DOOM: The Dark Ages - Weapons

The focused medieval-influenced arsenal of DOOM: The Dark Ages. Combat is built around grounded firearms (Shotgun, Super Shotgun, Rail Spike variants, Heavy Cannon and Pulverizer, the plasma Accelerator and Cycler), the Slayer's melee tools (Shield Saw, Power Gauntlet, Skullcrusher), and the signatu...
of 13 entries · updated 2026-09-15
Name Type Description Stats Source
Shotgun Shotgun (Pump-action) The default single-barrel shotgun and one of the first weapons the Slayer picks up in the Dark Ages campaign. Damage: High at close range Action: Pump-action Role: Close/medium-range staple Standard campaign progression pickup early in the game
Super Shotgun Shotgun (Double-barrel) A double-barrelled powerhouse that disgorges both barrels for a devastating burst at point-blank range. Damage: Extremely high point-blank burst Action: Double-barrel Role: Close-range finisher Standard campaign progression pickup
Heavy Cannon Heavy Cannon (Automatic) A heavy automatic rifle that lays down sustained fire at medium range, the workhorse of the Dark Ages arsenal. Damage: Consistent automatic fire Action: Automatic Role: Medium-range sustained damage Standard campaign progression pickup
Rail Spike Railgun (Rail Spike) A long-range rail weapon that fires a dense impaling spike capable of pinning demons to walls and surfaces. Damage: High precise damage Action: Single-shot charge Role: Long-range precision / impaling Standard campaign progression pickup
Shield Saw Melee / Shield The Slayer's signature Dark Ages weapon: an arm-mounted energy shield that blocks and deflects projectiles, executes perfect parries that reflect enemy fire back, and on melee contact becomes a spinning circular saw that shreds demons. Defense: Blocks & reflects projectiles Special: Perfect parry reflects fire; saw melee shreds Role: Defense, parry, and melee core Signature armament central to the Slayer's kit
Chain Spear Spear (Melee, Revelations DLC) The headline new weapon of the Revelations expansion. Role: Mobility + melee skewering Special: Zip-and-skewer traversal attacks Expansion: Revelations (2026-07-07) Unlocked within the Revelations expansion campaign
Shredder Rail Spike (Rapid variant) One of the two rail spike weapons, the Shredder is the faster of the pair, trading the single dense impaling shot for rapid-fire spikes that keep long-range pressure on demons and punish groups lined up down a corridor. Damage: Rapid spikes, lower per-hit damage Action: Fast rail-spike bursts Role: Long-range sustained fire Standard campaign progression pickup alongside the base Rail Spike
Impaler Rail Spike (Heavy variant) The heavy half of the rail spike pair, built around a single punishing shot rather than volume of fire. Damage: High single-shot impact Action: Charged rail spike Role: Precision / heavy single target Standard campaign progression pickup
Power Gauntlet Melee (Gauntlet) The Slayer's armoured fist, one of the melee options in the Dark Ages kit and listed among the game's weapon roster by Polygon, the DOOM Wiki, PCGamesN and Beebom. Damage: Heavy melee impact Role: Close-quarters melee Part of the Slayer's core melee kit
Skullcrusher Melee (Flail) The flail-class melee weapon of the Dark Ages arsenal, swung on a chain to smash demons in a wide arc rather than the shield's concentrated edge. Damage: Heavy sweeping melee Role: Wide melee crowd control Campaign weapon pickup
Pulverizer Heavy Ballistic A heavy ballistic weapon in the Dark Ages roster, catalogued by the DOOM Wiki's weapon list and named by Polygon, PCGamesN and Beebom alongside the game's other heavy options. Damage: Heavy sustained fire Role: Heavy suppression Campaign weapon pickup
Plasma Accelerator Plasma Rifle One of the two plasma-class weapons, the Accelerator favours charged, heavy plasma hits. Damage: Charged plasma Special: Strong against energy shields Role: Shield-breaking energy damage Campaign weapon pickup
Plasma Cycler Plasma Rifle The companion to the Plasma Accelerator and the faster of the two plasma weapons, cycling plasma bolts in quick succession instead of holding a charge. Damage: Rapid plasma bolts Special: Strong against energy shields Role: Sustained energy damage Campaign weapon pickup
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