Dark Deity - Locations

The world of Terrazael and the key battlefields of Dark Deity. The continent spans six kingdoms and regions, and the campaign unfolds across 28 hand-crafted chapters that carry the heroes from their first forays to the edge of ascension.
of 23 entries · updated 2026-09-20
Name Type Description Region Points Of Interest
Terrazael World / Continent The fractured continent where Dark Deity takes place. Continent Aramor Delia Etlan Kharmont Neullais Verroa
Aramor Kingdom / Region One of the six regions of Terrazael mapped across the campaign, home to conflicts the heroes must wade through early in their journey. Terrazael Aramor map region Early campaign battlefields
Delia Kingdom / Region A region of Terrazael featured on the world map, with terrain and settlements that host mid-campaign engagements and character recruitment. Terrazael Delia map region Mid-campaign locales
Etlan Kingdom / Region A region of Terrazael on the world map, contributing battlefields and story locations as the war against broken oaths escalates. Terrazael Etlan map region Late-campaign battlefields
Kharmont Kingdom / Region A central region of Terrazael whose name appears across the world map, tied to pivotal chapters and the march toward Sojourn. Terrazael Kharmont map region March on Sojourn approaches
Neullais Kingdom / Region A region of Terrazael hosting some of the campaign's dramatic late-arc battles and the advance toward the war's climax. Terrazael Neullais map region Late-arc battlefields
Verroa Kingdom / Region A region of Terrazael on the world map, where the heroes face some of the most brutal conflicts of the campaign. Terrazael Verroa map region High-difficulty battlefields
Chapter 1: Journey Afoot Chapter / Battlefield The opening chapter where the company forms and the heroes take their first steps toward restoring Terrazael, introducing core movement and combat basics. Early Campaign Opening skirmish Tutorial mechanics
Chapter 2: Desperate Defense Chapter / Battlefield An early defensive chapter where the company must hold a position against overwhelming odds, introducing defensive objectives and positioning. Early Campaign Defensive hold Reinforcement tactics
Chapter 3: Setting the Trap Chapter / Battlefield A chapter that introduces the base and weapon upgrading, as the heroes lay a trap and begin investing tokens into their armaments. Early Campaign Base / upgrading tutorial Trap-setup skirmish
Chapter 4: Treasure Unknown Chapter / Battlefield An exploratory chapter where the company seeks an unknown treasure, combining movement-based objectives with combat. Early Campaign Treasure objective Exploration combat
Chapter 5: Arisen Chapter / Battlefield A chapter marking a turn in the war as new forces arise, advancing the company's ranks and the connection to Terrazael's arcane secrets. Early Campaign New unit introductions Advancing threat
Chapter 9: Lord of the Wastes Chapter / Battlefield A desert-arena chapter challenging the company against a powerful leader of the wastes, testing advanced tactics and positioning. Mid Campaign Boss-style encounter Wasteland terrain
Chapter 10: Enter the Eternals Chapter / Battlefield A pivotal chapter introducing the Eternals, an arcane-aligned threat, and escalating the war into its supernatural phase. Mid Campaign Eternal encounter Arcane escalation
Chapter 12: Eye of the Storm Chapter / Battlefield A storm-wracked battlefield chapter bringing the company into a chaos of weather, enemy waves, and tactical improvisation. Mid Campaign Storm terrain Vigorous enemy waves
Chapter 15: Koeli-Sumash Chapter / Battlefield A chapter named for the mystical Koeli-Sumash, blending spiritual conflict with the campaign's deepening arcane mystery. Mid Campaign Mystical location Arcane battle
Chapter 16: The Marrows Chapter / Battlefield An underground-like chapter through the Marrows, fraught with ambushes and tight corridors that reward careful movement. Late Campaign Underground corridors Ambush-heavy terrain
Chapter 18: Homecoming Chapter / Battlefield A bittersweet chapter where the heroes return to a familiar homeland turned hostile, blending emotional stakes with combat. Late Campaign Familiar homeland Emotional combat stakes
Chapter 19: The Rising Tide Chapter / Battlefield A chapter where the war against the eternals crests, demanding the company's finest tactics to turn the rising tide. Late Campaign Climactic assembly High-stakes battle
Chapter 24: March on Sojourn Chapter / Battlefield A large-scale assault chapter as the company marches on the city of Sojourn, a major turning point toward the finale. Late Campaign Sojourn assault Large-scale engagement
Chapter 26: The Tower of Solace Chapter / Battlefield A siege-and-climb chapter through the Tower of Solace, the junction before the war's endgame and the heroes' ultimate test. Final Arc Tower ascent Sacred battleground
Chapter 27: The Darkest Hour Chapter / Battlefield The penultimate chapter where the company faces its darkest moment, with the eternal threat at its peak. Final Arc Max-stakes conflict Penultimate confrontation
Chapter 28: The Edge of Ascension Chapter / Battlefield The climactic final chapter, where the heroes stand at the edge of ascension to determine the fate of Terrazael. Final Arc Grand finale Legendary conclusion
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