looted from the chief bandit captain's stash in the Fallgrim Outskirts camp. |
| Black Needle | Piercing Rapier / Estoc | A needle-thin estoc forged from void-tempered meteorite ore, capable of slipping effortlessly through the joints of heavy plate armor. | Agility (S) | 68 | Piercing / Void | Singularity Lunge: Performs a hyper-fast forward thrust that leaves behind a void tear, pulling distant enemies into piercing range and crippling their movement. | Can harden while charging a thrust; when the enemy strike deflects, the charged thrust releases instantly with maximum armor penetration. | Precision dueling weapon excelling at linear reach, critical counter-pokes, and interrupting enemy spellcasters. | Found in a velvet-lined reliquary inside the Undermether Spire observatory. |
| Great Martyr's Blade | Colossal Frost Greatsword | A legendary two-handed greatsword coated in permafrost, vibrating with the sorrowful chill of ancient martyrs sacrificed to the cold. | Strength (S), Frost Affinity (B) | 110 | Physical / Glacial Frost | Glacial Tomb: Slams the blade into the earth to summon a cascading wave of ice spikes, dealing massive Frost buildup and freezing non-boss foes solid for 4 seconds. | Hardening turns the blade into an icy glacier; when struck, shatters outward to freeze and slow all attackers in a 5-meter radius. | Heavy heavy-hitter designed for colossal poise damage, crowd lockdown, and shattering frozen opponents. | Reward for defeating Orrem in the Chamber of the First Ovum. |
| The Iconoclast | Heavy Ceremonial Flail / Mace | A brutal religious mace once used to smash false idols, now repurposed to crush the zealots who worshipped them. | Strength (A), Resolve Scaling (A) | 90 | Blunt / Holy Fire | Wrath of the Faithless: Ignites the spiked head with holy fire and swings it in a 360-degree whirlwind that burns foes and builds 2 full Resolve bars on hit. | Hardening mid-swing maintains kinetic centrifugal force, allowing the flail to accelerate upon release and deal 150% additional stagger. | Resolve generation engine and heavy stagger weapon, ideal for breaking shields and unleashing frequent shell abilities. | Found resting atop the altar in the Sunken Catacombs of the Devout. |
| Veteran's Battle Axe | Double-Bitted Heavy Axe | A battle-scarred double-headed axe that has seen countless campaigns. | Strength (A), Agility (C) | 88 | Physical / Heavy Cleave | Cyclone Decapitation: Unleashes an unstoppable spinning leap followed by an overhead cleave that splits ground barriers and knocks large foes prone. | Hardening during the apex of the spinning jump drops the player like a meteor, creating a concussive shockwave on landing. | Reliable powerhouse weapon with wide arc coverage, great reach, and devastating posture breaking capabilities. | Purchased from the Wandering Smith in the Desolate Keep courtyard or discovered in the armory. |
| Clockwork Scythe | Articulated Mechanical Scythe | An intricate masterpiece of arcane clockwork engineering. | Agility (A), Engineering (B) | 84 | Physical / Serrated Shred | Reaper's Revolver: Activates internal mechanical gearings to spin the serrated blade at high RPM, shredding enemies in a continuous meat-grinder arc. | Hardening while the scythe is spinning continues the motor mechanism, causing any enemy that strikes you to take continuous counter-shred damage. | High-skill weapon specializing in extended multi-hit combos, spacing control, and continuous posture erosion. | Crafted using Clockwork Core components found in the Bone-Carved Citadel workshops. |
| Obsidian Hammer | Volcanic War Hammer | Carved from a single block of volcanic glass infused with primordial subterranean heat. | Strength (S) | 105 | Blunt / Volcanic Magma | Eruption Quake: Drives the incandescent obsidian head into the ground, causing geothermal fissures to erupt in geysers of molten lava beneath targets. | Hardening while bathed in magma instantly petrifies the lava around your feet into an armored shield that absorbs one free unblockable attack. | Crushing poise breaker designed to flatten heavy enemies and control space with lingering magma hazards. | Forged at the Volcanic Crucible inside the Obsidian Caldera depths. |
| Ballistazooka Mark II | Heavy Ranged Siege Sidearm | A refined, man-portable siege weapon capable of launching heavy harpoons with enough kinetic energy to breach fortress gates. | Strength (A), Engineering (A) | 180 | Piercing / Heavy Impact | Harpoon Impalement: Fires massive reinforced steel bolts that impale elite targets, pinning them against walls and dealing devastating structural damage. | Can harden while steadying the heavy frame to brace against recoil and ignore flinching from incoming projectile fire. | High-impact long-range artillery used to eliminate fortified snipers or chunk elite boss health bars before engaging in melee. | Upgraded from the original Ballistazooka blueprint at the Marrow Keep siege workshop. |
| Petrified Arbalest | Rapid-Fire Sidearm Crossbow | A compact hand crossbow crafted from petrified wood and bone, engineered for high rate of fire in narrow cavern corridors. | Agility (A) | 62 | Physical / Tainted Stone | Gatling Volley: Fires a rapid burst of 5 petrified needle-bolts in quick succession, staggering advancing enemies and interrupting spellcasts. | Hardening immediately reloads the 5-bolt magazine, allowing for instant follow-up salvo fire. | Agile off-hand sidearm designed for combo extensions, posture bar maintenance at range, and punishing enemy evasions. | Found in a hidden alcove overlooking the Sanguine Caverns abyss. |
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