Dark Deity - Locations
The world of Terrazael and the key battlefields of Dark Deity. The continent spans six kingdoms and regions, and the campaign unfolds across 28 hand-crafted chapters that carry the heroes from their first forays to the edge of ascension.
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of 23 entries
· updated 2026-09-20
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Terrazael | World / Continent | The fractured continent where Dark Deity takes place. | Continent | Aramor Delia Etlan Kharmont Neullais Verroa |
| Aramor | Kingdom / Region | One of the six regions of Terrazael mapped across the campaign, home to conflicts the heroes must wade through early in their journey. | Terrazael | Aramor map region Early campaign battlefields |
| Delia | Kingdom / Region | A region of Terrazael featured on the world map, with terrain and settlements that host mid-campaign engagements and character recruitment. | Terrazael | Delia map region Mid-campaign locales |
| Etlan | Kingdom / Region | A region of Terrazael on the world map, contributing battlefields and story locations as the war against broken oaths escalates. | Terrazael | Etlan map region Late-campaign battlefields |
| Kharmont | Kingdom / Region | A central region of Terrazael whose name appears across the world map, tied to pivotal chapters and the march toward Sojourn. | Terrazael | Kharmont map region March on Sojourn approaches |
| Neullais | Kingdom / Region | A region of Terrazael hosting some of the campaign's dramatic late-arc battles and the advance toward the war's climax. | Terrazael | Neullais map region Late-arc battlefields |
| Verroa | Kingdom / Region | A region of Terrazael on the world map, where the heroes face some of the most brutal conflicts of the campaign. | Terrazael | Verroa map region High-difficulty battlefields |
| Chapter 1: Journey Afoot | Chapter / Battlefield | The opening chapter where the company forms and the heroes take their first steps toward restoring Terrazael, introducing core movement and combat basics. | Early Campaign | Opening skirmish Tutorial mechanics |
| Chapter 2: Desperate Defense | Chapter / Battlefield | An early defensive chapter where the company must hold a position against overwhelming odds, introducing defensive objectives and positioning. | Early Campaign | Defensive hold Reinforcement tactics |
| Chapter 3: Setting the Trap | Chapter / Battlefield | A chapter that introduces the base and weapon upgrading, as the heroes lay a trap and begin investing tokens into their armaments. | Early Campaign | Base / upgrading tutorial Trap-setup skirmish |
| Chapter 4: Treasure Unknown | Chapter / Battlefield | An exploratory chapter where the company seeks an unknown treasure, combining movement-based objectives with combat. | Early Campaign | Treasure objective Exploration combat |
| Chapter 5: Arisen | Chapter / Battlefield | A chapter marking a turn in the war as new forces arise, advancing the company's ranks and the connection to Terrazael's arcane secrets. | Early Campaign | New unit introductions Advancing threat |
| Chapter 9: Lord of the Wastes | Chapter / Battlefield | A desert-arena chapter challenging the company against a powerful leader of the wastes, testing advanced tactics and positioning. | Mid Campaign | Boss-style encounter Wasteland terrain |
| Chapter 10: Enter the Eternals | Chapter / Battlefield | A pivotal chapter introducing the Eternals, an arcane-aligned threat, and escalating the war into its supernatural phase. | Mid Campaign | Eternal encounter Arcane escalation |
| Chapter 12: Eye of the Storm | Chapter / Battlefield | A storm-wracked battlefield chapter bringing the company into a chaos of weather, enemy waves, and tactical improvisation. | Mid Campaign | Storm terrain Vigorous enemy waves |
| Chapter 15: Koeli-Sumash | Chapter / Battlefield | A chapter named for the mystical Koeli-Sumash, blending spiritual conflict with the campaign's deepening arcane mystery. | Mid Campaign | Mystical location Arcane battle |
| Chapter 16: The Marrows | Chapter / Battlefield | An underground-like chapter through the Marrows, fraught with ambushes and tight corridors that reward careful movement. | Late Campaign | Underground corridors Ambush-heavy terrain |
| Chapter 18: Homecoming | Chapter / Battlefield | A bittersweet chapter where the heroes return to a familiar homeland turned hostile, blending emotional stakes with combat. | Late Campaign | Familiar homeland Emotional combat stakes |
| Chapter 19: The Rising Tide | Chapter / Battlefield | A chapter where the war against the eternals crests, demanding the company's finest tactics to turn the rising tide. | Late Campaign | Climactic assembly High-stakes battle |
| Chapter 24: March on Sojourn | Chapter / Battlefield | A large-scale assault chapter as the company marches on the city of Sojourn, a major turning point toward the finale. | Late Campaign | Sojourn assault Large-scale engagement |
| Chapter 26: The Tower of Solace | Chapter / Battlefield | A siege-and-climb chapter through the Tower of Solace, the junction before the war's endgame and the heroes' ultimate test. | Final Arc | Tower ascent Sacred battleground |
| Chapter 27: The Darkest Hour | Chapter / Battlefield | The penultimate chapter where the company faces its darkest moment, with the eternal threat at its peak. | Final Arc | Max-stakes conflict Penultimate confrontation |
| Chapter 28: The Edge of Ascension | Chapter / Battlefield | The climactic final chapter, where the heroes stand at the edge of ascension to determine the fate of Terrazael. | Final Arc | Grand finale Legendary conclusion |
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