Grand Theft Auto VI - Weapons
The confirmed and expected arsenal of Grand Theft Auto VI, assembled from Rockstar's trailers, the official Extended Look, and pre-release coverage. Handguns, rifles, submachine guns, shotguns, sniper rifles, heavy weapons and melee round out a classic GTA loadout, with a generational leap in gunpla...
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of 14 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Duke 556 Assault Rifle | Assault Rifle | An AR-15-influenced select-fire assault rifle confirmed by Rockstar during the campaign reveals. | Class: Assault Rifle / 5.56mm Role: Mid-range automatic | Confirmed in Rockstar's official footage and the Extended Look |
| Girardi ES9 Pistol | Handgun | A full-size, semi-automatic polymer-frame handgun seen as one of the recurring sidearms, associated with Jason's introductory loadout. | Class: Semi-automatic Pistol Role: Backup / sidearm | Confirmed in official trailers and coverage |
| Klose K17 Pistol | Handgun | A second confirmed handgun, associated with Lucia's loadout. | Class: Semi-automatic Pistol Role: Backup / sidearm | Confirmed in official trailers and coverage |
| Speargun | Special / Ranged Melee | A speargun shown in trailer and gameplay footage, reflecting Leonida's waterfront setting. | Class: Harpoon / ranged Role: Situational waterborne weapon | Appeared in official footage and leaks |
| Shrewsbury AKM Assault Rifle | Assault Rifle | A 7.62mm AK-pattern rifle expected as a heavier-hitting automatic in the arsenal, continuing the series' tradition of an AKM-influenced battle rifle for higher-damage engagements. | Class: Assault Rifle / 7.62mm Role: High-damage automatic | Indicated across trailer and catalogue coverage |
| Duke Arms AR-15 Carbine | Carbine | A carbine-length variant of the Duke Arms AR platform, offering a more compact and maneuverable automatic option for vehicle and interior fights than the full-size Duke 556. | Class: Carbine / 5.56mm Role: Compact automatic | Confirmed across weapon catalogue coverage |
| Vom Feuer Carbine Rifle | Carbine / Rifle | A European-influenced carbine rifle adding variety to the rifle category, continuing GTA's tradition of stylised manufacturers mirroring real-world arms. | Class: Carbine Role: Mid-range rifle | Indicated across weapon coverage and catalogue lists |
| Moreland 850 Shotgun | Shotgun | A pump-action shotgun of the kind GTA players expect for close-quarters stopping power. | Class: Shotgun Role: Close-range heavy hitter | Confirmed across weapon catalogue coverage |
| Double-Barrelled Shotgun | Shotgun | A classic twin-tube break-action shotgun that appears in GamesRadar's roundup of weapons seen in official footage, delivering two powerful close-range blasts before a slow reload. | Class: Shotgun Role: High-burst close range | Confirmed in official footage roundups |
| Bolt Action Sniper | Sniper Rifle | A high-power bolt-action precision rifle for long-range elimination, consistent with the series' standard sniper category and useful for hit-and-run missions across Leonida's open spaces. | Class: Sniper Rifle Role: Long-range precision | Indicated across weapon coverage and catalogue lists |
| Milkor MGL Grenade Launcher | Heavy / Launcher | A multi-shot revolver-style grenade launcher supporting alternative ammunition types, providing an area-denial option for heists, firefights and armored targets. | Class: Grenade Launcher Role: Explosive area denial | Confirmed across weapon coverage |
| RPG (Rocket Launcher) | Heavy / Launcher | The series-staple RPG-7-style rocket launcher, expected among the most expensive and destructive tools in the arsenal for taking down helicopters, armored vehicles and fortifications. | Class: Rocket Launcher Role: Anti-vehicle / explosive | Confirmed as an expected staple across weapon coverage |
| Combat MG | Heavy / Machine Gun | A belt-fed heavy machine gun for sustained suppressive fire, ideal for holding a position or laying down covering fire during heists and chases. | Class: Heavy Machine Gun Role: Sustained suppressive fire | Confirmed across weapon coverage |
| Baseball Bat | Melee | A melee baseball bat appearing among the confirmed non-firearm options, offering a low-key, police-friendly ranged-zero tool for hand-to-hand confrontations. | Class: Melee Role: Close-quarters blunt | Confirmed across weapon catalogue coverage |
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