VR Headset Specs Comparison
A wearable display that immerses you in a 3D virtual environment for VR gaming.
VR Headset Catalog
Browse, sort, and compare VR Headset models side by side — every spec in one table.
| Image | Model | Brand | Year | Cpu | Gpu | Ram | Storage | Screen | Ports | Connectivity | Network | Os | Price | Dimensions | Purpose | Weight | Controllers | Tracking | Audio | Cameras | Fov | Cooling | Headstrap |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
|
Pimax Dream Air | Pimax | 2026 | - | - | - | - | Dual Sony Micro-OLED, 3840x3552 per eye (13.64MP per eye, ~27MP total), 90Hz, HDR | 2x USB-C (left: DisplayPort 1.4 + USB 3.0 data + power; right: accessories/audio) | DisplayPort 1.4 via USB-C, USB 3.0 | DisplayPort 1.4, USB 3.0 Type-C | - | $1,349 (SLAM headset only), $1,949 (SLAM with controllers), $1,899 (Lighthouse headset only) | Compact form factor (exact dimensions N/A, world's smallest full-feature 8K headset) | PC VR Gaming, Sim Racing, Flight Simulation, Virtual Reality Content Creation | <170g (headset only), ~300g with strap assembly | SLAM version: Pimax Dream Air Controllers (2x, included, inside-out 6DoF tracked, 126g each, 600mAh battery, USB-C charging, 4-5h battery life); Lighthouse version: compatible with SteamVR Index controllers and base stations (sold separately), no controllers included | SLAM inside-out 6DoF (4 cameras, no base stations) or Lighthouse SteamVR tracking (optional, requires base stations), 120Hz binocular eye tracking, hand tracking, auto IPD 58-72mm | Integrated spatial audio speakers, dual microphones with noise cancellation, USB-C audio accessory support | 4 outward-facing SLAM tracking cameras, 2 eye-tracking cameras (120Hz binocular), IR illuminator for dark environments | 102° horizontal standard (up to 110° with ConcaveView optics) | Dual integrated fans | Auto-tightening motorized backstrap with ergonomic design |
|
|
HTC VIVE Focus Vision | HTC | 2024 | Qualcomm Snapdragon XR2 (7nm, 1x Kryo 585 Prime @2.84GHz, 3x Kryo 585 Gold @2.42GHz, 4x Kryo 585 Silver @1.8GHz) | Qualcomm Adreno 650 @ 587MHz | 12GB LPDDR5 | 128GB UFS + microSD expansion up to 2TB | Dual LCD panels, 2448x2448 per eye (4896x2448 combined), 90Hz (120Hz DisplayPort mode [Beta]), up to 120° FOV | 1x USB 3.2 Gen 1 Type-C (data/charging), 1x USB 3.2 Gen 1 Type-C (DisplayPort), 1x 3.5mm Audio Jack | Wi-Fi 6/6E, Bluetooth 5.2 + BLE | Wi-Fi 6/6E, Bluetooth 5.2 + BLE | VIVE OS (Android-based) | $999.00 (headset only); MSRP $1,149 | - | Virtual Reality Gaming, PC VR Gaming, Mixed Reality, Enterprise Training, Social VR, Spatial Computing | Approx. 785g (headset with strap and battery; varies by configuration) | VIVE Focus Vision Controllers (2x, included, inside-out 6DoF tracked, Hall effect sensors on trigger/grip, capacitive sensors on trigger/joystick/thumb-rest, G-sensor, gyroscope, 15h battery life, rechargeable via USB-C) | 6DoF inside-out tracking (4 cameras, no base stations required), eye tracking with 5-point calibration, automatic IPD adjustment (57–72mm), 10x10m play area, up to 1000m² via VIVE Business solutions | Dual microphones with noise cancellation and echo cancellation, dual driver with patented directional speaker design x 2, privacy mode, 3.5mm audio jack output | 4 inside-out tracking cameras, 2 eye-tracking cameras (120Hz binocular, 0.5°–1.1° accuracy), 2 high-resolution full-color passthrough cameras, depth sensor, IR floodlight | - | - | - |
