Call of Duty: Black Ops 7 - Skills

The loadout and progression systems that define a Black Ops 7 operator: the three-slot Perk structure, the Wildcard slot that bends class rules, cooldown Field Upgrades, streak rewards, the Gunsmith attachment tree and the omni-movement traversal model.
of 7 entries · updated 2026-09-15
Name Type Description Tree Cost Prerequisite
Perk System Passive Skills Three perk slots that tune an operator's baseline behaviour, covering movement and detection, equipment capacity and combat resilience. Create-a-Class 0 Selected when building a custom loadout
Wildcards Loadout Rule Modifier A single slot that bends the normal create-a-class restrictions: an extra attachment, a second primary weapon, an additional perk, or a different equipment mix. Create-a-Class 0 One wildcard slot per loadout
Field Upgrades Cooldown Skill Charge-based tactical devices that sit outside the lethal and tactical slots and come back on a timer. Operator Equipment 0 Selected in loadout; recharges during the match
Scorestreak Rewards Reward Score-driven rewards that escalate from reconnaissance drones and supply drops to aerial gunships and large ordnance. Streak System 0 Reached by accumulating score without dying
Gunsmith Attachment Tree Weapon Skill The attachment system that turns each weapon into a configurable platform. Weapon Progression 0 Attachments unlocked by levelling the weapon
Weapon Leveling and Camos Passive Progression Each weapon levels independently, unlocking attachments, and completing weapon-specific challenges unlocks camo tiers up to mastery. Progression 0 Experience earned with a specific weapon
Omnimovement Traversal Movement System A movement model that allows sprinting, sliding and diving in any direction while keeping the weapon ready, including backwards and sideways. Core Movement 0 Available from the first match; no unlock required
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