ZERO PARADES: For Dead Spies - Locations

Portofiro is the single city that ZERO PARADES: For Dead Spies walks, an Iberian-inflected coastal state in a pseudo-European world, and almost all of the campaign happens inside it. The districts below are the named parts of the city used by walkthroughs and the in-game map, followed by the places...
of 12 entries · updated 2026-09-15
Name Type Description Region Points Of Interest
Portofiro City-State The setting of the entire game: a rain-soaked coastal city originally established as a penal colony of La Luz during its imperial age, later briefly considered for membership in the Superbloc, and by 1996 run by a hyper-rational state apparatus that controls data and has banned much of the city's traditional culture. La Luz's former colonial sphere Quisach, the district where the game begins The Bootleg Bazaar Party Alley The Backways The Old Docks Foto 24
Quisach District The district of Portofiro that serves as the main setting of the game and the area Hershel is assigned to on her return. Portofiro Main campaign hub Pitol Tract War Criminals Shrine Access to the Bootleg Bazaar and the Old Docks
The Bootleg Bazaar Market District A market quarter coded hard to the city around it, where the goods on sale and the people selling them carry most of the game's early worldbuilding. Portofiro Black-market traders and informants Early-act contacts
Party Alley Nightlife District Portofiro's nightlife strip, a place where the city's official rationality runs against the fact that people still want to drink, dance and be seen. Portofiro Bars and clubs Social and surveillance encounters
The Backways Alley Network The service alleys and back routes behind Portofiro's main streets, the part of the city that is not on the state's map of itself. Portofiro Off-the-books routes between districts Tail-dodging and infiltration paths
The Old Docks Harbour District The working waterfront of Portofiro, left behind by the trade that once justified the colony. Portofiro Harbour and cargo traffic Smuggling and arrival routes
Foto 24 Hotel / Safehouse The hotel where Operant Bureau agent Tomas Stiglitz, cryptonym PSEUDOPOD, is found catatonic in a bed after listening to a red audio disc. Portofiro PSEUDOPOD found catatonic The red audio disc Opening investigation site
Pitol Tract Sub-District A tract of Quisach reachable from the district's main streets and one of the named sub-areas the game's map breaks the city into. Quisach, Portofiro Quisach sub-area Named on the city map
War Criminals Shrine Landmark A memorial site in Quisach, and one of the two named locations reached from the district's main streets. Quisach, Portofiro Quisach landmark Official memorial site
Novessa Remote City The remote city where the Operant Bureau keeps the Freezer, the facility in which Hershel Wilk was iced from 1991 to 1996 for the loss of the Whole Sick Crew. Outside Portofiro The Freezer Hershel's five years of internal exile
La Luz Foreign State The techno-fascist power whose empire once included Portofiro, and the state whose secret police, the Weeping Eye, burned Hershel's network. Beyond Portofiro The Weeping Eye Former imperial centre Portofiro's colonial metropole
Havagerly Former Territory One of the territories that gained independence from La Luz as its empire declined, named alongside Portofiro in the game's background. La Luz's former colonial sphere Post-imperial territory Named in La Luz's history
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