Borderlands 4 - Skills
All known skills, action skills, augments, capstones, passives, and forgeskills for each Vault Hunter in Borderlands 4.
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of 580 entries
· updated 2026-05-19
| Name | Type | Description | Class Name | Tree |
|---|---|---|---|---|
| Phase Phamiliar | Action Skill | Summons Trouble, a catlike Phase creature that teleports to enemies, deals AoE damage, and gains boosted damage. | Vex | Here Comes Trouble |
| Violent Outburst | Augment | Phase Phamiliar augment - increases damage output of Trouble. | Vex | Here Comes Trouble |
| Grave Command | Augment | Phase Phamiliar augment - grants additional effects to Trouble. | Vex | Here Comes Trouble |
| Beast Mode | Augment | Phase Phamiliar augment - enhances Trouble's combat capabilities. | Vex | Here Comes Trouble |
| Double Trouble | Capstone | Phase Phamiliar capstone - enhances Trouble's abilities significantly. | Vex | Here Comes Trouble |
| Trouble Bubble | Capstone | Phase Phamiliar capstone - creates area-of-effect around Trouble. | Vex | Here Comes Trouble |
| Unsealed | Capstone | Phase Phamiliar capstone - unlocks additional power for Trouble. | Vex | Here Comes Trouble |
| Incarnate | Action Skill | Phase explosion that fully heals Vex, grants movement speed and Eldritch Blast (explosive projectile). | Vex | Vexcalation |
| Witchy Trigger Finger | Augment | Incarnate augment - enhances Incarnate's effects. | Vex | Vexcalation |
| Grave Harvest | Augment | Incarnate augment - improves Incarnate's damage and utility. | Vex | Vexcalation |
| Desecration | Capstone | Incarnate capstone - powerful enhancement to Incarnate. | Vex | Vexcalation |
| Vibe Check | Capstone | Incarnate capstone - modifies Incarnate functionality. | Vex | Vexcalation |
| Heartpiercer | Capstone | Incarnate capstone - powerful Incarnate modification. | Vex | Vexcalation |
| Dead Ringer | Action Skill | Charge-based skill (up to 3 charges); summons either Reaper Clones (taunt/melee) or Spectre Clones (ranged gun damage). | Vex | The Fourth Seal |
| Banshee's Wail | Augment | Dead Ringer augment - enhances clone capabilities. | Vex | The Fourth Seal |
| Ghast Blaster | Augment | Dead Ringer augment - improves clone damage. | Vex | The Fourth Seal |
| Heirloom | Capstone | Dead Ringer capstone - powerful clone enhancement. | Vex | The Fourth Seal |
| Grim Reaper | Capstone | Dead Ringer capstone - modifies clone behavior significantly. | Vex | The Fourth Seal |
| Dark Pact | Capstone | Dead Ringer capstone - ultimate clone enhancement. | Vex | The Fourth Seal |
| APOPHIS Lance | Action Skill | Equips an arm cannon firing piercing shock ordnance blasts. | Rafa | People Person |
| Sangre por Sangre | Augment | Increases Action Skill Cooldown Rate when consuming APOPHIS Lance Charges. | Rafa | People Person |
| Battery Subscription Service | Augment | APOPHIS Lance gets an extra charge; consuming charges increases Action Skill Potency. | Rafa | People Person |
| Ojo Rojo | Augment | APOPHIS Lance gains increased Critical Hit Chance increasing with each enemy hit. | Rafa | People Person |
| Gibistruct Module | Augment | Spawns a Grenade on enemies killed by APOPHIS Lance. | Rafa | People Person |
| Engorged Bore | Augment | APOPHIS Lance gains increased Projectile Radius and Speed. | Rafa | People Person |
| PROJECT: Raiju | Capstone | Converts APOPHIS Lance into a close-range taser arc that increases damage the longer you hold activation. | Rafa | People Person |
| PROJECT: Basilisk | Capstone | Fires corrosive blobs that split into multiple segments on detonation. | Rafa | People Person |
| PROJECT: Gorgon | Capstone | Transforms APOPHIS Lance into an incendiary beam that chains between enemies. | Rafa | People Person |
| Peacebreaker Cannons | Action Skill | Deploys shoulder-mounted cannons that auto-target enemies with kinetic gun damage. | Rafa | Remote Agent |
| Instinto | Augment | Peacebreaker Cannons gain higher Critical Hit Chance/Damage but burn duration faster; kills restore some skill time. | Rafa | Remote Agent |
| Bullet-Buddy Deluxe | Augment | Active cannons grant ammo regen. Turret shots deal bonus incendiary damage based on how full guns are. | Rafa | Remote Agent |
| Hell in a Shell | Augment | Reactivate Action Skill to fire incendiary firebombs; kills reduce cooldown. | Rafa | Remote Agent |
| Insta-Fort Battle System | Augment | Rafa and Cannons deal Ordnance Damage while active. Detach Cannons into stationary turret that throws grenades. | Rafa | Remote Agent |
| Unmissable Missiles | Augment | Fires a barrage of homing missiles at visible targets at cost of remaining duration. | Rafa | Remote Agent |
| Double-Ought Autoshot | Capstone | Cannons become shotguns with ricochet capability. | Rafa | Remote Agent |
| Beam Team | Capstone | Replaces cannons with two beams (shock + corrosive) that auto-lock onto targets. | Rafa | Remote Agent |
| Volatile Hollowpoints | Capstone | Replaces cannons with rockets that deal splash damage. | Rafa | Remote Agent |
| Arc-Knives | Action Skill | Twin energy blades dealing melee damage and marking enemies. | Rafa | This Year's Gimmick |
| Altered Cabron | Augment | Kills with Arc-Knives restore health. When gaining health, deal bonus Corrosive Damage and Movement Speed stacking. | Rafa | This Year's Gimmick |
| Dead Man Walking | Augment | Arc-Knives persist after time runs out. Grants Overshield when damaging foes. | Rafa | This Year's Gimmick |
| Thundercutter | Augment | Arc-Knife attacks trigger shock splash damage. Increases overall splash damage. | Rafa | This Year's Gimmick |
| Parting Gift | Augment | Dash leaves a grenade behind that marks enemies; applying marks adds an additional one. | Rafa | This Year's Gimmick |
| Acid Drop | Augment | Dash becomes Caustic Leap, creating a Caustic Hazard wherever he lands. Removing marks causes corrosive novas. | Rafa | This Year's Gimmick |
| Huracan Especial | Capstone | Blade Fury creates a damaging Shock Singularity drawing in enemies. Grants increased cooldown on kills. | Rafa | This Year's Gimmick |
| Inferno Protocol | Capstone | Stores damage taken dealing small Incendiary DoT; Melee Attacks gain bonus Incendiary Damage. | Rafa | This Year's Gimmick |
| Galvanic Panic | Capstone | Melee attacks spawn acid gliders dealing corrosive splash damage. Kills restore Action Skill Duration. | Rafa | This Year's Gimmick |
| Cross-Fire | Action Skill | Holster current weapon and brandish dual revolvers from third-person perspective. | C4SH | Chaos Walking |
| And Hell Followed With Him | Augment | Press Fire during Cross-Fire to attempt Windfall and deal Bonus Incendiary Damage. Stacks. | C4SH | Chaos Walking |
| Midnight Showdown | Augment | Increased Movement Speed while Cross-Fire active. Dash Override: Shadowstep with increased Fire Rate and Ricochet. | C4SH | Chaos Walking |
| Show Your Marrow | Augment | Cross-Fire gains increased Fire Rate. Chance to shoot Kinetic Bone Shards. | C4SH | Chaos Walking |
| Slick Thunder | Augment | After sliding during Cross-Fire, Damage Reduction, Movement Speed, and chance to Arc Lightning. | C4SH | Chaos Walking |
| Desperado | Augment | While Windfall active, occasionally fire Free Grenade. Kill Skill: grants increased Duration and Ordnance Damage. | C4SH | Chaos Walking |
| Reckoning | Augment | Cross-Fire deals increased Damage while Windfall active. Press Ordnance to fire Splash Fire Ordnance Rockets. | C4SH | Chaos Walking |
| Sawed-Off | Augment | Cross-Fire Dual Revolvers replaced with Dual Shotguns. Windfall: increased Pellet Count. | C4SH | Chaos Walking |
| I Like Those Odds | Augment | Kill Skill: enemies have chance to drop Bone Dice spawning random Cleromancy Bone Totem. | C4SH | Chaos Walking |
| Sleight of Hand | Action Skill | Draw cards and toss spells like Fireball or Magic Missile. Adding more card types makes draws more random. | C4SH | Luck of the Draw |
| Thunder the Table | Augment | Increased Action Skill Cooldown Rate when damaging enemies. Adds Piercing Bolt Card that zigzags. | C4SH | Luck of the Draw |
| Cowboy | Augment | Windfall triggers auto-recharge of cooldown. Adds Acid Spray Card. Windfall: additional Cards and Corrosive Nova. | C4SH | Luck of the Draw |
| Big Pull | Augment | Sleight of Hand gains additional Charges. Adds Black Hole Card that pulls enemies. Windfall: large Singularity. | C4SH | Luck of the Draw |
| The Cooler | Augment | Doubles all Windfall bonuses. Adds Freezing Shards Card. Windfall: shatters into Mini Shards. | C4SH | Luck of the Draw |
| Bet on Red | Augment | Fortune Skill: Damage Reduction while Sleight of Hand active. | C4SH | Luck of the Draw |
| Dead Man's Hand | Augment | Increased chance to trigger Windfall. Adds Bone Shard Card. Windfall: Max Damage + extra ricochet. | C4SH | Luck of the Draw |
| Sweeten the Pot | Augment | Additional Sleight of Hand Charges. Adds Color Spray Card (random element). Windfall: additional random element. | C4SH | Luck of the Draw |
| Furious Fingers | Augment | Windfall grants Sleight of Hand Charges equal to Fortune stacks. | C4SH | Luck of the Draw |
| Cleromancy | Action Skill | Roll supernatural Bone Dice to summon a Bone Totem with unique effects - buffing or damage depending on roll. | C4SH | Roll the Bones |
| Heavenly Sevens | Augment | Bone Totems gain increased Duration. Protector Totem: grants Overshield, increased Fire Rate and Reload Speed. | C4SH | Roll the Bones |
| Five is Alive | Augment | Cleromancy gains additional Charge. Lightning Rod Totem: calls Lightning Bolt that Chain Lightnings. | C4SH | Roll the Bones |
| Three's Company | Augment | Increased Windfall Duration per Totem. Arcane Totem: increased Action Skill Damage to allies. | C4SH | Roll the Bones |
| Commotion's Eleven | Augment | Totems deal Bonus Damage of gun's current element. Effigy Totem: waves of Eldritch Bullets. | C4SH | Roll the Bones |
| Mighty Nine | Augment | Instead of Fight For Your Life with active Totem, free Second Wind and Cleromancy Charge. | C4SH | Roll the Bones |
| Eights of Hel | Augment | Freezing an enemy freezes all Totem duration. Tainted Frozen Totem: Cryo Melee Damage in area. | C4SH | Roll the Bones |
| Dirty Dozen | Augment | Minimum Fortune Stack count based on active Totems. Chaos Totem: draws Cards from C4SH's Deck. | C4SH | Roll the Bones |
| Easy Sixes | Augment | Tainted Totem splits into Mini Totems on enemy death. Tainted Flame Totem: periodic Incendiary Ordnance Explosions. | C4SH | Roll the Bones |
