Knight Doku

Gather all the knights to take down the enemies — deduce the one hidden knight in every row, column and terrain region, and a misfire costs a hit point.

Knight Doku

Gather all the knights to take down the enemies

Health
Knights /
Misfires 0
Time 0:00
Forging the battlefield…
to plant a flag on squares you have ruled out to reveal a knight — a misfire costs 1 health
Best : misfires in
Mode Time Misfires Health left Result

Knights
/
Misfires
Time
New best for this difficulty!

Features

  • Knight-themed logic puzzle based on the one-per-region deduction game
  • Three difficulties — Easy 6×6, Medium 9×9 and a tougher Hard 9×9 that needs advanced deductions
  • A freshly generated board with a guaranteed unique solution every game
  • Exactly one knight hidden per row, per column and per terrain region, and no two knights ever touch
  • Easy mode rallies one knight to start you off (unless the board is already obvious)
  • Two or three hit points — every misfire sets off an explosion and costs one
  • Reveal a knight and he sweeps his attack down the row and column, clearing every square that can no longer hold one
  • Each knight is a random pick from five units — warrior, archer, lancer, monk and pawn — each with its own attack
  • Every strike throws a different burst of pixel-art VFX — fire, dust, explosions or a water splash
  • Built on the Phaser 3 engine with a hand-drawn tile board, animated pixel-art knights, sweeps, explosions and searched terrain
  • Synthesised sound effects with a mute toggle
  • Tap to plant a flag on ruled-out squares, double-tap to reveal a knight
  • Best score per difficulty (fewest misfires, then fastest time) saved in your browser
  • Touch-friendly and responsive for phones and tablets

How to Use

  1. Pick a difficulty from the dropdown, or press New Game for a fresh board.
  2. Each coloured area is a terrain region. Hidden inside every row, every column and every region is exactly one knight, and no two knights touch — not even diagonally.
  3. Work out where a knight must be, then double-tap that square to reveal him.
  4. Single-tap a square to plant a flag on spots you have ruled out. Flags never cost health.
  5. A revealed knight attacks along his row and column, automatically clearing every square around him that can no longer hold a knight.
  6. A misfire hits an empty watchtower and costs one hit point. Gather every knight before your company is overrun.