Star Fox - Weapons

The vehicles and armaments of Star Fox in the 2026 Nintendo Switch 2 entry. The campaign is centered on the Arwing and its escalating laser and bomb arsenal, supported by the Great Fox mothership and the Landmaster and Blue-Marine vehicle set for ground and underwater sorties, with rivals flying the...
of 15 entries · updated 2026-09-15
Name Type Description Stats Source
The Arwing Player Fighter Craft The signature Star Fox fighter and the player's primary vehicle. Role: Primary playable fighter Armament: Twin lasers, homing blast, bomb bay Mobility: Boost, brake, barrel roll, somersault Star Fox team's standard fighter, maintained aboard the Great Fox
Twin Laser Cannons Primary Armament (Arwing) The Arwing's dual nose-mounted laser cannons, the bread-and-butter of Star Fox combat. Type: Laser / Plasma Fire: Hold to fire; charge for homing blast Upgrades: Weapon crystals raise power tier Standard Arwing armament, upgraded via in-level pickups
Weapon Crystals Power-Up / Upgrade Item Collectible crystalline power-ups scattered along the flight path that upgrade the Arwing's lasers. Effect: Raises laser power tier Role: Risk-reward route reward Found along side-routes, near enemies, and from destroyed attackers
Charge Shot / Blast Special Projectile (Arwing) While holding fire, the Arwing charges a powerful concentrated shot that fires when the button is released. Damage: High single-shot burst Behavior: Charge then release; homing blast variant Role: Anti-armor / boss burst Core charging mechanic of the Arwing laser system
Smart Bomb Bay Explosive Armament (Arwing) The Arwing's bomb bay, holding a limited supply of powerful area-of-effect bombs. Type: Area-of-effect explosive Supply: Limited reserves, replenished via pickups Role: Crowd clear / panic defense Built-in Arwing armament with finite reserves
Nova Bomb Heavy Explosive (Arwing) A charged, heavier bomb variant that detonates for far greater damage than a standard Smart Bomb. Type: Heavy area-of-effect explosive Damage: Very high on impact Role: Boss / priority-target damage Charged or collected as a rarer route-specific pickup
Great Fox Long-Range Support Support Weapon (Mothership) The Great Fox mothership provides long-range fire support during certain sorties, launching missiles and covering fire to assist the Arwing. Type: Long-range missile support Support: Resupply, respawn, and covering fire Role: Squadron lifeline Aboard the Great Fox during supported missions
The Wolfen Rival Fighter Craft The customized fighter flown by Wolf O'Donnell and the Star Wolf squadron, the Arwing's chief rival and counterpart. Role: Rival boss fighter Armament: Heavy lasers and ordnance Pilots: Wolf O'Donnell and Star Wolf Piloted by the Star Wolf mercenary squad
Hyper Laser Primary Armament Upgrade (Arwing) The top tier of the Arwing laser progression, reached by collecting consecutive laser upgrade crystals without taking a hit. Type: Laser / plasma Tier: Third and final laser tier Requirement: Chain laser upgrade crystals without damage Earned by collecting consecutive laser upgrade crystals along the route
Barrier Sphere Defensive Pickup A collectible shield pickup that wraps the Arwing in a temporary energy barrier, absorbing a set amount of incoming fire before breaking. Effect: Temporary damage absorption Duration: Limited hits or timed Role: Survival pickup in heavy-fire sections Placed on side routes and dropped by certain enemies
Wing Repair / Supply Ring Recovery Pickup A supply pickup that restores the Arwing shield gauge to full, repairing damage taken in the previous stretch of the route. Effect: Fully restores shield damage Frequency: Placed at section checkpoints Role: Route recovery and reset Placed along the flight path, typically after boss or gauntlet sections
Landmaster Ground Assault Vehicle The Star Fox team heavy tracked tank, deployed on missions where the fight moves to the surface. Role: Ground combat vehicle Armament: Heavy laser cannon with charge shot Defence: Hovering barrel roll deflects shots Mobility: Tracks plus hover traversal Call in for surface-based missions in the campaign
Blue-Marine Submersible Vehicle The team submarine, used for underwater sorties where the Arwing cannot follow. Role: Underwater combat vehicle Armament: Homing torpedoes and light lasers Mobility: Slow, buoyancy-based steering Call in for underwater levels in the campaign
Torpedoes Anti-Capital-Ship Ordnance Heavy projectiles carried by the Arwing and Blue-Marine for use against capital ships and armoured boss weak points. Type: Heavy anti-ship explosive Use: Capital-ship reactor runs and armour-piercing Role: Set-piece boss ordnance Loaded by default for capital-ship missions
Walker Mode Transformation (Arwing) A transformation that folds the Arwing into a two-legged walker, shifting the fight from the air to street level without a vehicle swap. Role: Air-to-ground transformation Armament: Same lasers and bombs as the Arwing Mobility: Walking and hovering Triggered by the transformation input during flight missions
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