| Onslaughter | Action Skill | Amon overloads his Forgefist, gaining constant Shield Regeneration, Bonus Incendiary Damage with Guns, and increased Movement Speed. | Amon | Calamity |
| Scourge | Action Skill | Equip a shield to protect from projectiles ahead and absorb the damage to stack Vengeance. | Amon | Vengeance |
| Crucible | Action Skill | Use mighty axes to throw or melee enemies for great melee damage. | Amon | Cybernetics |
| Molten Slam | Forgeskill | Press and hold Action Skill to Slam a Molten Forgehammer into the ground, dealing Incendiary Melee Damage to enemies in a large area. | Amon | Calamity |
| Firewall | Forgeskill | Press and hold Action Skill to deploy a Firewall that absorbs enemy Projectiles, and grants Friendly Projectiles that pass through it increased Damage and Projectile Speed. | Amon | Vengeance |
| Double-Edge | Forgeskill | Press and hold Action Skill to throw a twinned Forgeaxe, dealing Cryo Melee Damage to enemies it passes through and returning to Amon, dealing Incendiary Melee Damage on the way back. | Amon | Cybernetics |
| Impetus | Passive | 3 points. Kill Skill. Amon gains increased Shield Regeneration Rate and Movement Speed for a Duration. | Amon | Calamity |
| What Burns Within | Passive | 5 points. Amon gains increased Incendiary Damage. | Amon | Calamity |
| Discombobulate | Passive | 5 points. Amon gains Melee Critical Hit Chance. | Amon | Calamity |
| Heavy Plate | Passive | 5 points. Amon gains increased Maximum Shield Capacity and Maximum Overshield Capacity. | Amon | Calamity |
| Wield the Storm | Passive | 5 points. Amon gains increased Status Effect Damage and Status Effect Duration. | Amon | Calamity |
| Pyroclast | Augment | Augment. Whenever Onslaughter is activated, Amon fully Restores his Health and Shield, and is surrounded by a Forgestorm that deals Incendiary Status Effect Damage to nearby enemies over time. | Amon | Calamity |
| Gut Punch | Passive | 3 points. Melee Damage and Ordnance Damage have a chance to apply Weakness to enemies for a Duration. | Amon | Calamity |
| Thermal Diffusion | Augment | Augment. Rocket Punch now has two modes, gains increased Radius, and deals Bonus Damage based on Amon's Maximum Shield Capacity. | Amon | Calamity |
| Tritanium Knuckles | Passive | 5 points. Amon gains increased Melee Damage and Skill Damage. | Amon | Calamity |
| Forged In Steel | Passive | 1 point. Amon becomes immune to all Damage for a brief Duration whenever he activates a Forgeskill. | Amon | Calamity |
| Bullet Storm | Passive | 5 points. Whenever Amon applies a Status Effect, he gains increased Gun Damage for a Duration. This effect can stack. | Amon | Calamity |
| Metal Urge | Passive | 5 points. Whenever Amon deals Gun Damage, he gains increased Action Skill Cooldown Rate for a Duration. | Amon | Calamity |
| The Best Defense | Passive | 5 points. Amon gains Overshield whenever he deals Melee Damage. | Amon | Calamity |
| Berserk | Passive | 5 points. Whenever Amon activates his Forgeskill, he becomes Berserk for a Duration, gaining Slow Immunity, and Bonus Cryo Damage with Gun Damage and Melee Damage. | Amon | Calamity |
| Fellfrost | Augment | Augment. Pressing Action Skill immediately after a Rocket Punch causes Amon to use a follow-up attack, dealing Cryo Melee Attack Damage in a large area in front of Amon. | Amon | Calamity |
| Bloodlust | Passive | 5 points. Whenever Amon's Shield Breaks, he gains Bloodlust for a Duration, gaining increased Reload Speed and Lifesteal. | Amon | Calamity |
| There Is Only Red | Passive | 3 points (requires a point in Berserk). Kill Skill. | Amon | Calamity |
| Rimebreak | Passive | 3 points. Whenever Amon's Shield Breaks, he partially Restores Shield and Detonates, dealing Cryo Damage to all nearby enemies and Freezing them. | Amon | Calamity |
| Brimming Vigor | Passive | 5 points. Amon gains increased Maximum Health Capacity and deals increased Melee Damage the more full his Health. | Amon | Calamity |
| My Touch Is Death | Passive | 3 points. Whenever Amon deals Melee Damage, there is a chance to Activate Kill Skills. | Amon | Calamity |
| Hoarcleave | Capstone | Capstone. Molten Slam is now Hoarcleave. | Amon | Calamity |
| Into the Fray | Passive | 5 points. Amon gains increased Damage Dealt and Damage Reduction based on his distance from the enemy. | Amon | Calamity |
| Force of Nature | Augment | Augment. While Onslaughter is active, Gun Damage dealt to enemies will Prime them for a Duration, and will Detonate when they die or are damaged by a Forgeskill, dealing Incendiary Damage to nearby enemies. | Amon | Calamity |
| Burning Ramparts | Passive | 5 points. Amon gains increased Fire Rate and Status Effect Chance the more full his Shields. | Amon | Calamity |
| Harbinger | Passive | 5 points. Kill Skill. Amon gains increased Melee Damage and Maximum Shield Capacity for a Duration. | Amon | Calamity |
| Rearm | Passive | 3 points. Whenever Amon deals Damage with a Melee Attack, his current Gun has its Ammo partially refilled. | Amon | Calamity |
| Maiming Strike | Passive | 3 points. Gun Critical Hits have a chance to apply Weakness to enemies for a Duration. | Amon | Calamity |
| Molten Roil | Capstone | Capstone. Molten Slam gains increased Radius and Stores Damage. | Amon | Calamity |
| Mortal Flare | Passive | 3 points (requires a point in Maiming Strike). | Amon | Calamity |
| Catastrophe | Passive | 5 points. Whenever Amon applies Shock to an enemy, he gains increased Critical Hit Chance for a Duration. | Amon | Calamity |
| Fulminating Fist | Augment | Augment. Amon gains increased Status Effect Chance while Onslaughter is active. | Amon | Calamity |
| Dragon's Breath | Passive | 5 points. Whenever Amon Activates his Ordnance, his next Gun Shot is converted to Incendiary Damage, Staggering damaged enemies, and gaining increased Damage Dealt. | Amon | Calamity |
| Judgment | Passive | 5 points. Amon deals increased Melee Damage to enemies below 50% total HP. | Amon | Calamity |
| Fists of Stone | Passive | 5 points. Whenever Amon deals Melee Damage, Restore a percentage of Forgeskill Cooldown. | Amon | Calamity |
| Crackling Aegis | Passive | 3 points. Amon gains increased Status Effect Damage and Ordnance Damage based on his Shields. | Amon | Calamity |
| Electrical Fire | Passive | 1 point. Whenever Amon Burns an enemy, he also Shocks them. Whenever Amon Shocks an enemy, he also Burns them. | Amon | Calamity |
| Stormcutter | Capstone | Capstone. Molten Slam is now Stormcutter. | Amon | Calamity |
| Wrath of Nature | Passive | 5 points. Amon gains increased Status Effect Application Chance and Cryo Effectiveness. | Amon | Vengeance |
| Scorched Kairos | Passive | 5 points. Amon gains increased Ordnance Damage and Magazine Size. | Amon | Vengeance |
| The Thrill | Passive | 3 points. Amon gains Missing Health Regeneration. | Amon | Vengeance |
| Battleborn | Passive | 5 points. Amon gains increased Gun Damage the more full his Health. | Amon | Vengeance |
| Eternal | Passive | 5 points. Amon gains increased Action Skill Duration and Gun Swap Speed. | Amon | Vengeance |
| Blastchill | Augment | Augment. Forgewaves now consume more Vengeance and explode on impact, dealing Cryo Ordnance Damage in an area. | Amon | Vengeance |
| Tail of the Comet | Passive | 5 points. Whenever Amon deals Ordnance Damage, there is a Chance to apply a Cryo Status Effect that deals Cryo Damage over time for a Duration. | Amon | Vengeance |
| Cryonic Thrum | Augment | Augment. While Scourge is active, Amon Taunts enemies and sends out a Cryonic Pulse every second, dealing Cryo Damage to enemies, and restoring Allies' Health. | Amon | Vengeance |
| Scar Tissue | Passive | 5 points. Amon gains increased Maximum Health Capacity and Repkit Healing. | Amon | Vengeance |
| Bullet Hail | Passive | 5 points. Amon's Gun Shots have a Chance to Ricochet as an Elemental Shard, dealing Cryo Damage. | Amon | Vengeance |
| Machinist | Passive | 3 points. Kill Skill. Amon Restores a percentage of Ordnance Cooldown. | Amon | Vengeance |
| Ancient Ways | Passive | 5 points. Amon deals increased Cryo Damage. | Amon | Vengeance |
| Warrior's Cup | Passive | 5 points. Whenever Amon uses a Repkit while his Action Skill is active, partially restore Action Skill Duration. | Amon | Vengeance |
| Wildfire | Passive | 5 points. Amon gains increased Ricochet Damage, Burning Damage, and Burning Duration. | Amon | Vengeance |
| Molten Rebuke | Augment | Augment. Forgewave is now Molten Rebuke. | Amon | Vengeance |
| Burning Rage | Passive | 5 points. Kill Skill. Killing an enemy with Incendiary Damage will grant a Stack of Flame Affinity for a Duration. | Amon | Vengeance |
| Ballistic Bulwark | Passive | 5 points. Amon gains Overshield when he deals Ordnance Damage. | Amon | Vengeance |
| Disco Infernus | Passive | 5 points. Whenever Amon applies Burning to an enemy, he gains increased Fire Rate for a Duration. This effect can stack. | Amon | Vengeance |
| Worldbreaker | Passive | 5 points (requires a point in Burning Rage). | Amon | Vengeance |
| Ring of Frostfire | Capstone | Capstone. Firewall is now a Ring that deals Incendiary Status Effect Damage to enemies inside of it, and Cryo Damage to enemies who enter or leave. | Amon | Vengeance |
| Cooling Mantle | Passive | 1 point (requires a point in Worldbreaker). Kill Skill. Partially Restore Worldbreaker's Cooldown. | Amon | Vengeance |
| Icy Rage | Passive | 5 points. Kill Skill. Killing an enemy with Cryo Damage will grant a Stack of Cryo Affinity for a Duration. | Amon | Vengeance |
| Eternal Winter | Augment | Augment. Forgewaves now partially restore Action Skill Duration and Firewall Duration on damaging enemies, and can be activated three times in succession. | Amon | Vengeance |
| Northern Wind | Passive | 5 points. Amon's Gun Critical Hits have a Chance to apply additional Slow to enemies, as if dealt Cryo Damage. | Amon | Vengeance |
| Winter's Kiss | Passive | 5 points (requires a point in Icy Rage). | Amon | Vengeance |
| Primal Surge | Passive | 5 points. Whenever Amon applies a Status Effect to an enemy, there is a Chance to partially restore his Shield and Ammo. | Amon | Vengeance |
| Age of Ice | Passive | 5 points. Amon deals increased Damage to Frozen enemies and Bosses. | Amon | Vengeance |
| Caroming Shard | Passive | 3 points (requires a point in Winter's Kiss). Elemental Shard has a Chance to Ricochet. | Amon | Vengeance |
| Glacial Rapture | Capstone | Capstone. Firewall is now Glacial Rapture. | Amon | Vengeance |
| Blackout | Passive | 5 points. Ordnance Damage has a Chance to Critically Hit, and Shock enemies when they do. | Amon | Vengeance |