|
|
Meta Quest 3S | Meta | 2024 | Qualcomm Snapdragon XR2 Gen 2 (TSMC 4nm, 2x Cortex-A715 @2.05GHz + 4x Cortex-A510 @2.05GHz) | Qualcomm Adreno 740 @ 640 MHz | 8GB LPDDR4X @ 2600MT/s (42GB/s bandwidth) | 128GB or 256GB internal flash | - | 1x USB-C 3.0 (charging, data, PC Link), 1x 3.5mm Audio Jack | Wi-Fi 6E, Bluetooth 5.2 | Wi-Fi 6E, Bluetooth 5.2 | Meta Horizon OS (based on Android 14) | $299 (128GB), $399 (256GB) | 185 x 104 x 145 mm (with strap, approximate) | Virtual Reality Gaming, Mixed Reality, Fitness, Entertainment, Social VR, PC VR Gaming | - | - | - | - | - | - | - | - |
|
|
Samsung Galaxy XR | Samsung | 2025 | Qualcomm Snapdragon XR2+ Gen 2 (octa-core, dedicated XR optimizations) | Integrated Adreno GPU (Snapdragon XR2+ Gen 2) | 16GB LPDDR5 | 256GB UFS 3.1 (non-expandable) | Dual 3552x3840 Micro-OLED (27 megapixels total), up to 90Hz, 109° horizontal / 100° vertical FOV, 4,032 PPI, HDR10, HLG | 1x USB-C 3.2 Gen2 (with DP Alt Mode, under protective cover) | Wi-Fi 7 (802.11be), Bluetooth 5.4 | Wi-Fi 7 (802.11be), Bluetooth 5.4 | Android XR | $1,799 (256GB, headset only) | - | Mixed Reality, PC VR Gaming, Spatial Computing, Media Consumption, Social VR | 545g (headset only) / 847g with battery pack | Galaxy XR Controllers (sold separately, $250) | 6DoF inside-out tracking, hand tracking, eye tracking, iris recognition, voice commands | Two 2-way speakers (woofer + tweeter per ear), six-microphone array | Two 6.5MP passthrough cameras, six outer tracking cameras, four inner eye-tracking cameras | - | - | - |
|
|
Valve Steam Frame | Valve | 2026 | Qualcomm Snapdragon 8 Gen 3 (SM8650, 4nm, octa-core Kryo CPU, dedicated XR optimizations) | Qualcomm Adreno 750 (Snapdragon 8 Gen 3 integrated GPU) | 16GB LPDDR5X | 256GB or 1TB UFS 4.0 + microSD expansion | Dual 2160x2160 LCD per eye, pancake optics, 72-144Hz, 110° FOV | 1x USB-C 3.2 Gen 2 (charging, data, PC Link), 1x 3.5mm Audio Jack, 1x microSD Card Slot, 1x Front Expansion Port (custom PCIe Gen 4 connector) | Wi-Fi 7 (802.11be), Bluetooth 5.4 | Wi-Fi 7 (802.11be), Bluetooth 5.4, Dedicated 6GHz Wi-Fi 6E wireless dongle for PC VR streaming | SteamOS (ARM64) | TBD (estimated ~$899, 256GB; ~$1,099, 1TB) | 175 x 95 x 110 mm (core module + facial interface, without headstrap) | Virtual Reality Gaming, PC VR Streaming, Standalone VR Gaming, Spatial Computing, Media Consumption | 440g (core module + headstrap + facial interface + rear battery); 185g (core module only) | Steam Frame Controllers (2x, included, inside-out 6DoF tracked, capacitive finger tracking, magnetic thumbsticks, haptic feedback, replaceable AA batteries) | 6DoF inside-out tracking (4 outward-facing cameras with IR illuminator), eye tracking support, capacitive finger tracking on controllers | Dual driver speakers (2 per side, rear strap integrated), 3.5mm audio jack, built-in microphone array, Bluetooth headphone support | 4 outward-facing tracking cameras with IR illuminator for dark environments | - | - | - |