Fallout 4: Anniversary Edition - Perks

Fallout 4 replaces the series' skill list with perks: every level grants one perk point, and each of the seven S.P.E.C.I.A.L. attributes gates its own tree of named perks. Most perks have several ranks that unlock as the governing attribute rises, and many have an attribute requirement before they c...
of 27 entries · updated 2026-09-15
Name Type Description Stats Source
Iron Fist Strength Perk Improves unarmed attacks, and at its highest ranks adds a chance to paralyse a target with a punch. Attribute: Strength Max Rank: 5 Requirement: Strength 1 or higher Effect: Increases unarmed damage, with later ranks adding a paralysis chance Available from level 1 with at least Strength 1
Big Leagues Strength Perk Raises melee weapon damage and eventually lets a swing hit every enemy in front of the player. Attribute: Strength Max Rank: 5 Requirement: Strength 2 or higher Effect: Increases melee damage and adds a chance to disarm or sweep multiple enemies Unlocked at Strength 2
Heavy Gunner Strength Perk Increases damage with heavy weapons such as the minigun, missile launcher, flamer and gatling laser, and later ranks improve their accuracy while firing continuously. Attribute: Strength Max Rank: 5 Requirement: Strength 5 or higher Effect: Increases heavy weapon damage and reduces their accuracy penalty while firing Unlocked at Strength 5
Strong Back Strength Perk Raises carry weight and, at its higher ranks, allows the player to move at full speed while over-encumbered and to spend Action Points to keep running. Attribute: Strength Max Rank: 4 Requirement: Strength 6 or higher Effect: Increases carry weight, then removes the over-encumbrance speed penalty and lets the player sprint while overloaded at the cost of Action Points Unlocked at Strength 6
Rifleman Perception Perk Increases damage with non-automatic rifles and, at the top ranks, ignores a portion of the target's armor. Attribute: Perception Max Rank: 5 Requirement: Perception 2 or higher Effect: Increases semi-automatic rifle damage and adds armor penetration at high ranks Unlocked at Perception 2
Gunslinger Perception Perk Increases damage with non-automatic pistols and improves their range, making the 10mm pistol, .44 revolver and Kellogg's Pistol viable as primary weapons. Attribute: Perception Max Rank: 5 Requirement: Perception 1 or higher Effect: Increases pistol damage and range, with disarm chances at higher ranks Available from level 1 with at least Perception 1
Locksmith Perception Perk Unlocks Advanced and Master locks and, at the highest rank, allows the player to pick them without effort. Attribute: Perception Max Rank: 4 Requirement: Perception 4 or higher Effect: Unlocks harder locks; the top rank makes bobby pins unbreakable Unlocked at Perception 4
Demolition Expert Perception Perk Increases the damage of explosives and, at the higher ranks, widens blast radius and adds a throwing arc to the interface. Attribute: Perception Max Rank: 4 Requirement: Perception 5 or higher Effect: Increases explosive damage, blast radius and adds a throwing arc indicator Unlocked at Perception 5
Sniper Perception Perk Improves accuracy with scoped weapons in V.A.T.S. Attribute: Perception Max Rank: 3 Requirement: Perception 8 or higher Effect: Increases scoped weapon accuracy in V.A.T.S. and lets headshots knock targets down Unlocked at Perception 8
Toughness Endurance Perk Adds flat damage resistance, which matters far more than it looks on Survival difficulty where a single raider burst can end a run. Attribute: Endurance Max Rank: 5 Requirement: Endurance 1 or higher Effect: Grants increasing damage resistance Available from level 1 with at least Endurance 1
Life Giver Endurance Perk Increases maximum health outright and, at the top rank, regenerates health slowly over time. Attribute: Endurance Max Rank: 3 Requirement: Endurance 3 or higher Effect: Raises maximum health, then adds slow passive health regeneration Unlocked at Endurance 3
Adamantium Skeleton Endurance Perk Reduces damage taken by individual limbs and eventually eliminates limb damage entirely. Attribute: Endurance Max Rank: 3 Requirement: Endurance 7 or higher Effect: Reduces limb damage, with the top rank removing limb damage altogether Unlocked at Endurance 7
Lone Wanderer Charisma Perk Increases damage dealt and reduces damage taken while travelling without a companion, and at higher ranks boosts carry weight too. Attribute: Charisma Max Rank: 4 Requirement: Charisma 3 or higher Effect: Improves damage dealt and damage resistance while companionless; later ranks add carry weight Unlocked at Charisma 3