| Stormlance | Augment | Augment. Forgewave is now Stormlance. Press Action Skill to throw a Forgespear, dealing Shock Ordnance Damage on impact, consuming Vengeance to increase Damage Dealt. | Amon | Vengeance |
| Thunderous Rage | Passive | 5 points. Kill Skill. Killing an enemy with Shock Damage will grant a Stack of Shock Affinity for a Duration. | Amon | Vengeance |
| Tactician | Passive | 5 points. While Hipfiring, Amon gains increased Fire Rate, but decreased Gun Handling. | Amon | Vengeance |
| Smelter | Passive | 5 points. Kill Skill. Amon Restores a percentage of Forgeskill Cooldown. | Amon | Vengeance |
| Strike the Anvil | Passive | 5 points (requires a point in Thunderous Rage). | Amon | Vengeance |
| Wrathfall | Capstone | Capstone. Firewall is now Wrathfall. Press and hold Action Skill to call down a Massive Forgesword to strike a target enemy, dealing Shock Ordnance Damage to enemies in the area. | Amon | Vengeance |
| High Voltage | Passive | 1 point (requires a point in Strike the Anvil). | Amon | Vengeance |
| Cast Iron | Passive | 5 points. Amon gains increased Forgeskill Cooldown Rate and Gun Handling. | Amon | Cybernetics |
| Gathering Storm | Passive | 5 points. Kill Skill. Amon deals increased Elemental Damage for a Duration. This effect can stack. | Amon | Cybernetics |
| Executioner | Passive | 5 points. Amon gains increased Critical Hit Damage. The effect is Doubled for a Duration after dealing Melee Damage. | Amon | Cybernetics |
| Get The Lead Out | Passive | 5 points. Amon gains increased Reload Speed. The effect is Doubled for a Duration after causing a Detonation. | Amon | Cybernetics |
| Destruction Engine | Passive | 5 points. Amon gains increased Forgeskill Damage and Detonation Damage. | Amon | Cybernetics |
| Axe and Stone | Augment | Augment. Amon gains increased Movement Speed for a Duration after damaging an enemy with a Forgeaxe, and can Detonate Primed enemies with a Melee Attack. | Amon | Cybernetics |
| Tempered Pyre | Passive | 5 points. Forgedrone Skill. Whenever Amon activates his Forgeskill, he spawns an Axe Forgedrone that attacks nearby enemies for a Duration, dealing Incendiary Melee Damage. | Amon | Cybernetics |
| Endless War | Augment | Augment. Primed enemies take increased Gun Damage for each stack of Prime. | Amon | Cybernetics |
| Bolt Action | Passive | 5 points. Whenever Amon Reloads, his Guns gain Bonus Shock Damage for a Duration. | Amon | Cybernetics |
| Bellows | Passive | 5 points. Whenever Amon Activates his Forgeskill, he gains increased Gun Damage for a Duration. | Amon | Cybernetics |
| Twin Tempers | Passive | 1 point (requires a point in Tempered Pyre). | Amon | Cybernetics |
| Vital Organs | Passive | 5 points. Kill Skill. Amon gains Critical Hit Chance with Guns for a Duration. This effect can stack. | Amon | Cybernetics |
| Herald's Call | Passive | 5 points. Amon gains increased Shock Damage. | Amon | Cybernetics |
| Tempered Ice | Passive | 5 points. Forgedrone Skill. Whenever Amon activates his Ordnance, he spawns a Hammer Forgedrone that attacks nearby enemies for a Duration, dealing Cryo Melee Damage. | Amon | Cybernetics |
| Hour of the Hammer | Augment | Augment. Amon now readies Forgehammers, choosing Frost or Shock. | Amon | Cybernetics |
| Cacophony | Passive | 5 points. Amon gains increased Ordnance Damage and Detonation Radius. | Amon | Cybernetics |
| Masterwork | Passive | 5 points (requires a point in Tempered Ice). Forgedrones gain increased Damage and Duration. | Amon | Cybernetics |
| Endless Bombardment | Passive | 5 points. Grenades have a Chance to refund themselves on use. | Amon | Cybernetics |
| Stoked | Passive | 5 points. Whenever Amon deals Ordnance Damage, he gains increased Fire Rate for a Duration. This effect can stack. | Amon | Cybernetics |
| Ordained Hammer | Passive | 1 point (requires a point in Masterwork). | Amon | Cybernetics |
| Snowmaul | Capstone | Capstone. Double-Edge is now Snowmaul. Press and hold Action Skill to throw a Twinned Forgehammer, dealing Cryo Melee Damage to nearby enemies on impact that Ricochets between nearby enemies up to 3 times. | Amon | Cybernetics |
| Blast Furnace | Passive | 5 points. Whenever Amon or his Forgedrones Critically Hit an enemy or cause a Detonation, he gains increased Damage Dealt for a Duration. | Amon | Cybernetics |
| Blade Tempest | Augment | Augment. Amon now readies Forgeswords, choosing Flame or Shock. | Amon | Cybernetics |
| Tempered Lightning | Passive | 5 points. Forgedrone Skill. Whenever Amon activates his Action Skill, he spawns a Sword Forgedrone that attacks nearby enemies for a Duration, dealing Shock Melee Damage. | Amon | Cybernetics |
| Armor of Contempt | Passive | 5 points. Amon gains Overshield when he deals Action Skill Damage. | Amon | Cybernetics |
| Lightning Rod | Passive | 5 points. Amon's Gun Shots have a Chance on Critical Hit to spawn an Elemental Bolt, dealing Shock Damage. | Amon | Cybernetics |
| Escalation | Passive | 5 points (requires a point in Tempered Lightning). Forgedrones gain increased Attack Speed and Movement Speed. | Amon | Cybernetics |
| Storm Surge | Capstone | Capstone. Double-Edge is now Storm Surge. | Amon | Cybernetics |
| Honed Point | Passive | 3 points (requires a point in Escalation). | Amon | Cybernetics |
| Permafrost | Passive | 5 points. Whenever Amon Freezes an enemy, Cryo Hazard is created under them, dealing Cryo Damage for a Duration. | Amon | Cybernetics |
| Searing Cold | Augment | Augment. Frost Axes apply Freeze on impact. Flame Axes now pass through enemies. | Amon | Cybernetics |
| Raging Inferno | Passive | 5 points. Action Skill Damage has a Chance to Critically Hit and Burn enemies when it does. | Amon | Cybernetics |
| Wildheart | Passive | 3 points. Amon gains increased Status Effect Damage and Hazard Damage. | Amon | Cybernetics |
| Freezer Burn | Passive | 5 points. Dealing Incendiary Damage with Guns increases Cryo Damage for a Duration. | Amon | Cybernetics |
| Reactive Armor | Passive | 5 points. Detonations partially Restore Amon's Shield and Ordnance Cooldown. | Amon | Cybernetics |
| Reverse Explosion | Passive | 1 point. Whenever Amon deals Forgeskill Damage, he creates a Drone Singularity for a Duration. | Amon | Cybernetics |
| Conflangarang | Capstone | Capstone. Double-Edge now deals Incendiary Melee Damage in both directions, gains increased Radius, and leaves a trail of Fire as it travels if close enough to the ground, dealing Incendiary Damage over time. | Amon | Cybernetics |
| CHROMA Accelerator | Action Skill | Fire an Unstable Energy Pocket from Harlowe's CHROMA Accelerator. | Harlowe | Creative Bursts |
| Zero-Point | Action Skill | Isolate priority targets by suspending them in a Stasis bubble. | Harlowe | Seize the Day |
| Flux Generator | Action Skill | Area-of-effect buff/deployable that can buff allies and damage/freeze enemies. | Harlowe | Cosmic Brilliance |
| Cyclotron | Passive | 5 points. Harlowe gains increased Fire Rate. | Harlowe | Creative Bursts |
| PPE | Passive | 5 points. Harlowe gains increased Maximum Shield Capacity and Shield Recharge Rate. | Harlowe | Creative Bursts |
| Field-Ready Prototype | Passive | 5 points. Harlowe gains increased Action Skill Damage. | Harlowe | Creative Bursts |
| Bleeding Edge | Passive | 5 points. Harlowe gains increased Reload Speed. | Harlowe | Creative Bursts |
| Voidstar | Augment | Augment. Whenever Harlowe's Unstable Energy Pocket passes by an enemy, it loses a portion of its current Total Health and becomes Frozen. | Harlowe | Creative Bursts |
| Neutron Capture | Augment | Augment. All Damage Harlowe's Unstable Energy Pocket deals to enemies is stored. | Harlowe | Creative Bursts |
| Elementary | Passive | 5 points. Harlowe gains increased Elemental Damage and Status Effect Damage. | Harlowe | Creative Bursts |
| Test Subjects | Passive | 5 points. Whenever Harlowe applies a Status Effect to an enemy, she gains increased Action Skill Cooldown Rate. | Harlowe | Creative Bursts |
| Get Up and Go | Passive | 5 points. Whenever Harlowe activates or retriggers an Action Skill, she gains increased Movement Speed. | Harlowe | Creative Bursts |
| Elephant's Foot | Passive | 1 point. Whenever Harlowe's Shield breaks, she deals Radiation Damage to all Entangled enemies. | Harlowe | Creative Bursts |
| Great Red Dot | Passive | 3 points. Harlowe gains increased Status Effect Duration. | Harlowe | Creative Bursts |
| Enriched | Passive | 3 points (requires a point in Elementary). Harlowe gains increased Radiation Damage. | Harlowe | Creative Bursts |
| Practical Applications | Passive | 5 points. Harlowe gains increased Skill Damage. | Harlowe | Creative Bursts |
| Field Research | Augment | Augment. Whenever Harlowe kills an enemy with her Unstable Energy Pocket and when she kills an Entangled enemy while her Unstable Energy Pocket is active, refund a portion of her next Action Skill Cooldown. | Harlowe | Creative Bursts |
| Carry the One | Passive | 5 points. Whenever Harlowe Entangles an enemy, she gains a chance to Entangle another nearby enemy. | Harlowe | Creative Bursts |
| Core Sample | Passive | 5 points. Harlowe gains Lifesteal against Frozen enemies. If she's at full Health, she gains Overshield instead. | Harlowe | Creative Bursts |
| Break the Ice | Passive | 1 point. Convert all CHROMA Accelerator Damage to Cryo Damage. | Harlowe | Creative Bursts |
| Opposing Force | Passive | 3 points. Whenever Harlowe Freezes an enemy, she gains increased Action Skill Cooldown rate. This effect can stack. | Harlowe | Creative Bursts |
| Q-Ball | Capstone | Capstone. Harlowe's Unstable Energy Pocket bounces as it travels and can no longer be manually detonated. | Harlowe | Creative Bursts |
| Cold Welding | Passive | Passive (requires a point in Carry the One). | Harlowe | Creative Bursts |
| Poisoned Sun | Passive | 5 points. Harlowe gains increased Radiation Damage and Irradiation Chance. | Harlowe | Creative Bursts |
| Special Purpose Magnets | Augment | Augment. Harlowe's Unstable Energy Pocket pulls enemies along as it passes by, and its detonation deals increased Damage for every enemy it has already hit. | Harlowe | Creative Bursts |
| Glow Up | Passive | 5 points. Harlowe gains Critical Hit Chance with Guns against Irradiated enemies. | Harlowe | Creative Bursts |
| Fissile Launcher | Passive | 3 points. Whenever Harlowe damages an Irradiated enemy or an Entangled enemy, shoot a Radiation Dart at another enemy. | Harlowe | Creative Bursts |
