ZERO PARADES: For Dead Spies - Locations
Portofiro is the single city that ZERO PARADES: For Dead Spies walks, an Iberian-inflected coastal state in a pseudo-European world, and almost all of the campaign happens inside it. The districts below are the named parts of the city used by walkthroughs and the in-game map, followed by the places...
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of 12 entries
· updated 2026-09-15
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Portofiro | City-State | The setting of the entire game: a rain-soaked coastal city originally established as a penal colony of La Luz during its imperial age, later briefly considered for membership in the Superbloc, and by 1996 run by a hyper-rational state apparatus that controls data and has banned much of the city's traditional culture. | La Luz's former colonial sphere | Quisach, the district where the game begins The Bootleg Bazaar Party Alley The Backways The Old Docks Foto 24 |
| Quisach | District | The district of Portofiro that serves as the main setting of the game and the area Hershel is assigned to on her return. | Portofiro | Main campaign hub Pitol Tract War Criminals Shrine Access to the Bootleg Bazaar and the Old Docks |
| The Bootleg Bazaar | Market District | A market quarter coded hard to the city around it, where the goods on sale and the people selling them carry most of the game's early worldbuilding. | Portofiro | Black-market traders and informants Early-act contacts |
| Party Alley | Nightlife District | Portofiro's nightlife strip, a place where the city's official rationality runs against the fact that people still want to drink, dance and be seen. | Portofiro | Bars and clubs Social and surveillance encounters |
| The Backways | Alley Network | The service alleys and back routes behind Portofiro's main streets, the part of the city that is not on the state's map of itself. | Portofiro | Off-the-books routes between districts Tail-dodging and infiltration paths |
| The Old Docks | Harbour District | The working waterfront of Portofiro, left behind by the trade that once justified the colony. | Portofiro | Harbour and cargo traffic Smuggling and arrival routes |
| Foto 24 | Hotel / Safehouse | The hotel where Operant Bureau agent Tomas Stiglitz, cryptonym PSEUDOPOD, is found catatonic in a bed after listening to a red audio disc. | Portofiro | PSEUDOPOD found catatonic The red audio disc Opening investigation site |
| Pitol Tract | Sub-District | A tract of Quisach reachable from the district's main streets and one of the named sub-areas the game's map breaks the city into. | Quisach, Portofiro | Quisach sub-area Named on the city map |
| War Criminals Shrine | Landmark | A memorial site in Quisach, and one of the two named locations reached from the district's main streets. | Quisach, Portofiro | Quisach landmark Official memorial site |
| Novessa | Remote City | The remote city where the Operant Bureau keeps the Freezer, the facility in which Hershel Wilk was iced from 1991 to 1996 for the loss of the Whole Sick Crew. | Outside Portofiro | The Freezer Hershel's five years of internal exile |
| La Luz | Foreign State | The techno-fascist power whose empire once included Portofiro, and the state whose secret police, the Weeping Eye, burned Hershel's network. | Beyond Portofiro | The Weeping Eye Former imperial centre Portofiro's colonial metropole |
| Havagerly | Former Territory | One of the territories that gained independence from La Luz as its empire declined, named alongside Portofiro in the game's background. | La Luz's former colonial sphere | Post-imperial territory Named in La Luz's history |
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