Echoes of Aincrad - Locations
Aincrad is a massive floating castle composed of 100 floors, each a self-contained biome with its own terrain, climate, monster ecology, NPC settlements, and field boss. Floors connect via teleport gates in the main town of each floor, but the labyrinth tower on each floor must be cleared to unlock...
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of 19 entries
· updated 2026-07-31
| Name | Type | Description | Region | Points Of Interest |
|---|---|---|---|---|
| Town of Beginnings | Town | The first major base and the largest settlement on Floor 1, built around the Black Iron Palace. | Floor 1 | 1 named terminal in the extracted build |
| Horunka | Town | A farming village beyond the northwestern forest, known for grain, dairy and a quieter rural layout. | Floor 1 | 1 named terminal in the extracted build |
| Tolbana | Town | A lakeside cultural town near the Floor 1 Labyrinth, centered on its amphitheater and fishing trade. | Floor 1 | 1 named terminal in the extracted build |
| Plains of Departure | Region | An early open-field area whose name and terminal are present in the game data. | Floor 1 | 1 named terminal in the extracted build |
| Lakeside Highway | Region | A named Floor 1 travel corridor associated with the lake country around Tolbana. | Floor 1 | 1 named terminal in the extracted build |
| Northern Plains | Region | A broad northern field region represented by a dedicated travel terminal. | Floor 1 | 1 named terminal in the extracted build |
| Great Wetlands | Region | A large wetland zone divided across southern, central, northern, eastern and western checkpoints. | Floor 1 | 5 named terminals in the extracted build |
| Nacta Heights | Region | A highland region with separate western and eastern terminal records. | Floor 1 | 2 named terminals in the extracted build |
| Temple of Doors | Dungeon | A named temple area with both a main terminal and a separate Sealed Chamber terminal. | Floor 1 | 2 named terminals in the extracted build |
| Citadel Ruins | Dungeon | An underground fortress whose shifting interior is described as a former stronghold occupied by demi-humans. | Floor 1 | No named terminal confirmed in this index |
| Labyrinth | Dungeon | The giant tower that connects Aincrad's floors, also called the Tower of Heaven in the game's world text. | Floor 1 | 1 named terminal in the extracted build |
| Urbus | Town | The main Floor 2 city, built inside a hollowed mesa and known for its market and excavation culture. | Floor 2 | 1 named terminal in the extracted build |
| Marome | Town | The floor's second-largest city, often framed as a smaller counterpart to Urbus. | Floor 2 | 1 named terminal in the extracted build |
| Taran | Town | A flower-decorated town near the Floor 2 Labyrinth, associated with worship of the Bull God. | Floor 2 | 1 named terminal in the extracted build |
| Central Wilderness | Region | A central field region with its own terminal entry in the extracted game data. | Floor 2 | 1 named terminal in the extracted build |
| Deadwood Forest | Region | A large forest region split into western, southern, eastern and northern travel checkpoints. | Floor 2 | 4 named terminals in the extracted build |
| Primordial Sands | Region | A desert zone with western, northern and eastern terminal records. | Floor 2 | 3 named terminals in the extracted build |
| Grasslands of the Sacred Cow | Region | A named Floor 2 grassland tied to the floor's cattle-centered culture. | Floor 2 | 1 named terminal in the extracted build |
| Mahinana Caldera | Region | A named caldera destination connected to the Deadwood Forest terminal set. | Floor 2 | 1 named terminal in the extracted build |
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