| Chain Reactor | Passive | 3 points. Harlowe deals Bonus Radiation Damage to Entangled enemies. | Harlowe | Creative Bursts |
| Wasted | Passive | 1 point. Kill Skill. Killing an Irradiated enemy or killing an enemy with Radiation Damage leaves behind a Radiation Hazard. | Harlowe | Creative Bursts |
| Demon Core | Capstone | Capstone. As Harlowe's Unstable Energy Pocket travels, it shoots Radiation Darts at enemies. | Harlowe | Creative Bursts |
| Dirty Bomb | Passive | 1 point. Whenever Harlowe Irradiates an enemy, create a Radiation Explosion on that enemy. | Harlowe | Creative Bursts |
| Highly Efficient | Passive | 5 points. Kill Skill. Whenever Harlowe kills an enemy with a Skill, Restore a portion of her Shield Capacity. | Harlowe | Creative Bursts |
| Containment Breach | Augment | Augment. Whenever Harlowe's Unstable Energy Pocket detonates, it Splits into several smaller, fast moving Unstable Energy Pockets. | Harlowe | Creative Bursts |
| Mechanical Brilliance | Passive | 5 points. Whenever Harlowe damages an enemy with a Skill, she gains increased Skill Damage. This effect can stack. | Harlowe | Creative Bursts |
| Eureka! | Passive | 1 point. Whenever Harlowe enters Fight For Your Life, she throws a free Unstable Energy Pocket at a nearby enemy. | Harlowe | Creative Bursts |
| Rounding Up | Passive | 5 points. For every enemy her Action Skill damages, Harlowe gains increased Gun Damage when her Action Skill ends. | Harlowe | Creative Bursts |
| Alternative Fuel Source | Passive | 5 points. Whenever Harlowe activates CHROMA Accelerator, drain her Shield and Amp her next Unstable Energy Pocket. | Harlowe | Creative Bursts |
| The Shattering Light | Capstone | Capstone. Charge Skill. CHROMA Accelerator gains Charges as Harlowe keeps it readied for the Duration of CHROMA Accelerator or until all Charges are used. | Harlowe | Creative Bursts |
| QED | Passive | 1 point. Melee Override. Harlowe attaches an Unstable Energy Pocket to her fist, and slams it into an enemy in front of her. | Harlowe | Creative Bursts |
| Quantum Immortality | Passive | 5 points. Whenever Harlowe Entangles an enemy, she gains Health Regeneration. | Harlowe | Seize the Day |
| Parallel Circuit | Passive | 5 points. After triggering or retriggering an Action Skill, Harlowe gains increased Gun Damage. | Harlowe | Seize the Day |
| Pulse Drive | Passive | 5 points. Harlowe gains increased Action Skill Cooldown Rate. | Harlowe | Seize the Day |
| Make Extraordinary | Passive | 5 points. Harlowe gains Critical Hit Chance with all Skills. | Harlowe | Seize the Day |
| Bright Future | Passive | 5 points. Whenever Harlowe triggers or retriggers an Action Skill, she gains increased Fire Rate. | Harlowe | Seize the Day |
| Strange Attractor | Augment | Augment. Whenever Harlowe shoots an enemy with a Gun, bullets Ricochet off of that enemy onto all enemies in Stasis. | Harlowe | Seize the Day |
| Negative Entropy | Passive | 5 points. Harlowe gains increased Gun Handling. This bonus is Doubled while an enemy is in Stasis. | Harlowe | Seize the Day |
| Peer Review | Augment | Augment. Whenever an enemy enters Stasis, spawn a homing Rejuvenating Projectile that targets Harlowe or her Allies once the enemy is Slammed, killed, or Stasis ends. | Harlowe | Seize the Day |
| Periodic Table Flip | Passive | 5 points. Harlowe gains increased Elemental Damage, Status Effect Application Chance, and Cryo Effectiveness. | Harlowe | Seize the Day |
| Ripple Effect | Passive | 1 point. Kill Skill. Whenever Harlowe kills an Entangled enemy, automatically Entangle another nearby enemy. | Harlowe | Seize the Day |
| Too Coolant For Schoolant | Passive | 5 points. Whenever Harlowe deals Cryo Damage, gain increased Action Skill Cooldown Rate. | Harlowe | Seize the Day |
| Cryodynamics | Passive | 3 points (requires a point in Periodic Table Flip). Harlowe gains increased Cryo Damage. | Harlowe | Seize the Day |
| Concurrence | Passive | 5 points. Harlowe gains increased Action Skill Duration for every Entangled enemy. | Harlowe | Seize the Day |
| Wildcat Destabilization | Augment | Augment. Entangled enemies take Bonus Radiation Damage from Entangle. | Harlowe | Seize the Day |
| Force of Will | Passive | 5 points. Whenever Harlowe Critically Hits an enemy, Daze that enemy. | Harlowe | Seize the Day |
| Control Group | Passive | 5 points. Kill Skill. Killing an Entangled enemy restores a portion of Harlowe's Action Skill Cooldown and Action Skill Duration. | Harlowe | Seize the Day |
| Slingshot | Passive | 5 points (requires a point in Force of Will). | Harlowe | Seize the Day |
| Freeze Frame | Passive | Passive (requires Concurrence). Harlowe's Guns deal Bonus Cryo Damage for every enemy she has in Stasis. | Harlowe | Seize the Day |
| Falling Bodies | Capstone | Capstone. Pressing Action Skill places an additional enemy in Stasis at the cost of Action Skill Duration. | Harlowe | Seize the Day |
| Stun Lock | Passive | 1 point. Whenever Harlowe Critically Hits an enemy, she briefly puts that enemy into Stasis. | Harlowe | Seize the Day |
| Unstable Ice-otope | Passive | 5 points. Kill Skill. Harlowe deals Bonus Cryo Damage with all sources. | Harlowe | Seize the Day |
| Cold Storage | Augment | Augment. All Damage Dealt to enemies in Stasis is stored. | Harlowe | Seize the Day |
| Keep Ice On That | Passive | Passive (requires Unstable Ice-otope). All Cryo Damage Harlowe deals gains Lifesteal. | Harlowe | Seize the Day |
| Endothermic Reaction | Passive | 5 points. Whenever Harlowe Freezes an enemy, create an Endothermic Aura that deals constant Cryo Damage to enemies around it. | Harlowe | Seize the Day |
| Flash Freeze | Passive | 1 point. Whenever Harlowe deals Cryo Damage with an Action Skill, she gains a chance to Freeze that enemy. | Harlowe | Seize the Day |
| Heat Sink | Passive | 5 points. Whenever Harlowe Freezes an enemy, she gains increased Action Skill Cooldown Rate. | Harlowe | Seize the Day |
| Triple Point | Passive | 1 point. Whenever Harlowe deals non-Cryo Damage to an Entangled enemy, she deals Bonus Cryo Damage to that enemy. | Harlowe | Seize the Day |
| Cold Plunge | Capstone | Capstone. Whenever Harlowe Slams an enemy, create a Singularity on that enemy, followed by a Cryo Explosion. | Harlowe | Seize the Day |
| Indiscrete Math | Passive | 5 points. Harlowe gains increased Splash Damage. | Harlowe | Seize the Day |
| Inertia | Augment | Augment. Whenever an enemy Harlowe has in Stasis dies, a new enemy is automatically added to Stasis. | Harlowe | Seize the Day |
| Experimentation | Passive | 5 points. Kill Skill. Killing an Entangled enemy causes an Elemental Explosion on all other Entangled enemies. | Harlowe | Seize the Day |
| Domino Effect | Passive | 3 points. Whenever Harlowe deals Splash Damage to an Entangled enemy, she gains a chance to trigger Entangled Damage Share again. | Harlowe | Seize the Day |
| Sustained Reaction | Passive | 3 points. Kill Skill. Killing an Entangled enemy restores a portion of Harlowe's Action Skill Duration. | Harlowe | Seize the Day |
| Ground State | Capstone | Capstone. Every time Harlowe Slams an enemy, gain increased Slam Damage and Slam Damage Radius. | Harlowe | Seize the Day |
| Gordian Knot | Passive | 5 points (requires a point in Experimentation). | Harlowe | Seize the Day |
| Mains Hum | Passive | 5 points. Harlowe gains increased Maximum Shield Capacity and increased Maximum Overshield Capacity. | Harlowe | Cosmic Brilliance |
| Personal Observation | Passive | 5 points. Harlowe deals increased Melee Damage and her Melee Attacks gain a chance to Entangle enemies. | Harlowe | Cosmic Brilliance |
| Action at a Distance | Passive | 5 points. Whenever Harlowe applies a Status Effect to an enemy, she gains a chance to apply that Status Effect to each Entangled enemy. | Harlowe | Cosmic Brilliance |
| Momentum | Passive | 5 points. Whenever Harlowe Entangles an enemy, she and her allies deal increased Critical Hit Damage. | Harlowe | Cosmic Brilliance |
| Mass Function | Passive | 5 points. Harlowe and her allies gain increased Reload Speed for every Entangled enemy. | Harlowe | Cosmic Brilliance |
| Coronal Mass Ejection | Augment | Augment. Enemies inside Harlowe's Flux Generator lose all Elemental Resistances. | Harlowe | Cosmic Brilliance |
| Neutron Decay | Passive | 5 points. Whenever Harlowe Irradiates an enemy, she gains increased Gun Damage. This effect can stack. | Harlowe | Cosmic Brilliance |
| Blue Giant | Augment | Augment. Harlowe's Flux Generator gains increased Radius. | Harlowe | Cosmic Brilliance |
| Heat Death | Passive | 5 points. Harlowe gains increased Cryo Efficiency. | Harlowe | Cosmic Brilliance |
| Creative Overflow | Passive | 3 points. Harlowe deals increased Gun Damage based on her Overshield. The more Overshield she has, the bigger the bonus. | Harlowe | Cosmic Brilliance |
| Resonance Cascade | Passive | 3 points (requires a point in Neutron Decay). | Harlowe | Cosmic Brilliance |
| Confirmative Reality | Passive | 3 points. Whenever Harlowe shoots an Entangled enemy, she and all allies restore a portion of their Action Skill Cooldown. | Harlowe | Cosmic Brilliance |
| Absolute Zero | Passive | 5 points. Whenever Harlowe Freezes an enemy, she receives a Stack of Zero Point. | Harlowe | Cosmic Brilliance |
| Blue Shift | Passive | 5 points. While her Action Skill is Cooling Down, Harlowe deals Bonus Cryo Damage with her Melee Attacks. | Harlowe | Cosmic Brilliance |
| Unified Theory | Augment | Augment. Harlowe's Flux Generator gains increased Action Skill Damage. | Harlowe | Cosmic Brilliance |
| Decoherence | Passive | 5 points. Harlowe deals increased Damage with all sources to Entangled enemies. | Harlowe | Cosmic Brilliance |
| Latent Charge | Passive | 5 points. Harlowe deals Bonus Damage with Guns, Melee Attacks, and Action Skills while she has Overshield. | Harlowe | Cosmic Brilliance |
| Feedback Loop | Passive | 5 points. Whenever Harlowe Entangles an enemy, she gains increased Action Skill Damage, Action Skill Duration, and Action Skill Cooldown Rate. | Harlowe | Cosmic Brilliance |
| Potential Transference | Capstone | Capstone. Charge Skill. Whenever Harlowe relocates her Flux Generator, it Teleports to a location in her crosshairs, consuming a Charge and creating a Shock Burst that deals Shock Damage to enemies inside it, grants a free Second Wind to allies, and Heals allies within the Flux Generator. | Harlowe | Cosmic Brilliance |
| Runaway Reaction | Passive | 1 point. Harlowe gains increased Status Effect Chance. | Harlowe | Cosmic Brilliance |
