Knight Doku
Gather all the knights to take down the enemies — deduce the one hidden knight in every row, column and terrain region, and a misfire costs a hit point.
Knight Doku
Gather all the knights to take down the enemies
Health
Knights
/
Misfires
0
Time
0:00
to plant a flag on squares you have ruled out
to reveal a knight — a misfire costs 1 health
Best :
misfires in
| Mode | Time | Misfires | Health left | Result |
|---|---|---|---|---|
| / |
Features
- Knight-themed logic puzzle based on the one-per-region deduction game
- Three difficulties — Easy 6×6, Medium 9×9 and a tougher Hard 9×9 that needs advanced deductions
- A freshly generated board with a guaranteed unique solution every game
- Exactly one knight hidden per row, per column and per terrain region, and no two knights ever touch
- Easy mode rallies one knight to start you off (unless the board is already obvious)
- Two or three hit points — every misfire sets off an explosion and costs one
- Reveal a knight and he sweeps his attack down the row and column, clearing every square that can no longer hold one
- Each knight is a random pick from five units — warrior, archer, lancer, monk and pawn — each with its own attack
- Every strike throws a different burst of pixel-art VFX — fire, dust, explosions or a water splash
- Built on the Phaser 3 engine with a hand-drawn tile board, animated pixel-art knights, sweeps, explosions and searched terrain
- Synthesised sound effects with a mute toggle
- Tap to plant a flag on ruled-out squares, double-tap to reveal a knight
- Best score per difficulty (fewest misfires, then fastest time) saved in your browser
- Touch-friendly and responsive for phones and tablets
How to Use
- Pick a difficulty from the dropdown, or press New Game for a fresh board.
- Each coloured area is a terrain region. Hidden inside every row, every column and every region is exactly one knight, and no two knights touch — not even diagonally.
- Work out where a knight must be, then double-tap that square to reveal him.
- Single-tap a square to plant a flag on spots you have ruled out. Flags never cost health.
- A revealed knight attacks along his row and column, automatically clearing every square around him that can no longer hold a knight.
- A misfire hits an empty watchtower and costs one hit point. Gather every knight before your company is overrun.