Arrow Out

Tap an arrow to slide it off the board in the direction it points — but it only moves if the way ahead is clear. Clear every arrow to win.

Arrow Out

Tap an arrow to slide it out of the maze

Arrows left /
Lives
Misfires 0
Time 0:00
Drawing the maze…
an arrow and it slides along its own path and out of the board — but only if the lane straight ahead of its tip is clear. The board shows a 30×30 window by default — drag or scroll to look around a bigger maze, and use the zoom buttons (or pinch on a touchscreen) to zoom out for a full view or in for detail.
Best : misfires in
Mode Time Misfires Arrows
🏁

Board cleared!

Arrows
Misfires
Time
New best for this difficulty!
💔

Out of hearts!

Arrows out
/
Misfires
Time

Features

  • A minimalist, zen-styled maze puzzle — pull every winding arrow out of the board, one at a time
  • Three difficulties — Easy 20×20, Medium 40×40 and Hard 60×60 — each a scrolling maze bigger than the screen
  • The board shows a 30×30 window by default; drag or scroll the mouse wheel to pan around the rest on the bigger difficulties
  • Zoom in and out with the on-screen buttons, or a two-finger pinch on touch devices — zoom out all the way to see the entire grid at once, or in to the 30×30 default
  • Arrows range from short 2 and 3-tile stubs up to a corridor spanning the full width or height of the board
  • Each arrow is a corridor that twists and turns through the maze, with a head marking the way it will leave
  • Hovering an arrow swaps the cursor to a pointer, so you always know exactly what a click will send out
  • Tap an arrow and it slides smoothly along its own path and straight on out of the board, bursting into a shower of dots as it clears the edge
  • An arrow is stuck if another one sits in the lane ahead of its head — it bounces off with a haptic buzz on supported devices and flashes red for a few seconds
  • A stuck arrow bumps in place and costs a heart — you start with 3, and losing all 3 ends the run
  • Run out of hearts and a Try Again button reloads the exact same board, so a rough run doesn't cost you the maze you were solving
  • Confetti bursts across the board when you clear it
  • Every random board is freshly generated and guaranteed solvable
  • Levels mode alongside Random — hand-designed boards loaded from a JSON file, with Prev/Next to page through them
  • Clean white paper, purple paths and dotted grid, drawn as plain vector graphics with no image assets
  • Built on the Phaser 3 engine
  • Synthesised Web Audio sound — a rising whoosh-and-pop for every escape, a soft thud for every misfire, a sinking tone if you run out of hearts, a chime chord on clearing the board — with a mute toggle
  • Best score per difficulty or per level (fewest misfires, then fastest time) saved in your browser
  • Touch-friendly and responsive for phones and tablets

How to Use

  1. Choose Random for a freshly generated maze at your chosen difficulty, or Levels to play hand-designed boards one at a time with Prev/Next. On Medium and Hard boards, drag or scroll the maze to look around, or zoom out (the zoom controls in the top-right corner, or pinch on a touchscreen) to see the whole grid at once — the board shows a 30×30 window by default.
  2. Every purple corridor is an arrow. It can wind and turn as much as it likes — what matters is the head, which shows the direction it will travel.
  3. Tap an arrow and it slides along its own path, then keeps going straight past its head and off the board.
  4. An arrow can only leave if the straight lane from its head to the edge of the board is empty. If another arrow is parked in that lane, the tapped arrow bumps in place and turns red for a few seconds before fading back to purple.
  5. Find and clear whatever's blocking it first, then send the stuck arrow out.
  6. Every misfire costs a heart — you have 3. Run out and the board locks with a Try Again button to replay that exact same maze, or New Board to start fresh.
  7. Empty the whole board to win. Fewer misfires and a faster time make for a better score.