| Gamma Ray Burst | Passive | 5 points. Whenever Harlowe retriggers her Action Skill, the next shot fired from her Gun drains her Shield and deals Bonus Radiation Damage based on the amount drained. | Harlowe | Cosmic Brilliance |
| Nuclear Winter | Augment | Augment. Whenever Harlowe and her allies are inside the Flux Generator's Radius, they deal Bonus Cryo Damage. | Harlowe | Cosmic Brilliance |
| Harlowe's Certainty Principle | Passive | 5 points. Harlowe gains increased Gun Handling, which is further increased with every enemy in her Flux Generator. | Harlowe | Cosmic Brilliance |
| Jaunt | Passive | 1 point. Press and hold Melee Attack to make Harlowe swap places with her Flux Generator. | Harlowe | Cosmic Brilliance |
| Critical Funding | Passive | 5 points (requires a point in Harlowe's Certainty Principle). | Harlowe | Cosmic Brilliance |
| Exposed Core | Passive | Passive (requires a point in Gamma Ray Burst). While her Shield is down, Harlowe gains increased Status Effect Chance. | Harlowe | Cosmic Brilliance |
| Violent Horizon | Capstone | Capstone. Harlowe's Flux Generator occasionally shoots Radiation Projectiles at nearby enemies outside of its radius. | Harlowe | Cosmic Brilliance |
| Meltdown | Passive | 5 points. Harlowe's Critical Hits with Guns deal Bonus Radiation Damage. | Harlowe | Cosmic Brilliance |
| Refraction | Passive | 5 points. Harlowe and her allies gain Ricochet Chance against Entangled enemies. | Harlowe | Cosmic Brilliance |
| Perpetual Engine | Augment | Augment. When Harlowe activates her Flux Generator, she gains Damage Reduction and increased Action Skill Duration for each Entangled enemy and each additional enemy she Entangles while her Action Skill is active. | Harlowe | Cosmic Brilliance |
| Excited State | Passive | 5 points. Harlowe gains increased Critical Hit Damage. | Harlowe | Cosmic Brilliance |
| Accretion | Passive | 5 points. Harlowe and her allies gain Lifesteal against Entangled enemies. | Harlowe | Cosmic Brilliance |
| Distribution Function | Passive | 5 points. Whenever Harlowe's Action Skill damages an enemy, restore a portion of her and all allies' Shield Capacity. | Harlowe | Cosmic Brilliance |
| Pencils Down | Passive | 3 points. While Harlowe's Action Skill is Cooling Down, she grants herself and her allies increased Reload Speed and Fire Rate. | Harlowe | Cosmic Brilliance |
| Group Study | Capstone | Capstone. Harlowe spawns a HALO Sidekick for each ally instead of her Flux Generator. | Harlowe | Cosmic Brilliance |
| Annihilation | Passive | 1 point. Harlowe's Flux Generator occasionally throws Grenades. | Harlowe | Cosmic Brilliance |
| SANGUINE FIENDS | Passive | Kill Skill. Vex and her Minion(s) restore Health. | Vex | The Fourth Seal |
| IDLE HANDS | Passive | Vex and her Minion(s) gain Reload Speed based on the fullness of her Health. | Vex | The Fourth Seal |
| COLD IRON | Passive | Vex and her Minion(s) gain increased Gun Damage. | Vex | The Fourth Seal |
| FELL INSCRIPTIONS | Passive | Vex and her Minion(s) gain increased Melee Damage and Maximum Health Capacity. | Vex | The Fourth Seal |
| GRAVE ASSAULT | Passive | Kill Skill. Vex and her Minion(s) gain increased Fire Rate for a Duration. This effect can stack. | Vex | The Fourth Seal |
| GHAST BLASTER | Augment | Minion Skill. Specters gain the ability to use Ghast Blast, dealing Gun Damage to all nearby enemies on impact. | Vex | The Fourth Seal |
| PORTENTS OF SUFFERING | Passive | Vex and her Minion(s) gain increased Status Effect Damage. | Vex | The Fourth Seal |
| COVEN | Augment | Spawning a Reaper grants Vex and her Minion(s) Health Regeneration for a Duration. | Vex | The Fourth Seal |
| CURSED BLADE | Passive | Vex's Melee Attacks apply Curse to hit enemies, making them take Kinetic Status Effect Damage any time they take Gun Damage. | Vex | The Fourth Seal |
| BLOOD SACRIFICE | Passive | Activate Kill Skills whenever Vex's Minion(s) die. | Vex | The Fourth Seal |
| GRAVE FIENDS | Passive | Kill Skill. Vex and her Minion(s) deal increased Damage. This effect can stack. | Vex | The Fourth Seal |
| GRAVE QUICKENING | Passive | Kill Skill. Vex gains increased Action Skill Cooldown Rate. This effect can stack. | Vex | The Fourth Seal |
| EXTRA CURSED | Passive | Curse Damage now triggers on Minion Melee Damage, and deals increased Damage when it's triggered by a Critical Hit. | Vex | The Fourth Seal |
| BLIGHT ATTUNEMENT | Passive | Attunement Kill Skill. While Vex is Attuned to Corrosive, killing an enemy creates a Haunting Remnant Minion for a Duration that seeks our nearby enemies, dealing Corrosive Status Effect Damage over time. | Vex | The Fourth Seal |
| WITHER | Augment | Minion Skill. Specters cast Wither on an enemy when they Spawn, dealing Status Effect Damage over time, and increasing Damage Taken for a Duration. | Vex | The Fourth Seal |
| PRISMATIC ICHOR | Passive | When Vex or her Minion(s) apply a Status Effect, apply another random Elemental Status Effect. | Vex | The Fourth Seal |
| KEEN SUFFERING | Passive | Status Effect Damage gains a chance to Critically Hit. | Vex | The Fourth Seal |
| GHASTERBAIT | Passive | Whenever Vex Dodges, she creates a Specter nearby and becomes Invisible for a Duration, or until her next Gun Shot. | Vex | The Fourth Seal |
| SHOT TO GO! | Passive | When Vex swaps her current Gun, her new Gun has its Ammo partially Refilled. | Vex | The Fourth Seal |
| NECROSIS | Passive | Vex gains increased Corrosive Damage and Corrosive Status Effect Damage. | Vex | The Fourth Seal |
| HEIRLOOM | Capstone | Specters gain a copy of Vex's currently-equipped Gun for a Duration. | Vex | The Fourth Seal |
| BURNING ATTUNEMENT | Passive | Attunement Skill. While Vex is Attuned to Incendiary, Vex and her Minion(s) gain increased Critical Hit Damage and Status Effect Application Chance. | Vex | The Fourth Seal |
| HELLISH HARVEST | Augment | Minion Skill. Reapers gain the ability to use Hellish Harvest, dealing Melee Damage 3 times in a large area around themselves and regenerate Health for each enemy hit. | Vex | The Fourth Seal |
| RECURRENCE | Passive | Whenever Vex deals Gun Damage or Melee Damage, gain a Stack of Recurrence, which increases her and her Minions' Gun Damage and Melee Damage. | Vex | The Fourth Seal |
| REVERBURNATIONS | Passive | Melee Damage dealt by Vex or her Minion(s) has a chance to deal Incendiary Melee Damage. | Vex | The Fourth Seal |
| HARUSPEX | Passive | Melee Override. Vex now throws a Phase Dagger from her offhand that deals Melee Damage to enemies hit. | Vex | The Fourth Seal |
| BURNT OFFERING | Passive | Vex gains increased Incendiary Damage and Incendiary Status Effect Damage. | Vex | The Fourth Seal |
| GRIM REAPER | Capstone | Press and hold ability to spawn a Grim Reaper that drains nearby enemies, dealing Status Effect Damage over time, and regenerating Health for each drained enemy. | Vex | The Fourth Seal |
| PINCUSHION | Passive | Haruspex now throws multiple Phase Daggers from both hands in a fan pattern. | Vex | The Fourth Seal |
| PRISMATIC WEAPONRY | Passive | Vex and her Specters deal Bonus Damage with Gun Critical Hits. | Vex | The Fourth Seal |
| BANSHEE'S WAIL | Augment | Minion Skill. Reapers can now use Banshee's Wail periodically, dealing Damage to nearby enemies and granting Overshield to nearby Allies. | Vex | The Fourth Seal |
| OBEDIENT FIENDS | Passive | Vex gains increased Minion Damage. Minion Skills and Command Skills gain further increased Damage. | Vex | The Fourth Seal |
| SPIRIT BOMB | Passive | Reapers gain Maximum Health Capacity and will release a Spirit Bomb Remnant when they die, dealing Damage of their Elemental Type to nearby enemies. | Vex | The Fourth Seal |
| ANCIENT RITES | Passive | Vex gains a stack of Ancient Rites for each of her active Minion(s) every second, increasing Minion Damage. | Vex | The Fourth Seal |
| DEATH FOLLOWS CLOSER | Passive | Whenever Vex takes Damage while at Low Health, Spawn a Reaper nearby. | Vex | The Fourth Seal |
| DIENER | Passive | Dead Ringer gains an additional Charge. | Vex | The Fourth Seal |
| DARK PACT | Capstone | Vex can now equip two Augments, and gains the ability to use Dark Pact. | Vex | The Fourth Seal |
| Guns and Needles | Passive | Kill Skill. Restores Repkit Cooldown. | Vex | Vexcalation |
| Volatile Essence | Passive | Vex gains increased Splash Damage. Double this effect when an Action Skill is active. | Vex | Vexcalation |
| Leeching Attunement | Passive | Attunement Skill. While Vex is Attuned to Kinetic, she gains Lifesteal and increased Reload Speed. | Vex | Vexcalation |
| Grave Sights | Passive | Kill Skill. Vex gains increased Critical Hit Damage and Gun Handling. This effect can stack. | Vex | Vexcalation |
| Fiendish Invigoration | Passive | When Vex uses a Repkit, she and her Minion(s) gain increased Movement Speed and Fire Rate for a Duration. | Vex | Vexcalation |
| Geistwave | Augment | Instead of causing a Phase Explosion, Vex launches a Geistwave, dealing Ordnance Damage to enemies it passes through. | Vex | Vexcalation |
| Bloodletter | Passive | Gun and Skill Critical Hits have a chance to apply Bleed, causing Kinetic Status Effect Damage over time for a Duration. | Vex | Vexcalation |
| Energy Vampire | Augment | Vex deals Status Effect Damage to nearby enemies over time and gains Overshield for each enemy affected. | Vex | Vexcalation |
| Grave Implements | Passive | Kill Skill. Vex and her Minion(s) gain increased Gun Damage for a Duration. This effect can stack. | Vex | Vexcalation |
| Channeling | Passive | Vex gains increased Action Skill Duration and Attunement Duration. | Vex | Vexcalation |
| Material Components | Passive | Vex gains increased Kinetic Damage and Kinetic Status Effect Damage. | Vex | Vexcalation |
| Grave Power | Passive | Vex's Kill Skills gain increased Max Stacks. | Vex | Vexcalation |
| Target Prescience | Passive | Vex's Gun Damage gains Critical Hit Chance against any part of enemies. | Vex | Vexcalation |
| Radiant Attunement | Passive | Attunement Skill. While Vex is Attuned to Radiation, she gains increased Splash Damage and Maximum Shield Capacity. | Vex | Vexcalation |
| Iron Maiden | Augment | Phase Explosion and Eldritch Blast restore Shield for each enemy hit and deal increased Damage based on Vex's current Shield. | Vex | Vexcalation |
| Conjunction | Passive | Vex gains increased Gun Damage the more full her Shield and gains Damage Reduction the less full her Health. | Vex | Vexcalation |
| Dreadlight | Passive | When Vex deals Gun Damage, there is a chance to spawn a Radioactive Hazard, dealing Radiation Damage over time. | Vex | Vexcalation |
