Monster Hunter Wilds - Weapons

The 14 weapon classes of Monster Hunter Wilds. Every type keeps a complete moveset of standard attacks, charges, and combos, now unified under the new Focus Mode that highlights weak points and lets Hunters execute Focus Strikes against opened wounds. Each weapon suits a different approach, from the...
of 14 entries · updated 2026-09-15
Name Type Description Stats Source
Great Sword Great Sword A colossal two-handed blade that trades speed for sheer burst damage. Role: Heavy burst damage Mobility: Slow / guarded Range: Long Focus: Charged slash on wounds Default armory; crafted by the smithy
Long Sword Long Sword A precise single-edged blade built around the Spirit Gauge and Spirit Blade combos. Role: Counter-focused melee Mobility: Fast Range: Medium Focus: Spirit combo scaling Default armory; crafted by the smithy
Sword and Shield Sword and Shield A versatile, low-commitment pairing with fast combos, a usable guard, and the rare ability to use items with the weapon drawn. Role: Balanced / utility Mobility: Very fast Range: Short Focus: Item use & mounting Default armory; crafted by the smithy
Dual Blades Dual Blades Paired short blades that exchange defense for relentless, high-attack-rate flurries. Role: Elemental / status burst Mobility: Extremely fast Range: Short Focus: Demon gauge & slashes Default armory; crafted by the smithy
Hammer Hammer A blunt powerhouse that excels at stunning monsters and breaking heads. Role: Stun / KO specialist Mobility: Medium Range: Short-medium Focus: Head damage / KO Default armory; crafted by the smithy
Hunting Horn Hunting Horn A blunt weapon that doubles as a support instrument. Role: Support / buffs Mobility: Medium Range: Medium Focus: Melodies & recitals Default armory; crafted by the smithy
Lance Lance A shield-and-spear that offers the strongest guard in the game. Role: Defensive / counter tank Mobility: Slow, guarded Range: Long Focus: Guard & counters Default armory; crafted by the smithy
Gunlance Gunlance A lance fused with explosive shells. Beyond its lance pokes and shield, it fires shells that ignore armor, detonates powerful Full Burst and Wyrmstake combos, and uses Wyvern Fire for massive candle-lit bursts that ignore monster defense. Role: Explosive / artillery Mobility: Slow, guarded Range: Medium-long Focus: Shells & Wyvern Fire Default armory; crafted by the smithy
Switch Axe Switch Axe A transforming weapon that shifts between a powerful axe and a sword with phial-charged elemental bursts. Role: Transform / phial damage Mobility: Medium Range: Medium Focus: Phials & discharge Default armory; crafted by the smithy
Charge Blade Charge Blade A technical hybrid of sword, shield, and axe that charges phials by attacking, then spends them on devastating axe-Amps and the Super Amped Elemental Discharge. Role: Technical / phial burst Mobility: Medium Range: Medium Focus: Phial charge & SAED Default armory; crafted by the smithy
Insect Glaive Insect Glaive A polearm paired with a kinsect it commands to extract monster essences that grant attack, defense, and healing buffs. Role: Aerial / kinsect buffs Mobility: Aerial / very fast Range: Long Focus: Kinsect extracts & vaulting Default armory; crafted by the smithy
Light Bowgun Light Bowgun A nimble ranged weapon that fires a variety of ammo types with high mobility. Role: Rapid-fire ranged Mobility: Very fast Range: Long Focus: Ammo variety & status Default armory; crafted by the smithy
Heavy Bowgun Heavy Bowgun A slow-firing support cannon with the highest raw damage per shot and powerful machine-gun and Wyvernheart explosive modes. Role: Heavy artillery Mobility: Slow Range: Long Focus: High-calc / ammo Default armory; crafted by the smithy
Bow Bow A mobile charged bow with a resource meter. Role: Elemental / charging ranged Mobility: Fast Range: Long Focus: Coatings & charges Default armory; crafted by the smithy
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