Fable - Skills

The skill and ability schools of Fable, organized around the Hero's three combat disciplines: melee expertise, ranged marksmanship, and Will magic.
of 8 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Melee Skills Skill School The school governing sword, axe, hammer, and dagger play. Combat Disciplines 0 None (unlocked from the start)
Ranged Skills Skill School The school governing flintlock pistols and rifles. Combat Disciplines 0 None (unlocked from the start)
Will Magic Skills Skill School The school governing the Hero's Will gauntlets and spellbook. Magic Schools 0 Unlocked by acquiring Will gauntlets and spellbooks
Fireball Will Spell The Hero hurls a lobbed sphere of flame that detonates on impact, dealing splash damage to a small cluster of enemies. Will Magic Skills 1 Basic Will spellbook
Lightning Will Spell The Hero calls down or channels crackling arcs of lightning against a target, delivering strong single-target damage with a chaining chance to nearby foes. Will Magic Skills 1 Basic Will spellbook
Force Push Will Spell A wave of kinetic Will energy that shoves and staggers enemies, creating space when surrounded or knocking foes off ledges. Will Magic Skills 1 Basic Will spellbook
Heroic Strikes Passive Skill Core passive improvements to melee damage and combo efficiency, letting the Hero chain heavier, more punishing blows and keep pressure on staggered foes. Melee Skills 0 Progressed melee skill investment
Deadeye Passive Skill A marksmanship passive that tightens aim and boosts precision damage against targeted enemies, rewarding careful, deliberate gunplay. Ranged Skills 0 Progressed ranged skill investment
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