| Restorative Tonic | Passive | When Vex uses a Repkit, she gains increased Shield Regeneration for a Duration. | Vex | Vexcalation |
| Full Moon | Passive | Vex gains increased Action Skill Cooldown Rate and Ordnance Cooldown Rate based on the fullness of her Shield. | Vex | Vexcalation |
| Havoc | Passive | Vex gains increased Radiation Damage and Radiation Status Effect Damage. | Vex | Vexcalation |
| Drink Full | Passive | Whenever Vex deals Gun Damage, she gains a Stack of Drink Full, increasing her Fire Rate. | Vex | Vexcalation |
| Keen Mind | Passive | Vex's Skill Damage gains Critical Hit Chance against any part of enemies. | Vex | Vexcalation |
| Phase Pocket | Passive | Vex gains increased Magazine Size and Gun Switch Speed. Double this effect when an Action Skill is active. | Vex | Vexcalation |
| Mortal Terror | Passive | Chance to Activate Kill Skills when Critically Hitting enemies. | Vex | Vexcalation |
| Grave Elements | Passive | Kill Skill. Vex and Minion(s) gain Elemental Damage for a Duration. This effect can stack. | Vex | Vexcalation |
| Strike Me Down | Passive | Whenever Vex would enter Fight For Your Life, she immediately gets a Second Wind, becomes Invisible for a Duration, and causes a Phase Explosion. | Vex | Vexcalation |
| Grave Vitality | Passive | Kill Skill. Vex gains increased Maximum Health Capacity and Health Regeneration. This effect can stack. | Vex | Vexcalation |
| Ars Arcana | Passive | Vex gains increased Skill Damage. | Vex | Vexcalation |
| A Deeper Grave | Passive | Vex's Kill Skills gain increased Duration. | Vex | Vexcalation |
| Blood Shot | Passive | When Vex uses a Repkit, her next Gun Shot will become a Blood Shot, converting Damage Dealt into Kinetic Damage and dealing Bonus Damage based on her current Health. | Vex | Vexcalation |
| Essence Leech | Passive | Vex gains Lifesteal. Double this effect when an Action Skill is active. | Vex | Vexcalation |
| Blood Is Power | Passive | Vex gains Bonus Kinetic Damage with Guns based on her current Lifesteal when her Health is full. | Vex | Vexcalation |
| Grave Sustenance | Passive | Kill Skill. Restore a percentage of Action Skill Duration. | Vex | Here Comes Trouble |
| Enchantment | Passive | Vex gains Bonus Kinetic Damage with Guns while her Action Skill is active. | Vex | Here Comes Trouble |
| Blood is Magic | Passive | Vex deals increased Action Skill Damage the higher her Health. | Vex | Here Comes Trouble |
| Hasty Fiends | Passive | Vex and her Minion(s) gain increased Movement Speed and Damage Reduction. | Vex | Here Comes Trouble |
| Overprotective | Passive | Kill Skill. Vex and her Minion(s) gain Overshield. | Vex | Here Comes Trouble |
| Blink Strike | Augment | Command Skill. Press and hold Action Skill to Command Trouble to Blink Strike target enemy, dealing Damage. | Vex | Here Comes Trouble |
| Yowl and Bay | Passive | Vex's Minion(s) gain increased Maximum Health Capacity. | Vex | Here Comes Trouble |
| Mourning | Passive | Vex's Kill Skills gain increased Effectiveness. | Vex | Here Comes Trouble |
| Claw and Bang | Passive | Vex and her Minion(s) gain increased Melee Damage and Ordnance Damage. | Vex | Here Comes Trouble |
| Overheal | Passive | While Vex has Overshield, she and her Minion(s) gain Health Regeneration. | Vex | Here Comes Trouble |
| Vorpal Fiends | Passive | Vex and her Minion(s) gain Critical Hit Damage. | Vex | Here Comes Trouble |
| Icy Attunement | Passive | Attunement Kill Skill. While Vex is Attuned to Cryo, killing an enemy restore Ammo and Ordnance Cooldown. | Vex | Here Comes Trouble |
| Hexus Nexus | Augment | Trouble now Taunts enemies, making them more likely to target him. | Vex | Here Comes Trouble |
| Blast Rites | Passive | Whenever Vex uses an Ordnance, she gains Overshield, and also gains increased Fire Rate for a Duration. | Vex | Here Comes Trouble |
| Overspirited | Passive | Kill Skill. Killing an enemy with Ordnance Damage or an Action Skill will spawn an Explosive Remnant that deals Cryo Ordnance Damage to nearby enemies. | Vex | Here Comes Trouble |
| Blasted Fiends | Passive | Vex gains increased Ordnance Damage. A percent of Vex's Ordnance Damage increases Minion Damage. | Vex | Here Comes Trouble |
| Corporeal | Passive | Vex and her Minion(s) gain increased Maximum Overshield Capacity and Overshield Duration. | Vex | Here Comes Trouble |
| Shiver | Passive | Vex gains increased Cryo Damage and Cryo Status Effect Damage. | Vex | Here Comes Trouble |
| Elemental Essence | Passive | Vex gains increased Elemental Damage. Double this effect when an Action Skill is active. | Vex | Here Comes Trouble |
| Vorpal Fang | Augment | Trouble gains a chance to Critically Hit with all attacks. | Vex | Here Comes Trouble |
| Keen Fiends | Passive | Minion Damage gains Critical Hit Chance against any part of enemies. | Vex | Here Comes Trouble |
| Infernal Sum | Passive | Vex and her Minion(s) deal increased Critical Hit Damage to enemies who have less than a set percentage of their Health. | Vex | Here Comes Trouble |
| Sacrificial Essence | Passive | Kill Skill. Vex and her Minion(s) gain increased Damage Dealt, but Vex also gains increased Damage Taken for a Duration. | Vex | Here Comes Trouble |
| Reawakening | Passive | Whenever Vex or her Minion(s) Critically Hit, there is a chance to restore Action Skill Cooldown. | Vex | Here Comes Trouble |
| Tail Whip | Passive | Trouble gains the ability to Tail Whip, dealing damage in an area over 2 hits. | Vex | Here Comes Trouble |
| Shocking Attunement | Passive | Attunement Skill. While Vex is Attuned to Shock, she gains increased Movement Speed and Gun Damage while moving. | Vex | Here Comes Trouble |
| Grave Current | Passive | Kill Skill. Vex's Minion(s) gain Bonus Shock Damage. This effect can stack. | Vex | Here Comes Trouble |
| Deadwire | Passive | When Vex deals Gun Damage, there is a Chance to spawn a Spark Remnant that will seek out a nearby enemy and explode, dealing Shock Minion Damage to other nearby enemies. | Vex | Here Comes Trouble |
| Grave Thirst | Passive | Kill Skill. Vex and her Minion(s) gain Lifesteal for a Duration. This effect can stack. | Vex | Here Comes Trouble |
| Infusion | Passive | When Vex uses a Repkit, she and her Minion(s) gain Bonus Damage with Guns and Melee Damage for a Duration. | Vex | Here Comes Trouble |
| Stormblessed | Passive | Vex gains increased Shock Damage and Shock Status Effect Damage. | Vex | Here Comes Trouble |
| RINSE | Passive | Rafa gains increased Reload Speed. | Rafa | People Person |
| LAS JARAS | Passive | Overdrive Skill. Rafa Regenerates Ammo while Overdrive is active. | Rafa | People Person |
| THE THRILL | Passive | Overdrive Skill. Rafa gains increased Fire Rate, which is increased even further while Overdrive is active. | Rafa | People Person |
| PREPARADO | Passive | Whenever Rafa Reloads his current Gun, he gains increased Action Skill Cooldown Rate. This effect can stack. | Rafa | People Person |
| SANGRE POR SANGRE | Augment | Whenever Rafa consumes an APOPHIS Lance Charge, he gains increased Action Skill Cooldown Rate. | Rafa | People Person |
| PA' DENTRO | Passive | Activating an Action Skill grants Rafa Health Regeneration. | Rafa | People Person |
| BATTERY SUBSCRIPTION SERVICE | Augment | APOPHIS Lance gains an Additional Charge. | Rafa | People Person |
| ARRIBA | Passive | Kill Skill. Whenever Rafa kills an enemy, he gains increased Ordnance Cooldown Rate. | Rafa | People Person |
| FIRST IMPRESSION | Passive | The first shot fired from a fully-loaded Magazine gains increased Damage. | Rafa | People Person |
| AL CENTRO | Passive | Overdrive Skill. Rafa gains increased Gun Handling and Action Skill Handling while Overdrive is active. | Rafa | People Person |
| METAL MANAGEMENT | Passive | Whenever Rafa activates or retriggers an Action Skill, his gun consumes no Ammo. | Rafa | People Person |
| ABAJO | Passive | Whenever Rafa throws a Grenade, he gains increased Action Skill Cooldown Rate. | Rafa | People Person |
| BRAIN DUMP | Passive | Overdrive Skill. Rafa gains Critical Hit Chance with his Guns while Overdrive is active. | Rafa | People Person |
| OJO ROJO | Augment | APOPHIS Lance gains Critical Hit Chance. | Rafa | People Person |
| CONDUCTIVO | Passive | Rafa gains increased Status Effect Chance, and also gains further increased Shock Chance. | Rafa | People Person |
| EL CATRÍN | Passive | Whenever Rafa Slides, his Action Skill deals Bonus Shock Damage, and he also deals increased Critical Hit Damage. | Rafa | People Person |
| AWE | Passive | Whenever Rafa Shocks an enemy, all shots fired at that enemy are Critical Hits. | Rafa | People Person |
| PROJECT: RAIJU | Capstone | APOPHIS Lance is now a close-range Shocking Taser. | Rafa | People Person |
| FIESTA | Passive | Whenever Rafa applies a Status Effect, his Action Skills consume no Duration, and APOPHIS Lance consumes no Charges. | Rafa | People Person |
| DRONE DEFENSE | Passive | Whenever Rafa activates an Ordnance, spawn STRM Gliders that hover near him. | Rafa | People Person |
| GIBISTRUCT MODULE | Augment | Whenever Rafa kills an enemy with his APOPHIS Lance, spawn a free Grenade on that enemy. | Rafa | People Person |
| EL SOLDADO | Passive | Overdrive Skill. Rafa gains increased Gun Damage while Overdrive is active. | Rafa | People Person |
| THE RIGHT TOOLS | Passive | Rafa gains increased Ordnance Damage after Reloading his Gun. This bonus stacks. | Rafa | People Person |
| DEBTONATION | Passive | Whenever Rafa damages an enemy with an Action Skill, place a Remote Detonator on that enemy. | Rafa | People Person |
| DRONE ASSAULT | Passive | Whenever Rafa triggers or retriggers an Action Skill, send one of his STRM Gliders at an enemy in his view. | Rafa | People Person |
| PROJECT: BASILISK | Capstone | APOPHIS Lance now fires a Corrosive Blob that leaves a Corrosive Hazard and Splits into several smaller Projectiles whenever it detonates. | Rafa | People Person |
| JAQUE | Passive | Whenever Rafa damages an enemy with a Skill, he gains a Stack of Jaque. | Rafa | People Person |
| ENGORGED BORE | Augment | APOPHIS Lance gains increased Projectile Radius and Projectile Speed. PROJECT: Gorgon gains increased Number of Chains. | Rafa | People Person |
| LA GARZA | Passive | Overdrive Skill. Rafa gains increased Gun Handling and Action Skill Handling while Overdrive is active. | Rafa | People Person |
| MATE | Passive | When Overdrive ends, convert all Jaque Stacks into Mate Stacks. | Rafa | People Person |