Local Leader Charisma Perk Required to establish supply lines between settlements and to build stores and workbenches in them. Attribute: Charisma Max Rank: 2 Requirement: Charisma 6 or higher Effect: Rank 1 unlocks supply lines, rank 2 unlocks settlement stores and crafting stations Unlocked at Charisma 6
Medic Intelligence Perk Makes stimpaks and other healing items far more effective, and unlocks the higher-tier chems and healing items at the chemistry station. Attribute: Intelligence Max Rank: 4 Requirement: Intelligence 2 or higher Effect: Increases healing from stimpaks and unlocks stronger medical recipes Unlocked at Intelligence 2
Gun Nut Intelligence Perk Unlocks each successive tier of gun mods at the weapons workbench, from basic receivers and muzzle brakes up to advanced receivers, suppressors and heavy barrels. Attribute: Intelligence Max Rank: 4 Requirement: Intelligence 3 or higher Effect: Unlocks successive tiers of weapon mods, including suppressors and advanced receivers Unlocked at Intelligence 3
Hacker Intelligence Perk Unlocks Advanced and Master difficulty terminals and, at the top rank, lets the player guess passwords with fewer attempts. Attribute: Intelligence Max Rank: 4 Requirement: Intelligence 4 or higher Effect: Unlocks higher-difficulty terminals and removes failed-attempt lockouts at the top rank Unlocked at Intelligence 4
Science! Intelligence Perk Unlocks energy weapon mods, high-tech settlement objects such as water purifiers, larger generators and turrets, and the advanced power armor modifications. Attribute: Intelligence Max Rank: 4 Requirement: Intelligence 6 or higher Effect: Unlocks energy weapon mods, advanced power armor mods and industrial settlement equipment Unlocked at Intelligence 6
Sneak Agility Perk Makes the player harder to detect and quieter to move, and at its top ranks removes the risk of triggering floor traps and mines. Attribute: Agility Max Rank: 5 Requirement: Agility 3 or higher Effect: Improves stealth detection, movement noise, and trap and mine evasion at high ranks Unlocked at Agility 3
Ninja Agility Perk Increases the damage of ranged sneak attacks and melee sneak attacks, and at its highest rank multiplies them further. Attribute: Agility Max Rank: 3 Requirement: Agility 7 or higher Effect: Increases sneak attack damage for both ranged and melee attacks Unlocked at Agility 7
Blitz Agility Perk Lets the player target enemies with melee weapons in V.A.T.S. Attribute: Agility Max Rank: 2 Requirement: Agility 9 or higher Effect: Allows distant melee V.A.T.S. attacks that close the gap, with bonus damage at rank 2 Unlocked at Agility 9
Bloody Mess Luck Perk Increases all damage dealt by a flat percentage, and at its top rank makes enemies explode on death and damage anyone nearby. Attribute: Luck Max Rank: 4 Requirement: Luck 3 or higher Effect: Increases all damage dealt and causes enemies to explode violently on death at higher ranks Unlocked at Luck 3
Idiot Savant Luck Perk Occasionally grants a large experience multiplier for completing any action, with the chance rising as the player's Intelligence falls. Attribute: Luck Max Rank: 3 Requirement: Luck 5 or higher Effect: Random chance of triple experience (and higher at rank 3), scaled inversely with Intelligence Unlocked at Luck 5
Better Criticals Luck Perk Increases the damage of critical hits, and at its top rank raises critical damage further. Attribute: Luck Max Rank: 3 Requirement: Luck 6 or higher Effect: Increases critical hit damage Unlocked at Luck 6
Four Leaf Clover Luck Perk Gives every hit in V.A.T.S. a chance to fill the critical meter, which turns automatic weapons and shotguns into critical generators. Attribute: Luck Max Rank: 4 Requirement: Luck 7 or higher Effect: Each V.A.T.S. hit has a chance to fill the critical meter Unlocked at Luck 7
Grim Reaper's Sprint Luck Perk Restores Action Points on every kill in V.A.T.S., allowing long chains of V.A.T.S. Attribute: Luck Max Rank: 3 Requirement: Luck 8 or higher Effect: Refills Action Points on kills made in V.A.T.S. Unlocked at Luck 8
Mysterious Stranger Luck Perk Summons a trench-coated stranger who appears during V.A.T.S. Attribute: Luck Max Rank: 3 Requirement: Luck 4 or higher Effect: Chance for the Mysterious Stranger to appear in V.A.T.S. and finish a target Unlocked at Luck 4
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