Kingdom Come: Deliverance II - Skills
Kingdom Come: Deliverance II features a deep skill and perk system with a maximum level cap of 30. Skills are categorized into Combat Skills (Swords, Heavy Weapons, Marksmanship, Polearms, Unarmed, Warfare), Agility Skills (Stealth, Thievery), Social Skills (Speech), and Knowledge Skills (Alchemy, C...
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of 16 entries
· updated 2026-07-22
| Name | Type | Description | Tree | Cost | Prerequisite |
|---|---|---|---|---|---|
| Swords | Weapon Skill | Governs proficiency with all one-handed swords, sabres, and longswords. | Combat Skills | 0 | None (improved through use) |
| Heavy Weapons | Weapon Skill | Covers axes, maces, warhammers, and clubs. | Combat Skills | 0 | None (improved through use) |
| Marksmanship | Weapon Skill | Determines accuracy and effectiveness with bows, crossbows, and firearms. | Combat Skills | 0 | None (improved through use) |
| Polearms | Weapon Skill | Governs proficiency with spears, halberds, glaives, and other long-shafted weapons. | Combat Skills | 0 | None (improved through use) |
| Unarmed | Combat Skill | Determines effectiveness in fistfights and brawls. | Combat Skills | 0 | None (improved through use) |
| Stealth | Skill | Controls noise generation, sneaking speed, and detection chance. | Agility Skills | 0 | None (improved through use) |
| Thievery | Skill | Combines lockpicking and pickpocketing into a single cohesive criminal discipline. | Agility Skills | 0 | None (improved through illicit activities) |
| Speech | Skill | Governs persuasion in dialogue. Three sub-categories: Oratory, Charisma, and Intimidation, plus new additions Appearance, Coercion, and Dominate. | Social Skills | 0 | None (improved through use) |
| Alchemy | Crafting Skill | Brewing potions, poisons, and remedies at alchemy benches. | Knowledge Skills | 0 | None (improved through practice) |
| Craftsmanship | Crafting Skill | Covers blacksmithing, weapon and armor repair, and item maintenance. | Knowledge Skills | 0 | None (improved through practice) |
| Survival | Skill | Governs hunting efficiency, foraging yields, and wilderness survival. | Knowledge Skills | 0 | None (improved through use) |
| Scholarship | Skill | Representing literacy and academic knowledge. | Knowledge Skills | 0 | None (improved through reading) |
| Drinking | Skill | Alcohol tolerance and benefits from drinking. | Knowledge Skills | 0 | None (improved through consumption) |
| Houndmaster | Skill | Governs control and effectiveness with Henry's canine companion (Mutt). | Knowledge Skills | 0 | Requires finding and befriending Mutt |
| Horsemanship | Skill | Controls riding ability, horse stamina, and mounted combat effectiveness. | Knowledge Skills | 0 | None (improved through riding) |
| Warfare | Combat Skill | Reflects overall combat capability, military experience, and physical conditioning in battle. | Combat Skills | 0 | None (improved through active combat) |
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