| DEADLINE | Passive | Overdrive Skill. Rafa gains increased Fire Rate and increased Reload Speed while Overdrive is active. | Rafa | People Person |
| PROJECT: GORGON | Capstone | APOPHIS Lance is now a Laser that passes through enemies, dealing Incendiary Damage. | Rafa | People Person |
| PER MY LAST | Passive | Whenever Rafa deals Damage with an Action Skill to an enemy, he gains a chance to deal that Damage again. | Rafa | People Person |
| Sitiar | Passive | Rafa gains increased Gun Damage. | Rafa | Remote Agent |
| Deft Hands | Passive | Rafa and his Peacebreaker Cannons gain increased Fire Rate. | Rafa | Remote Agent |
| Shield Barriest | Passive | Overdrive Skill. Rafa gains increased Shield Recharge Rate and improved Shield Regen Delay while Overdrive is active. | Rafa | Remote Agent |
| Juerga | Passive | Whenever Rafa Critically Hits an enemy, Action Skill Duration is restored. | Rafa | Remote Agent |
| Field Repairs | Passive | Whenever Rafa activates an Action Skill, he restores a portion of his Maximum Shield Capacity. | Rafa | Remote Agent |
| CYA | Passive | Kill Skill. Killing an enemy restores Shields based on Rafa's Maximum Health Capacity. | Rafa | Remote Agent |
| Resiliencia | Passive | Overdrive Skill. Rafa gains increased Damage Reduction while Overdrive is active. | Rafa | Remote Agent |
| Maestro | Passive | Rafa gains increased Skill Damage. | Rafa | Remote Agent |
| Venganza | Passive | Whenever Rafa's Shields break after being fully recharged, spawn a free Grenade. | Rafa | Remote Agent |
| El Valiente | Passive | Rafa deals increased damage from all sources. | Rafa | Remote Agent |
| Asymmetric Warfare | Passive | Indirect Projectiles gain increased Damage. | Rafa | Remote Agent |
| Errant Spark | Passive | All Indirect Projectiles deal Bonus Incendiary Damage. | Rafa | Remote Agent |
| Hostile Acquisition | Passive | Rafa's Indirect Projectiles gain Lifesteal. | Rafa | Remote Agent |
| Rolling Stone | Passive | While moving, shots have a chance to Ricochet off of Rafa. This chance is doubled while Sliding. | Rafa | Remote Agent |
| Proprietary Incendiary | Passive | Melee Override. Press ability to lob a STRM Glider at an enemy. | Rafa | Remote Agent |
| Lateral Plinking | Passive | Rafa's Indirect Projectiles gain a chance to Ricochet. | Rafa | Remote Agent |
| Confeti | Passive | Rafa's Ordnances deal Bonus Damage in his current Gun's Element. | Rafa | Remote Agent |
| Vitriol | Passive | The first shot fired from Rafa's fully-loaded Magazine deals Bonus Corrosive Damage. | Rafa | Remote Agent |
| Pain Reaction | Passive | Rafa's Guns gain a chance to Ricochet off of enemies with Status Effects. Ricochet Damage is based on the Damage Dealt. | Rafa | Remote Agent |
| Concentrated Build-Up | Passive | While Aiming with a Gun, Rafa deals Bonus Shock Damage. | Rafa | Remote Agent |
| El Alacrán | Passive | Enemies damaged by Rafa's Peacebreaker Cannons have increased Status Effect Chance. | Rafa | Remote Agent |
| Inspirado | Passive | Whenever Rafa inflicts a Status Effect on an enemy, he gains increased Action Skill Cooldown Rate and improved Action Skill Duration Rate. | Rafa | Remote Agent |
| Barrage | Passive | Overdrive Skill. Rafa gains increased Splash Damage while Overdrive is active. | Rafa | Remote Agent |
| Everdrive | Passive | Overdrive gains increased Duration. | Rafa | Remote Agent |
| Devil-May-Care | Passive | Overdrive Skill. While Overdrive is active, Rafa gains increased Movement Speed, and gains Health Regeneration. | Rafa | Remote Agent |
| Temerario | Passive | Overdrive Skill. Rafa gains increased Gun Damage, but decreased Gun Handling. | Rafa | Remote Agent |
| Soltado | Passive | Kill Skill. Double all Overdrive bonuses. | Rafa | Remote Agent |
| Handshake Deal | Passive | Rafa gains increased Gun Damage and Melee Damage | Rafa | This Year's Gimmick |
| Midnight Oil | Passive | Rafa's Action Skills deal Bonus Corrosive Damage. The longer the Skill has been active, the greater the Bonus Damage. | Rafa | This Year's Gimmick |
| Expedite | Passive | Overdrive Skill. Overdrive grants Rafa increased Movement Speed. | Rafa | This Year's Gimmick |
| Dial In | Passive | Whenever Rafa damages an enemy with a Melee Attack, his Melee Attacks gain Critical Hit Chance. | Rafa | This Year's Gimmick |
| Altered Cabrón | Augment | Whenever Rafa kills an enemy while Arc-Knives are active, restore a portion of his Health. | Rafa | This Year's Gimmick |
| El Corazón | Passive | A portion of Rafa's Maximum Health Capacity is converted into Maximum Shield Capacity. | Rafa | This Year's Gimmick |
| Diamond Hands | Passive | Dealing Melee Damage grants Rafa a Stack of Diamond Hands. | Rafa | This Year's Gimmick |
| Saldar | Passive | Rafa's Melee Critical Hits gain Lifesteal. | Rafa | This Year's Gimmick |
| In the Zone | Passive | Kill Skill. Killing an enemy freezes Overdrive's Duration. | Rafa | This Year's Gimmick |
| To the Last | Passive | Rafa gains increased Gun Damage and Skill Damage. The lower his Health, the greater the bonuses. | Rafa | This Year's Gimmick |
| Hard Sell | Passive | Whenever Rafa's Shields break, he instantly gains a portion of his Shield Maximum Capacity as Overshield. | Rafa | This Year's Gimmick |
| Blowout | Passive | Whenever Rafa applies a Mark or Critically Hits an enemy with his Action Skill, they explode in Corrosive Lobbed Projectiles. | Rafa | This Year's Gimmick |
| El Paraguas | Passive | Rafa gains increased Splash Damage and Critical Hit Chance. | Rafa | This Year's Gimmick |
| Protecto-Pulse | Passive | Pressing ability while Arc-Knives are active or Rafa retriggers his Action Skill drains a portion of Rafa's Shields, and deals that much Shock Damage to nearby enemies. | Rafa | This Year's Gimmick |
| Shock Market | Passive | Whenever Rafa deals Splash Damage, deal Bonus Shock Damage based on the Damage Dealt. | Rafa | This Year's Gimmick |
| Liquidation | Passive | Marked enemies killed by Rafa leave behind a Corrosive Hazard. | Rafa | This Year's Gimmick |
| Huracán Especial | Capstone | Activating Blade Fury causes Rafa to spin his blades, creating a Singularity that draws in all Marked enemies and other nearby enemies while dealing continuous Shock Damage. | Rafa | This Year's Gimmick |
| Artillería | Passive | Rafa gains increased Ordnance Cooldown Rate. | Rafa | This Year's Gimmick |
| Collaborative Ignition | Passive | Overdrive Skill. Rafa deals Bonus Damage with Skills and Ordnances in the Element of his current Gun while Overdrive is active. | Rafa | This Year's Gimmick |
| Booming Business | Passive | Whenever Rafa Critically Hits an enemy, he gains a chance to spawn a Free Grenade. | Rafa | This Year's Gimmick |
| Sinergia | Passive | Whenever Rafa deals Ordnance Damage, he also deals increased Gun Damage and Melee Damage. This effect can stack. | Rafa | This Year's Gimmick |
| Hemolitions | Passive | Overdrive Skill. While Overdrive is active, Rafa may use Grenades during Ordnance Cooldown at the cost of Health. | Rafa | This Year's Gimmick |
| El Diablito | Passive | A portion of all Incendiary Damage Rafa deals also deals Bonus Incendiary Ordnance Damage. | Rafa | This Year's Gimmick |
| El Borracho | Passive | Rafa deals increased Corrosive Damage while his Action Skill is active. | Rafa | This Year's Gimmick |
| Empuje | Passive | Rafa gains increased Action Skill Duration. | Rafa | This Year's Gimmick |
| Sustainable Energy | Passive | Overdrive Skill. Rafa gains Health Regeneration based on how much Overdrive time is remaining. | Rafa | This Year's Gimmick |
| Motivar | Passive | Pressing Action Skill during Arc-Knives grants increased Overdrive Duration. | Rafa | This Year's Gimmick |
| Cruel Accrual | Passive | Rafa gains increased Skill Damage with all Skills. | Rafa | This Year's Gimmick |
| UNLEASHED | Passive | C4SH gains increased Fire Rate with Guns and Action Skills. | C4SH | Chaos Walking |
| YOUR HUCKLEBERRY | Passive | C4SH gains increased Critical Hit Damage. | C4SH | Chaos Walking |
| THE DETERMINATOR | Passive | C4SH gains Health Regeneration. The faster he's moving, the more Health Regeneration he gains. | C4SH | Chaos Walking |
| HARD-BOILED | Passive | Fortune Skill. Whenever C4SH gains a Stack of Fortune, he restores his Action Skill Duration with diminishing returns. | C4SH | Chaos Walking |
| AND HELL FOLLOWED WITH HIM | Augment | Press Fire during Cross-Fire to attempt Windfall and spend all Fortune Stacks to deal Bonus Incendiary Damage for the remainder of the Action Skill Duration. | C4SH | Chaos Walking |
| SHOOTIST | Passive | C4SH gains increased Gun Damage. | C4SH | Chaos Walking |
| MIDNIGHT SHOWDOWN | Augment | C4SH gains increased Movement Speed while Cross-Fire is active. | C4SH | Chaos Walking |
| STAND AND BLEED | Passive | C4SH gains a Chance to Critically Hit with his Action Skills and Guns. | C4SH | Chaos Walking |
| HOT HAND | Passive | C4SH deals Bonus Incendiary Damage. The higher his Fire Rate, the greater the bonus. | C4SH | Chaos Walking |
| TRICK SHOT | Passive | Fortune Skill. C4SH gains Ricochet Chance with his Guns. | C4SH | Chaos Walking |
| DEVIL'S TINES | Passive | C4SH gains an additional Augment Slot. | C4SH | Chaos Walking |
| RIDE TO RUIN | Passive | Kill Skill. Whenever C4SH kills an enemy while his Action Skill is active, begin accumulating Ride to Ruin Stacks. | C4SH | Chaos Walking |
| A BLUR OF FINGERS AND BRASS | Passive | Whenever C4SH gains a Stack of Fortune he gains increased Reload Speed and Fire Rate with his Guns and Action Skills. | C4SH | Chaos Walking |
| BRIMSTONE | Passive | C4SH gains increased Reload Speed. C4SH's Fire Rate now benefits from increases to Reload Speed. | C4SH | Chaos Walking |
| SHOW YOUR MARROW | Augment | Cross-Fire gains increased Fire Rate. C4SH's Dual Revolvers gain a Chance to shoot Kinetic Bone Shards that create Bone Splinters around the impacted enemy and converge around them, dealing Kinetic Damage. | C4SH | Chaos Walking |
| FAST C4SH | Passive | Fortune Skill. C4SH gains increased Movement Speed. The more Fortune Stacks C4SH has, the greater the bonus. | C4SH | Chaos Walking |
| FIRESTORM | Passive | C4SH deals Bonus Incendiary Damage with his Guns. The faster he's moving, the greater the bonus. | C4SH | Chaos Walking |
| BURN THE HOUSE DOWN | Passive | Whenever C4SH loses Fortune Stacks, lob Fire Mortars at nearby enemies that deal Damage based on the Fortune Stacks lost. | C4SH | Chaos Walking |
| HIGH NOON | Passive | Fortune Skill. Whenever C4SH deals Gun Damage he gains a Chance to create a Fire Nova. | C4SH | Chaos Walking |
