Duet Night Abyss - Weapons
The weapon families of Duet Night Abyss. Every character equips one melee and one ranged weapon, and the two halves of the loadout are built on opposite resource rules: melee attacks generate Phoxene energy, ranged attacks spend it. The launch line-up shipped 45 melee and ranged weapons across eleve...
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of 15 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| Sword | Melee Weapon Type | The balanced one-handed melee family: moderate reach, moderate speed and a moveset that bridges the gap between the fast blades and the heavy two-handers. | Class: Melee Reach: Medium Speed: Moderate Resource: Generates Phoxene on hit | Weapon index and shop/unlock sources at launch |
| Greatsword | Melee Weapon Type | The heavy melee family, built for single-target and boss damage at the cost of swing speed. | Class: Melee Reach: Long Speed: Slow Resource: Generates Phoxene on hit | Weapon index; greatsword family list |
| Dual Blades | Melee Weapon Type | Paired blades built around quick follow-ups and fast hit counts. | Class: Melee Reach: Short Speed: Very fast Resource: Generates Phoxene on hit | Weapon index; dual blades family list |
| Katana | Melee Weapon Type | A single-edge blade family with long, committed slashes and high per-hit damage. | Class: Melee Reach: Medium to long Speed: Moderate Resource: Generates Phoxene on hit | Weapon index; katana family list |
| Polearm | Melee Weapon Type | The longest-reaching melee family, built around thrusts and wide sweeps that keep enemies at the edge of the character's hitbox. | Class: Melee Reach: Long Speed: Moderate Resource: Generates Phoxene on hit | Weapon index; polearm family list |
| Whipsword | Melee Weapon Type | A segmented blade that extends into a whip, giving the family the widest swing arcs in the melee roster. | Class: Melee Reach: Very long (extended) Speed: Moderate Resource: Generates Phoxene on hit | Weapon index; whipsword family list |
| Pistol | Ranged Weapon Type | The basic sidearm family and the cheapest ranged half of a loadout. | Class: Ranged Fire Mode: Single shot Resource: Consumes Phoxene | Weapon index; pistol family list |
| Dual Pistols | Ranged Weapon Type | Twin sidearms that trade the single pistol's efficiency for a much higher rate of fire. | Class: Ranged Fire Mode: Rapid paired fire Resource: Consumes Phoxene | Weapon index; dual pistols family list |
| Assault Rifle | Ranged Weapon Type | The sustained-fire ranged family, covering mid-range pressure with automatic fire. | Class: Ranged Fire Mode: Automatic Resource: Consumes Phoxene | Weapon index; assault rifle family list |
| Shotgun | Ranged Weapon Type | A close-range burst family that trades reach for damage per trigger pull. | Class: Ranged Fire Mode: Spread burst Resource: Consumes Phoxene | Weapon index; shotgun family list |
| Grenade Launcher | Ranged Weapon Type | The area-damage ranged family, lobbing explosives that hit groups rather than single targets. | Class: Ranged Fire Mode: Arcing explosive Resource: Consumes Phoxene | Weapon index; grenade launcher family list |
| Siren's Kiss | Polearm (named weapon) | A named polearm in the weapon index, listed under the polearm family alongside the Vernal Jade Halberd. | Class: Melee Family: Polearm | Weapon index; named polearm entry |
| Vernal Jade Halberd | Polearm (named weapon) | A second named polearm in the weapon index, sitting in the same family as Siren's Kiss. | Class: Melee Family: Polearm | Weapon index; named polearm entry |
| Flamme De Epuration | Named weapon (guidebook reward) | A named weapon handed out by the Beginner's Guidebook progression track. | Acquisition: Beginner's Guidebook Phase 01 | Beginner's Guidebook Phase 01, after enhancing any weapon to Lv. 20 |
| Ironforger | Named weapon | A named weapon listed in the weapon index alongside the guidebook rewards. | Acquisition: Named weapon index | Weapon index; named weapon entry |
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