Hollow Knight - Locations
The zones of Hallownest in roughly the order a first playthrough reaches them, from the well under Dirtmouth down through the Crossroads and the City of Tears to the Abyss and the dream palaces. Every zone connects to at least two others through ability gates, and each has its own bench network, map...
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of 19 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Dirtmouth | Town Hub | The faded town on the surface where the Knight arrives and the only settlement with a permanent population. | Surface, above the Forgotten Crossroads | Elderbug at the bench Sly's shop Iselda and Cornifer's map shop Bretta's house The graveyard and the well down to the Forgotten Crossroads Grey Prince Zote's statue |
| Forgotten Crossroads | Starting Area | The first zone below the surface and the tutorial in map logic: broad caverns full of crawlid and husks, a hot spring, several benches and the ways down to Greenpath and the Fungal Wastes. | Upper Hallownest | The well to Dirtmouth Salubra's charm shop The Hot Spring False Knight's arena The Grubfather Divine the Leg Eater The Black Egg Temple entrance |
| Greenpath | Verdant Cavern | Ferns, acid pools and hanging vines: Greenpath is where the movement loop begins, because Hornet's first fight unlocks the Mothwing Cloak and with it the dash. | West Hallownest | Hornet's first fight Lake of Unn The Hunter's first encounter Unn's shrine The acid pools and Stone Sanctuary |
| Fog Canyon | Misty Cavern | A hazy, oddly calm zone of floating platforms and explosive jellyfish that guards the way to the Teacher's Archive and the Queen's Gardens. | Central Hallownest | Teacher's Archives Uumuu's arena The Overgrown Mound Explosive jellyfish corridors |
| Fungal Wastes | Mushroom Cavern | Layered mushroom shelves and bouncing fungal caps that act as natural trampolines. | Central Hallownest | Mantis Village Mantis Lords' arena Spore Shroom pickup The Queen's Station The path down to Deepnest |
| City of Tears | Ruined Capital | The drowned capital, permanently raining under its glass roof, with the largest bench network and the game's commercial heart. | Central Hallownest | The Nailsmith's forge Lemm's relic shop The Soul Sanctum Watcher's Spire and Lurien the Watcher The Royal Waterways entrance Pleasure House and the King's Station |
| Crystal Peak | Mining Cavern | A glittering, laser-lit mine worked by crystal husks, reached from the Crossroads and the City. | East Hallownest | Crystal Heart pickup The Crystal Guardian's bench Hallownest's Crown The descent to the Resting Grounds The mine's conveyor platforms |
| Resting Grounds | Memorial Zone | Hallownest's cemetery, where the Dream Nail is obtained from the Seer and the graves of the Dream Warriors wait. | East Hallownest | The Seer and the Dream Nail The Dream Warriors' graves The crypt beneath the cemetery The shrine to Godhome The Blue Lake overlook |
| Deepnest | Hostile Burrow | The most hostile zone in the base game: dark tunnels, collapsing floors, spiders that drop from the ceiling and no bench for long stretches. | South Hallownest | Herrah the Beast's chamber The Weaver's Den The Distant Village Nosk's lair The Beast's Den hot spring |
| Royal Waterways | Sewer Network | The flooded sewer system under the capital, patrolled by flukes and the Dung Defender, and the route to the Hive's edge and the Godhome bathhouse. | Below the City of Tears | Dung Defender's arena Flukemarm's pool The Godhome bathhouse entrance The Isma's Grove route The broken elevator to the Ancient Basin |
| Howling Cliffs | Windswept Ridge | The exposed cliff edge at the top of the kingdom, where the wind howls and the Nightmare Lantern waits. | Northwest Hallownest | The Nightmare Lantern The King's Pass The Nailmaster's hut The cliffside cornifer shop |
| Ancient Basin | Deep Ruins | The oldest layer of the kingdom and the threshold to the Abyss, lit by pale lumafly and patrolled by the Broken Vessel. | Bottom of Hallownest | Broken Vessel's arena The Palace Grounds The Abyss door The tram to the Kingdom's Edge The Hidden Station |
| Kingdom's Edge | Ashen Wastes | A crumbling, ash-covered cliff zone reached by tram or by the Colosseum's back door. | Southeast Hallownest | Colosseum of Fools Nailmaster Oro's hut The Cast-Off Shell The Hive entrance Quick Slash pickup area |
| Queen's Gardens | Overgrown Garden | The White Lady's formal garden, now overgrown and full of mantis traitors and thorn corridors. | West Hallownest | The White Lady's chamber The Mantis Traitor village The Delicate Flower quest The path into the Hive |
| The Hive | Insect Colony | A self-contained honeycomb colony cut off from the rest of Hallownest, reached from the Kingdom's Edge or the Queen's Gardens. | East Hallownest | Hiveblood pickup The Hive Knight's arena The Queen Bee's chamber The honey-lift shafts |
| The Abyss | Void Chasm | The birthplace of the Void and the deepest point in the game, opened with the King's Brand. | Below the Ancient Basin | The Shade Cloak The lighthouse The Void Heart forge The Sea of Void The Siblings' spawning grounds |
| Black Egg Temple | Sealed Temple | The temple built around the Black Egg and the seal that holds the Infection. | Forgotten Crossroads | The Dreamers' seal The Hollow Knight's arena The Radiance's arena The temple bench |
| White Palace | Dream Palace | The Pale King's palace, entered only through the Dream Nail and built almost entirely of sawblade platforming. | Dream, reached from the Palace Grounds | The Kingsoul fragment The sawblade halls The Kingmould's guards The Pale King's throne room |
| Godhome | Dream Realm | The Godseekers' realm added by Godmaster, holding the Hall of Gods, the five Pantheons and the final fights of the game. | Dream, reached through the Godmaster shrine or the Royal Waterways bathhouse | The Hall of Gods Pantheon of the Master Pantheon of the Artist Pantheon of the Sage Pantheon of the Knight Pantheon of Hallownest |
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