| BLOODSTAINED MOON | Passive | Whenever C4SH Critically Hits an enemy, he gains increased Elemental Effect Chance, Elemental Effect Damage, and Elemental Damage. | C4SH | Chaos Walking |
| SLICK THUNDER | Augment | After sliding during Cross-Fire, C4SH gains Damage Reduction and increased Movement Speed for a Duration and his Guns have a Chance to Arc Lightning to nearby enemies. | C4SH | Chaos Walking |
| LAWLESS | Passive | C4SH deals increased Kinetic Damage. | C4SH | Chaos Walking |
| DESPERADO | Augment | While Windfall is active, occasionally fire a Free Grenade. | C4SH | Chaos Walking |
| TRUCK FULL OF NITRO | Passive | C4SH deals Bonus Kinetic Damage with Ordnance and Gear. | C4SH | Chaos Walking |
| WAR WAGON | Passive | Whenever C4SH deals Kinetic Damage to an enemy, he gains a Chance to refill Ammo into his Gun and restore Action Skill Duration with diminishing returns. | C4SH | Chaos Walking |
| PALE RIDER | Passive | C4SH's Action Skills deals Bonus Kinetic Damage. | C4SH | Chaos Walking |
| NOTHING BEATS LEAD | Passive | A portion of all Elemental Damage C4SH deals is Converted into Kinetic Damage. | C4SH | Chaos Walking |
| RECKONING | Augment | Cross-Fire deals Increased Damage while Windfall is active. | C4SH | Chaos Walking |
| MR. POCKET | Passive | Whenever C4SH gains a Fortune Stack, his Action Skill Duration freezes with diminishing returns. | C4SH | Chaos Walking |
| SAWED-OFF | Augment | Cross-Fire's Dual Revolvers are replaced with Dual Shotguns. Windfall: Your Dual Shotguns gain increased Pellet Count. | C4SH | Chaos Walking |
| UNSHAKEN | Passive | C4SH gains increased Damage from all sources for every Fortune Stack he loses. | C4SH | Chaos Walking |
| FROM GLOAM TILL GLOW | Passive | A portion of all Damage C4SH is dealt from enemies is converted into Overshield. | C4SH | Chaos Walking |
| DUSTY TRAIL | Passive | As C4SH slides he loses Fortune Stacks. For every Stack he loses, he gains increased Gun Damage, Reload Speed, and Fire Rate. | C4SH | Chaos Walking |
| I LIKE THOSE ODDS | Augment | Kill Skill. Whenever C4SH kills an enemy during Cross-Fire, enemies have a Chance to drop Bone Dice that spawn a random Cleromancy Bone Totem. | C4SH | Chaos Walking |
| BLEED THE BAD | Passive | Whenever C4SH activates Cross-Fire's Burst Fire, he gains a Chance to enter Windfall. | C4SH | Chaos Walking |
| Fast Hands | Passive | C4SH gains increased Reload Speed. Fortune Stacks gain increased Windfall Chance. | C4SH | Luck of the Draw |
| Insurance | Passive | C4SH gains increased Shield Capacity, Shield Recharge Rate, and improved Shield Recharge Delay. | C4SH | Luck of the Draw |
| Splash the Pot | Passive | C4SH gains increased Ordnance Damage. This bonus is doubled while Windfall is active. | C4SH | Luck of the Draw |
| Alchemy | Passive | C4SH gains increased Elemental Effect Chance. Whenever C4SH applies an Elemental Effect he gains a Stack of Fortune. | C4SH | Luck of the Draw |
| Go For Broke | Passive | Whenever C4SH would gain a Fortune Stack, he gains a Chance to gain additional Stacks. | C4SH | Luck of the Draw |
| Sounds of Rain | Passive | Fortune Skill. C4SH gains a Chance to Critically Hit with Guns, Action Skills, and Ordnance. | C4SH | Luck of the Draw |
| Trick-Taker | Passive | Fortune Skill. C4SH gains increased Elemental Damage. The more Fortune Stacks he has, the greater the bonus. | C4SH | Luck of the Draw |
| Late Scratch | Passive | Whenever C4SH attempts to enter Windfall and fails, he gains a Stack of Fortune. | C4SH | Luck of the Draw |
| Devil's Tines | Passive | C4SH gains an additional Augment Slot. | C4SH | Luck of the Draw |
| Double-Down | Passive | Fortune Skill. C4SH gains a Chance to deal Double Ordnance Damage. | C4SH | Luck of the Draw |
| Wretched Shadows | Passive | Melee Override. Throw a Grasping Tentacle Card that attaches to an area on impact. | C4SH | Luck of the Draw |
| High Roller | Passive | C4SH gains increased Gun Damage. The more Action Skill Cooldown he has, the greater the bonus. | C4SH | Luck of the Draw |
| Take the Pot | Passive | Fortune Skill. Whenever C4SH activates his Action Skill, restore a portion of his Health. | C4SH | Luck of the Draw |
| Stack the Deck | Passive | Fortune Skill. Whenever C4SH readies an Action Skill, he gains increased Skill Damage, Fire Rate, and Reload Speed. | C4SH | Luck of the Draw |
| Legerdemain | Passive | C4SH gains increased Reload Speed. The lower his Gun's Mag Size, the greater the bonus. | C4SH | Luck of the Draw |
| Vigorish | Passive | Fortune Skill. Whenever C4SH deals Damage with an Action Skill, his Guns deal Bonus Elemental Damage of that type. | C4SH | Luck of the Draw |
| Dealer's Bluff | Passive | Whenever C4SH gains a Stack of Fortune, restore his Action Skill Cooldown. | C4SH | Luck of the Draw |
| Ace in the Hole | Passive | Fortune Skill. C4SH gains increased Gun Damage for every Stack of Fortune. | C4SH | Luck of the Draw |
| Around the Corner | Passive | Fortune Skill. C4SH gains increased Action Skill Cooldown Rate for every Stack of Fortune. | C4SH | Luck of the Draw |
| House Edge | Passive | Whenever C4SH enters Windfall, he only consumes half his Fortune Stacks. | C4SH | Luck of the Draw |
| C4SH Game | Passive | All Fortune Skills act as if C4SH has a minimum number of Fortune Stacks. | C4SH | Luck of the Draw |
| No Limit | Passive | C4SH gains increased Max Fortune Stacks. Fortune Stacks have Decreased Chances to enter Windfall. | C4SH | Luck of the Draw |
| Ante Up | Passive | C4SH gains increased Gun Damage and Skill Damage. | C4SH | Luck of the Draw |
| Kill Button | Passive | Fortune Skill. C4SH gains increased Ordnance Damage. The more Fortune Stacks C4SH has, the greater the bonus. | C4SH | Luck of the Draw |
| Payout | Passive | C4SH's Fortune Skills gain increased bonuses. | C4SH | Luck of the Draw |
| Boom or Bust | Passive | Whenever C4SH enters Windfall, spawn a free Grenade on nearby enemies equal to the Fortune Stacks he had. | C4SH | Luck of the Draw |
| Tender Hearts | Passive | C4SH gains increased Critical Hit Damage. | C4SH | Luck of the Draw |
| Card Sharp | Passive | Sleight of Hand does not consume Charges for a few seconds after activating it if Windfall is active. | C4SH | Luck of the Draw |
| Hot Streak | Passive | Whenever C4SH gains a Stack of Fortune, the next time he damages an enemy with a Gun or Action Skill it automatically Critically Hits. | C4SH | Luck of the Draw |
| Luck Be a Robot | Passive | Fortune Skill. C4SH gains increased Action Skill Cooldown Rate. The more Fortune Stacks he has, the greater the bonus. | C4SH | Roll the Bones |
| Sweet Roll | Passive | C4SH gains increased Max Health. Whenever he spawns a Bone Totem, restore a portion of his Max Health. | C4SH | Roll the Bones |
| Charm Bracelet | Passive | C4SH gains increased Skill Damage. C4SH gains further increased Skill Damage for every active Bone Totem. | C4SH | Roll the Bones |
| O Fortuna | Passive | Fortune Stacks gain increased Windfall Chance. | C4SH | Roll the Bones |
| Red Moon Rising | Passive | Windfall Skill. While Windfall is active, C4SH deals Bonus Fire Damage with his Guns and Action Skills. | C4SH | Roll the Bones |
| Ready to Roll | Passive | Windfall Skill. While Windfall is active, C4SH gains increased Action Skill Cooldown Rate and Action Skill Duration. | C4SH | Roll the Bones |
| Riding High | Passive | Windfall gains increased Duration. | C4SH | Roll the Bones |
| Bonemeal Ticket | Passive | Kill Skill. Whenever C4SH or one of his Bone Totems kill an enemy, restore Action Skill Duration with diminishing returns and Bone Totem Health. | C4SH | Roll the Bones |
| Before She Knows You're Dead | Passive | C4SH gains increased Movement Speed for every active Bone Totem. | C4SH | Roll the Bones |
| Luckless | Passive | Whenever C4SH activates an Action Skill, enemies near him and his Bone Totems become Jinxed. | C4SH | Roll the Bones |
| Can't Stop Winning | Passive | C4SH gains a Chance to Critically Hit with Guns and Action Skills. | C4SH | Roll the Bones |
| Turn of Fate | Passive | Windfall Skill. While Windfall is active, C4SH gains Lifesteal. | C4SH | Roll the Bones |
| High Stakes | Passive | Windfall Skill. While Windfall is active, C4SH gains increase Fire Rate, Reload Speed, and Movement Speed. | C4SH | Roll the Bones |
| Fortune's Favor | Passive | C4SH deals increased Gun Damage and Skill Damage. The more full his Health and Overshield are, the greater the bonus. | C4SH | Roll the Bones |
| Let It Ride | Passive | Whenever C4SH loses a Fortune Stack, the next shot from his Gun deals increased Damage. | C4SH | Roll the Bones |
| The Wilds | Passive | Windfall Skill. While Windfall is active, C4SH and his Companions deal Random Bonus Elemental Damage. | C4SH | Roll the Bones |
| Potent Posse | Passive | Fortune Skill. C4SH deals increased Gun Damage and his Companions deal increased Damage. | C4SH | Roll the Bones |
| Restless Remains | Passive | Fortune Skill. Whenever one of C4SH's Bone Totems die, it has a Chance to Respawn. | C4SH | Roll the Bones |
| Sorcerer | Passive | Whenever C4SH's Shield breaks, create a Fire Nova on him, his Bone Totems, and nearby allies. | C4SH | Roll the Bones |
| Tooth and Nail | Passive | C4SH and his Companions gain increased Melee Damage. | C4SH | Roll the Bones |
| Serendipity | Passive | Kill Skill. Whenever C4SH kills an enemy, create Healing Missiles centered on that enemy that home in and heal C4SH. | C4SH | Roll the Bones |
| Sidekick's Revenge | Passive | Whenever C4SH gains a Fortune Stack, he loses a portion of his Health and gains that much Overshield. | C4SH | Roll the Bones |
| The Glorious Dead | Passive | Whenever one of C4SH's allies enter Fight For Your Life or Bone Totems dies, he deals increased Gun Damage and Skill Damage. | C4SH | Roll the Bones |
| Accursed Bones | Passive | Whenever C4SH deals Action Skill Damage to an enemy, that enemy becomes Jinxed. | C4SH | Roll the Bones |
| Tormented | Passive | C4SH and his Companions deal increased Critical Hit Damage. This bonus is increased against Jinxed enemies. | C4SH | Roll the Bones |
| Graveyard Shift | Passive | C4SH gains increased Action Skill Cooldown Rate for every enemy he has Jinxed. | C4SH | Roll the Bones |
| Snake Eyes | Passive | Whenever C4SH shoots an enemy with a Gun, fire a Bone Shard at all other Jinxed enemies. | C4SH | Roll the Bones |
| Call | Passive | Whenever C4SH activates an Action Skill, he and his Bone Totems automatically Critically Hit Jinxed enemies. | C4SH | Roll the Bones |
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