Grand Theft Auto VI - Weapons

The confirmed and expected arsenal of Grand Theft Auto VI, assembled from Rockstar's trailers, the official Extended Look, and pre-release coverage. Handguns, rifles, submachine guns, shotguns, sniper rifles, heavy weapons and melee round out a classic GTA loadout, with a generational leap in gunpla...
of 14 entries · updated 2026-09-15
Name Type Description Stats Source
Duke 556 Assault Rifle Assault Rifle An AR-15-influenced select-fire assault rifle confirmed by Rockstar during the campaign reveals. Class: Assault Rifle / 5.56mm Role: Mid-range automatic Confirmed in Rockstar's official footage and the Extended Look
Girardi ES9 Pistol Handgun A full-size, semi-automatic polymer-frame handgun seen as one of the recurring sidearms, associated with Jason's introductory loadout. Class: Semi-automatic Pistol Role: Backup / sidearm Confirmed in official trailers and coverage
Klose K17 Pistol Handgun A second confirmed handgun, associated with Lucia's loadout. Class: Semi-automatic Pistol Role: Backup / sidearm Confirmed in official trailers and coverage
Speargun Special / Ranged Melee A speargun shown in trailer and gameplay footage, reflecting Leonida's waterfront setting. Class: Harpoon / ranged Role: Situational waterborne weapon Appeared in official footage and leaks
Shrewsbury AKM Assault Rifle Assault Rifle A 7.62mm AK-pattern rifle expected as a heavier-hitting automatic in the arsenal, continuing the series' tradition of an AKM-influenced battle rifle for higher-damage engagements. Class: Assault Rifle / 7.62mm Role: High-damage automatic Indicated across trailer and catalogue coverage
Duke Arms AR-15 Carbine Carbine A carbine-length variant of the Duke Arms AR platform, offering a more compact and maneuverable automatic option for vehicle and interior fights than the full-size Duke 556. Class: Carbine / 5.56mm Role: Compact automatic Confirmed across weapon catalogue coverage
Vom Feuer Carbine Rifle Carbine / Rifle A European-influenced carbine rifle adding variety to the rifle category, continuing GTA's tradition of stylised manufacturers mirroring real-world arms. Class: Carbine Role: Mid-range rifle Indicated across weapon coverage and catalogue lists
Moreland 850 Shotgun Shotgun A pump-action shotgun of the kind GTA players expect for close-quarters stopping power. Class: Shotgun Role: Close-range heavy hitter Confirmed across weapon catalogue coverage
Double-Barrelled Shotgun Shotgun A classic twin-tube break-action shotgun that appears in GamesRadar's roundup of weapons seen in official footage, delivering two powerful close-range blasts before a slow reload. Class: Shotgun Role: High-burst close range Confirmed in official footage roundups
Bolt Action Sniper Sniper Rifle A high-power bolt-action precision rifle for long-range elimination, consistent with the series' standard sniper category and useful for hit-and-run missions across Leonida's open spaces. Class: Sniper Rifle Role: Long-range precision Indicated across weapon coverage and catalogue lists
Milkor MGL Grenade Launcher Heavy / Launcher A multi-shot revolver-style grenade launcher supporting alternative ammunition types, providing an area-denial option for heists, firefights and armored targets. Class: Grenade Launcher Role: Explosive area denial Confirmed across weapon coverage
RPG (Rocket Launcher) Heavy / Launcher The series-staple RPG-7-style rocket launcher, expected among the most expensive and destructive tools in the arsenal for taking down helicopters, armored vehicles and fortifications. Class: Rocket Launcher Role: Anti-vehicle / explosive Confirmed as an expected staple across weapon coverage
Combat MG Heavy / Machine Gun A belt-fed heavy machine gun for sustained suppressive fire, ideal for holding a position or laying down covering fire during heists and chases. Class: Heavy Machine Gun Role: Sustained suppressive fire Confirmed across weapon coverage
Baseball Bat Melee A melee baseball bat appearing among the confirmed non-firearm options, offering a low-key, police-friendly ranged-zero tool for hand-to-hand confrontations. Class: Melee Role: Close-quarters blunt Confirmed across weapon catalogue coverage
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