Star Fox - Weapons
The vehicles and armaments of Star Fox in the 2026 Nintendo Switch 2 entry. The campaign is centered on the Arwing and its escalating laser and bomb arsenal, supported by the Great Fox mothership and the Landmaster and Blue-Marine vehicle set for ground and underwater sorties, with rivals flying the...
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of 15 entries
· updated 2026-09-15
| Name | Type | Description | Stats | Source |
|---|---|---|---|---|
| The Arwing | Player Fighter Craft | The signature Star Fox fighter and the player's primary vehicle. | Role: Primary playable fighter Armament: Twin lasers, homing blast, bomb bay Mobility: Boost, brake, barrel roll, somersault | Star Fox team's standard fighter, maintained aboard the Great Fox |
| Twin Laser Cannons | Primary Armament (Arwing) | The Arwing's dual nose-mounted laser cannons, the bread-and-butter of Star Fox combat. | Type: Laser / Plasma Fire: Hold to fire; charge for homing blast Upgrades: Weapon crystals raise power tier | Standard Arwing armament, upgraded via in-level pickups |
| Weapon Crystals | Power-Up / Upgrade Item | Collectible crystalline power-ups scattered along the flight path that upgrade the Arwing's lasers. | Effect: Raises laser power tier Role: Risk-reward route reward | Found along side-routes, near enemies, and from destroyed attackers |
| Charge Shot / Blast | Special Projectile (Arwing) | While holding fire, the Arwing charges a powerful concentrated shot that fires when the button is released. | Damage: High single-shot burst Behavior: Charge then release; homing blast variant Role: Anti-armor / boss burst | Core charging mechanic of the Arwing laser system |
| Smart Bomb Bay | Explosive Armament (Arwing) | The Arwing's bomb bay, holding a limited supply of powerful area-of-effect bombs. | Type: Area-of-effect explosive Supply: Limited reserves, replenished via pickups Role: Crowd clear / panic defense | Built-in Arwing armament with finite reserves |
| Nova Bomb | Heavy Explosive (Arwing) | A charged, heavier bomb variant that detonates for far greater damage than a standard Smart Bomb. | Type: Heavy area-of-effect explosive Damage: Very high on impact Role: Boss / priority-target damage | Charged or collected as a rarer route-specific pickup |
| Great Fox Long-Range Support | Support Weapon (Mothership) | The Great Fox mothership provides long-range fire support during certain sorties, launching missiles and covering fire to assist the Arwing. | Type: Long-range missile support Support: Resupply, respawn, and covering fire Role: Squadron lifeline | Aboard the Great Fox during supported missions |
| The Wolfen | Rival Fighter Craft | The customized fighter flown by Wolf O'Donnell and the Star Wolf squadron, the Arwing's chief rival and counterpart. | Role: Rival boss fighter Armament: Heavy lasers and ordnance Pilots: Wolf O'Donnell and Star Wolf | Piloted by the Star Wolf mercenary squad |
| Hyper Laser | Primary Armament Upgrade (Arwing) | The top tier of the Arwing laser progression, reached by collecting consecutive laser upgrade crystals without taking a hit. | Type: Laser / plasma Tier: Third and final laser tier Requirement: Chain laser upgrade crystals without damage | Earned by collecting consecutive laser upgrade crystals along the route |
| Barrier Sphere | Defensive Pickup | A collectible shield pickup that wraps the Arwing in a temporary energy barrier, absorbing a set amount of incoming fire before breaking. | Effect: Temporary damage absorption Duration: Limited hits or timed Role: Survival pickup in heavy-fire sections | Placed on side routes and dropped by certain enemies |
| Wing Repair / Supply Ring | Recovery Pickup | A supply pickup that restores the Arwing shield gauge to full, repairing damage taken in the previous stretch of the route. | Effect: Fully restores shield damage Frequency: Placed at section checkpoints Role: Route recovery and reset | Placed along the flight path, typically after boss or gauntlet sections |
| Landmaster | Ground Assault Vehicle | The Star Fox team heavy tracked tank, deployed on missions where the fight moves to the surface. | Role: Ground combat vehicle Armament: Heavy laser cannon with charge shot Defence: Hovering barrel roll deflects shots Mobility: Tracks plus hover traversal | Call in for surface-based missions in the campaign |
| Blue-Marine | Submersible Vehicle | The team submarine, used for underwater sorties where the Arwing cannot follow. | Role: Underwater combat vehicle Armament: Homing torpedoes and light lasers Mobility: Slow, buoyancy-based steering | Call in for underwater levels in the campaign |
| Torpedoes | Anti-Capital-Ship Ordnance | Heavy projectiles carried by the Arwing and Blue-Marine for use against capital ships and armoured boss weak points. | Type: Heavy anti-ship explosive Use: Capital-ship reactor runs and armour-piercing Role: Set-piece boss ordnance | Loaded by default for capital-ship missions |
| Walker Mode | Transformation (Arwing) | A transformation that folds the Arwing into a two-legged walker, shifting the fight from the air to street level without a vehicle swap. | Role: Air-to-ground transformation Armament: Same lasers and bombs as the Arwing Mobility: Walking and hovering | Triggered by the transformation input during flight missions |
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